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Vs. System

Pojo's VS System Card of the Day

  Bloke – Mickey Tork

Marvel Knights

Date Reviewed: 03.21.05

Constructed Average Rating: 2.3
Limited Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Bloke-Mickey Tork

Continuing on with last weeks X-Statix theme today we have an interesting character choice for X-Statix early game. I think Bloke is cool. Whenever he attack or is attacked you can exhaust any number of X characters you control to give this big ol' pink guy +2/+2. I like to play Bloke on turn 2 and then try to recruit another level 2 character along with a 1 on turn 3. There's not to many characters this early on that can deal with a 6/6 attacker. :)
In the late game extra copies that are no longer relevant are great for discarding to activate your Star of the Show or boosting your Phat.

In a sealed or draft event I'd use him as a late pick only if I had a bunch of low drop X-Statix characters already in my pile. Don't disregard him if you do have the support, he can be potentially huge real early.

Constructed 3.5/5
Limited 2/5

Johnny Blaze
Bloke – Mickey Tork

Lets take a look at one of the X-Statix underlings, Bloke - Mickey Torke. This is one X-Statix character that likes teamwork. On 2rd turn, Bloke can be a 4/4 if you exhaust your X-Statix 1 drop. As a matter of fact Bloke can get bigger and bigger each turn with the drawback of exhausting your other X-Statix characters. Since his text says this attack, Bloke can be pumped while attacking or even while defending.

Constructed: 3.5/5 – Although his printed stats are on par with other 2 drops, the ability to Boost his stats a +2/+2 for each character exhaust other than Bloke, makes Bloke a desirable 2 drop for your X-Statix build.

Limited: 4/5 – Anytime you can get a +2/+2 while attacking and especially while defending take it. Although it might be more difficult to get a 4/4 Bloke on Turn 2 with the availability of only 2 - 1 drop X-Statix characters both being an uncommon and a rare.

Bloke, Mickey Tork

Bloke is going to fit in more of a swarm X-Statix build, as you'll need other characters around to exhaust for his ability. It's a nice turn 2 play if you put Coach in the concealed area on turn 1, otherwise he's a small 2 drop that will get abused.
If you really wanted to go to the trouble, you could run him in a mono-X build by exhausting the teammates, then feeding them to X-Statix HQ for the endurance boost and to turn on solo bonuses like X-Statix Cafe.
Still, he's not very useful past a turn or two, when better options start popping up. Even as 2 drops go, Vivisector and Gin Genie have slightly better effects, so Bloke might not even make the cut in your build.

In Limited, he's a small body, and his power is useless without other X-Statix characters to exhaust.
He's an end of the pack pick, if he even makes it in.


Constructed (Modern) - 2/5
Constructed (Golden) - 1/5
Limited - 1/5
Brad Pironciak Ah, it appears we're entering another week of X-statix, with todays card, Bloke, Mickey Tork. There's not much to say about this card.
Exhaust another X-statix character you control, he gets +2/+2 this attack.

Even if by chance, you had another character on the field with this one(which you SHOULDN'T, playing X-statix) this card will only give you a temporary, turn 2 4/4. X-statix has better cards to use. MUCH better cards. Even playing the rare(but seen) X-statix swarm, I still don't think tork would be a good card to run.

In limited, he's slightly better, where he can stand up to a missed drop on turn 3. Even so, he's not that worth it unless you REALLY need a 2 drop filler.

Bottom line, save it for the crap pile.

Constructed: 1.5/5
Limited: 2/5
Art: 1/5 (Not much to say here)

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