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Pojo's VS System Card of the Day
Date Reviewed: 03.16.05
Constructed Average Rating: 3.7
Limited Average Rating: 3.35
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
I hope I’m
reviewing the right Doop today. When I copied
down the COTD I left off the subtitle. I’m
looking at the 8 drop Doop. There is a lot to
look at with this Droop. At 1st glance you will
notice his huge ATK value at 25 and his lowly
DEF at 1. Also Doop has 3 key word abilites that
are attached to him: Loyalty, Concealed, and
Most notably his Flavor text is hilarious “(in
Doop font:) (nonfoil) “Man, I’m SUCH a good
rare. Aren’t you glad you busted me? Come on,
stop looking at the other cards and put me in
the pile. I’m going to win this draft for you.
If you don't take me, you know the next guy
will.” So talk about a card that will make you
feel guilty in draft!
Constructed: 3/5 – Very fun to use. Also tricky.
There are some neat tricks out there to really
abuse this guy. I’ll let you guys discover them
Limited: 4/5 – With the right cards Droop can
easily seal victory at the end of Turn 8 for
you. Make sure that his Loyalty doesn’t come
back and bite you in the butt on Turn 8 with a
lot of the X-Statix cards annoyance on
I love 8 drops. They are huge, and their
abilities will usually make your opponent weep
inside when you slap it down. Doop is a great 8
drop, and more than likely will be a game ender.
25 ATK is huge, but his
1 DEF will become a huge liability if your
opponent has the initiative and can get to your
On your attack though, he'll stun 99% of what
your opponent can throw down on the field, and
his Invulnerability keeps you from taking the 8
points of damage when he inevitably becomes
stunned. Loyalty only gets tricky if you're
playing hardcore X-Statix and they find a way to
KO your one character before you're able to
In Limited, you should pretty much always grab
an 8 drop when you see it, and Doop is no
Loyalty always gets a little dicey in Limited,
so make sure you play a little more X-Statix
heavy to be able to play Doop.
Constructed (Modern) - 4/5
Constructed (Golden) - 3/5
Limited - 4/5
Today we are going to look at the only 8-drop X-Statix
has to offer – Doop.
Doop is awesome! This card is ridiculously
strong at 25/1 for an 8- drop. Even in the
comics this guy was someone you definitely did
not want to mess with. (Just look at what
happened to Corkscrew).
Basically this character has it all. His 25
attack makes him the strongest 8-drop in the
game. Heck, he even rivals 9 and 10 drops.
Wow! Not to mention he has flight so that he can
get at your opponent’s smaller characters hiding
out in the support row. He also has just about
every mechanic you can imagine. His loyalty is
definitely necessary. We do not want to go to
every PCQ or even local tournament and face this
character each time. He is concealed. That just
makes it that much harder for your opponent to
try to stun him first. He also has
invulnerability. This way even if your opponent
finds a way to get to this guy, you are not
going to take any stun endurance loss.
Invulnerability, of course is a given since he
only has a defense of 1. If your opponent finds
a way to get to this guy you will probably take
a large amount of breakthrough endurance loss.
That isn’t really anything to worry about in a
constructed environment, but it may be something
you will want to keep in mind in a sealed/draft
event. Either way it is a risk I am willing to
X-Statix constructed – 4.5/5.0 ...Put two of
these in any X-Statix/X- Statix variation deck!
Limited – 3.5/5.0 ...This character is slightly
more vulnerable to attack in this format since
there are so many cards that either let the
concealed area be attacked or pull characters
out of the concealed area. Loyalty is another
issue you have to face in this format, but it
shouldn’t be too hard to work around that.
reviewing the biggest 8 drop in the game, the
one and only DOOP!
Doop hits the biggest 8 drop spot easy, with his
boasted 25 attack!...
and one defense point. Doop's kickers though are
that #1, he is concealed, meaning that most
likely, even if your opponent has the
initiative, they won't be attacking him. #2, he
has invulnerability, and that is where his
playability comes in.
You attack your opponents 8 drop, they stun, and
you take 0 damage.
Better still, on turn 8, attack their low drop
for some massive breakthrough, activate spin
doctoring(X2, X3, etc..) to stun the rest of
their field. Total endurance cost: 0. We've
found a definite powerhouse to clinch the game
As said by my friends and I, doop will doop all
over your hopes and dreams.
In limited, all 8 drops are great, but with doop,
you may need to be careful, because in a normal
limited draft, if you can pull an 8, and your
opponent can't, your 8 drop will stick around
for some lasting field presence. If you bring
out doop, he'll be crushed, even swinging into
their one drop.
Contructed X-statix: 3.5/5
Art: 3/5(You HAVE to love doop)