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Vs. System

Pojo's VS System Card of the Day

  Gotham City

Card #DMB-012


Date Reviewed: 06.14.05

Constructed Modern Age Average Rating: 2.5
Constructed Golden Age Average Rating: 3.15
Limited Average Rating: 2.2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Gotham City

My Beloved decks, specifically the ones that abuse Merlyn, just got another friend in the fight to make it to Tier 1 status. Comboing with Base of Operations and/or Clocktower makes this a great way to keep your hand full of characters to discard to Fizzle, or just to smooth out your curve. There's no real need to worry about burying a good plot twist as long as you've got Alfred fetching as much as possible, so go nuts. Not a good fit in a GCPD swarm deck, which I'm sure is the reason they specify cost 3 or higher, but that won't hurt much anyway. This won't fit in a lot of GK builds, but Merlyn decks will love the extra location.

Rating: 3/5
wierdofur Am I the only one here with the voice of the narrator from the old 60's Batman tv show going in his head?

Gotham City
Number: DBM-012
Rarity: Uncommon
Card Type: Location
Cost: 2
Activate, exhaust a Gotham Knights character you control >>>Reveal the top card of your deck. If that card is a Gotham Knights character card with cost 3 or greater, put it into your hand. Otherwise, put it on the bottom of your deck.

Cost: 2
Not usable immediately, but close enough.

A card draw, or a bit of deck cycling. Not too bad, but sometimes it can backfire, costing you a card you may badly need.

Team Affiliation: Gotham Knights
The GKs are an ok team, but lack the physical power they need in many clashes.
The team is ok, but needs some good powerups to last.

This card is ok, but I personally prefer better odds on card drawing. GC could net one of the cards that make up a third of your deck, or cost you dearly. Use with caution.

Modern Age:
It's an ok card, but being a player with a low level of luck when dueling, I prefer better cards such as Bat-Signal.

Golden Age: Pretty much the same here as in Modern.

Limited: Hard to get enough Gotham Knights to make this card usable.
HMK17 Gotham City DBM-012
Cost: 2
Activate, exhaust a Gotham Knights character you control >>> Reveal the top card of your deck. If that card is a Gotham Knights character card with cost 3 or greater, put it into your hand. Otherwise, put it on the bottom of your deck.

Well, Batman Begins comes out tomorrow and in honor we are doing a Batman week.

Hopfully, the movie won't stink like the last two gaudy flourescent movie. However, the new starter deck doesn't stink. It provides some really interesting stuff for the Gotham Knights. Especially the next COTD..., but I'm getting ahead of myself.

Today's card is Gotham City. It provides a little bit of deck manipulation to the Knights. For the small cost of exhausting a character, you can potentially gain hand advantage in the form of a low recruit character.

What's the point? Well, toward the mid-late game little characters are not really going to be that useful, except for power-ups. However, there are certain builds that can make this work.

Good ol' Cosmic Cops just got a new friend to max out the cops. Each GCPD Officer is a little 1 drop and there are a good number of them in the deck. Odds are good you'll hit a few. If you pass by some stuff you need, Thinking Outside the Box can take care of that for you.

The Brave and the Bold decks also can make good use of the new location. It brings up most of the Titans you will generally be using.

The card has some potential and it has great synergy with the overlooked Base of Operations. This thing needs a little testing time, but could be a real player.

Limited: NA
DC Modern: 2/5
Golden: 3.5/5

Johnny Blaze
Gotham City - Ok this week we are looking at cards from the new Batman starter and I was pleasantly surprised that most of these cards are not reprints but brand new cards with attacks, flavor text, and the whole nine.
Gotham City fits in nicely with the Gotham PD Officer.  Just activate and then exhaust a Gotham PD Officer and you get to look at the top card of your deck.  If it is a Gotham Knights character that costs 3 or more put it into your hand, otherwise that card goes to the bottom of your deck.  Similar to other cards with this effect you always  can hurt yourself by doing this and then sending a valuable Plot Twist o the bottom of your deck.
Constructed: 2.5/5 - It is another way to give your Gotham PD Officers reinforcement when they are exhausted.  It is still a risk by itself without using other cards that let you see the top card of your deck.
Limited: Don't know if you will ever see it in draft as it is part of a starter deck.  But if you do then 3/5 if you can draft enough Gotham Knight characters.  Then cycle through each turn just to try and outpace your opponent.

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