Card of the Day
Top 10 Lists
The Tinkerer's Workshop
Fantastic 4 Starter
Legion of Super Heroes
Web of Spidey
League of Assassins
Masters of Evil
Non-Affiliated Equipment and Locations
Non-Affiliated Plot Twists
Yu Yu Hakusho
Pojo's VS System Card of the Day
- Lonnie Lincoln
Web of Spider-Man
Date Reviewed: 03.08.05
Constructed Average Rating: 4.15
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Ok today we are going back in time....way back
to the days of Spiderman. Today we are going to
Tombstone is an excellent card. If you are
running a SS deck or SS variation, you are
definately running 4 of these guys. What is not
to love about a 3/4 1-drop character? Yeah, I
know you have to discard a SS character at the
start of your recruit step in order to keep this
guy on the field, but he is definately worth it.
In fact, if you are not to keen on Electro for
your 2-drop spot, just pack 4 of this guy for
turn 2. You can still use Vulture and Mendel for
your 1-drops and stay ahead of the game.
(Electro is still a great 2-drop though.)
SS Constructed - 4.5/5.0 ...This card is a must
for a SS deck. If you don't have him in your SS
deck then dismantle it and pick a deck you can
Limited - 4.0/5.0 ....Keep him!
Tombstone is a big card with a big upkeep. He
can squash 1 drops, go toe to toe with 2 drops,
and can even take out some small 3 drops. of
course, to keep him out you have to discard a
Sinister Syndicate card, which prevents him from
being splashed in most other decks. Even in
Modern Age though, Syndicate may still be the
odd team out, although he works great in a
Syndicate swarm deck with Goblin Gliders and
Fisk Towers. Team with Underworld, and the
discard for his upkeep turns into a positive for
you later in the game. He'd also be a nice
splash in an X-Statix build, where you generally
want to keep only one guy on the field at a
time. In Golden Age, Sinister Syndicate isn't
even a Tier 2 deck, and they will probably stay
that way during the Golden Age periods.
Also, Vulture is usually the 1 drop of choice
for these decks because of the early endurance
In Limited, he's not a bad pick for some early
damage, and if it's a Web only event, you'll
have plenty of Sinister Syndicate guys to fuel
his upkeep cost. He's also nice if you miss a
drop and have to play two smaller characters.
Definitely a medium to high pick, your results
Constructed (Modern) - 3/5
Constructed (Golden) - 1.5/5
Limited - 3/5
Due to some computer trouble, I haven't done
CoTD reviews in a few weeks, but I'm back.
Today we're reviewing Tombstone, the most
powerful one drop(stat-wise) in the game. But is
Tombstone's cost worth it? His text reads 'At
the start of the your recruit step, KO Tombstone
unless you discard a Sinister Syndicate
character card from your hand' Yes, at the start
of your recruit phase, meaning that Tombstone's
effect won't kick in till turn 2.
Dropping tombstone turn one can be painful, as
he has the ability to stun most two drops. The
simple cost of disgarding a synister syndicate
character card can be meaningless, for getting
to storm the field turns 1 and 2(and 3, if
you're risky enough to keep him out that long).
You wouldn't want to keep him out past turn 2/3
In limited, disgarding a charcter can be much
easier, and having a huge 1 drop like him out
will give you some guarenteed early game field
control, which is especially important in this
format(where the only opposing teams are the
mirror match, and spider-friends).
Constructed SS weenie rush: 3.5/5
Art: 2/5 (Creepy looking)