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Vs. System

Pojo's VS System Card of the Day

  Varnae First Vampire

Marvel Knights

Date Reviewed: 03.04.05

Constructed Average Rating:
Limited Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Varnae - First Vampire

Today we are going to look at a seriously wicked card for Underworld - Varnae.

Varnae is plain wicked. His effect single-handedly guarantees that your opponent will not be attacking this card. Granted you have to have 3 underworld characters in your KO'd pile to use his effect, but if you do, you simply activate him to give target attacker -15 DEF and he can not be stunned. Of course now you have nothing to attack with, but some things just can't be helped.

Underworld Constructed - 3.5/5.0 ...This is a great defense card for turn 7.

Limited - 3.0/5.0 ....His effect can be harder to pull off in this format, but it is also much more effective here.

Johnny Blaze
Varnae, 1st Vampire – This card is disgusting. In many ways, nobody wants see all that hair, ugh!. Because of his he cannot be stunned this attack makes Varnae is wall when on defense, causing your opponent to attack him two or more times, often times taking two or more of your opponent's character with him. Varnae is the only unboostable seven drop available to use in Underworld.

Constructed: 4/5 – Varnae’s ability is great while defending. Activate and make your opponent’s main attacker –15 DEF and make Varnae unstunnable. He also has an average ATK value of 15 but with combo of his power he will be able to stun even an 8 drop if you don’t have initiative.

Limited: 4/5 – So versatile in limited. With no loyalty issues you can really screw up your opponents plan while defending. Good thing Vernae is a rare card to draft.
Varnae, First Vampire

Our last card this week is an interesting one. As long as Varnae is ready, he'll be almost impossible to stun when attacking him. The -15 DEF to the attacker means that he'll be dealing some stun endurance loss back as well. Having 3 Underworld characters in the KO'd pile is a condition that should be easy to fulfill in an Underworld deck. Still, I prefer Nightmare in the 7 drop. Even with being concealed, his stats are a little higher, and being able to replace a resource in the late game is a great effect.
Still, being able to almost guarantee Varnae sticking around for another turn is a good ability to have. I suppose it'll come down to what the board looks like when it's time to recruit. I don't really see Varnae being a huge factor in Golden Age, where there are 7 drops with a lot better abilities.

In Limited he's more useful, although being a rare, you can't count on getting more than one copy, if any, meaning it'll be tougher to have it in hand by the time you want to play it. However, there's almost no way they'll be able to attack and stun him as long as you can use it's effect.


Constructed (Modern) - 3/5
Constructed (Golden) - 2/5
Limited - 2.5/5
Dawn Yoshi Varnae is an example of how great the underworld can be when splashed with a variety of decks. This 7 drop Underworld character can easily be seen in the X-Stall deck.

Varnae has no loyalty, but his effect does. With Hypnotic Charms, however, this requirement is nothing. When activated, Varnae becomes unstunnable...something your opponent's attacking character would wish to be, as the -15 DEF will cause any character attacking Varnae to stun during the attack. Combine this with Rogue and Mimic, where Varnae's name is replaced with theirs, and you have unstunnable 4 and 6 drops too! Who needs Puppet Master by turn 7, right?

The biggest issue of this effect is Gotham Knights splashes, which usually have 1 or 2 Utility Belts, and Curve Sentinels, which have Mark II. That reason alone hurts not only X-Stall, but Varnae as well. Use this character with care at the moment, as sentinels are just too powerful right now. As for limited however, Varnae is a turn 1 draft pick. Good stats, GREAT effect, a true way to cause havoc in a sealed event.

Constructed: 3/5
Limited: 4/5

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