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Vs. System

Pojo's VS System Card of the Day


Card #DGL-218


Date Reviewed: 06.08.05

Constructed Modern Age Average Rating: 3.35
Constructed Golden Age Average Rating: 3.35
Limited Average Rating: 3.15

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.



1 Threshold
Reveal the top two cards of your deck. Put all revealed character cards with willpower of 1 or greater into your hand. Put all other cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card.

Today we are going to look at DGL's version of Cerebro. Everyone knows how useful Cerebro can be in this game, so there isn't much to elaborate on when it comes to this card. I would certainly recommend this card for any GL decks and Zero Hour decks, as it not only thins out your deck, but can bring you those much needed characters quicker. If you are going GA I would certainly suggest using Thinking Outside the Box with this card for a very effective combo. Of course deck space in limited so this card may not make the cut at all, but 2 never hurts!

DCMA constructed - 3.5/5.0 - Depending on the deck, this card could certainly obtain a higher rating.

GA constructed - 4.0/5.0 - Just being able to combo this with Thinking Outside the Box means you can now thin your deck and still not lose valuable PT's

Limited - 3.0/5.0 - This card is very situational in this format. It really depends on what you pull. You certainly don't want needed PT's and characters going to the bottom of your deck.

Johnny Blaze
Will World - This card reminds me of Doom's Throne room except for characters instead of plot twists. You are activating this location then you look at the Top 2 cards of your deck. Then if any of the 2 cards revealed are characters with Willpower 1 or greater they go to your hand then you discard a card for each character put in your hand.

While it is a great way to get through your deck, it also becomes risky when you are not revealing characters but essential plot twists that will go directly to the bottom of your deck instead of drawing them next turn. On top of that there is also a discard requirement which sometimes is greater than the reward.

Constructed: 2/5 - There is a reason that Doom's Throne Room didn't make it into competitive Doom Decks, same as Will World. There are just too many risks associated with a card like this too make it into competitive decks.

Limited: 3/5 - With limited ways to get characters the risk associated in this format is a risk I would take in order to shuffle through your deck faster and get those needed drops. On the flip side if you didn't draft a lot of Willpower characters then this Location is useless.

This one will be short and sweet. This card is a must have if playing Green Lantern of Emerald Enemies, otherwise it will do you no good. Filtering is an excellent tool to have in a deck, and this will get you on curve nice and quick. Other team affiliations need not apply.

In Limited, the same applies. The more GL/EE characters you have, the better this card becomes.


Golden - 2/5
Modern - 3.5/5
Limited - 3/5
wierdofur Where there's a will...

Number: DGL-218
Rarity: Rare
Card Type: Location
Cost: 1
Activate >>> Reveal the top two cards of your deck. Put all revealed character cards with willpower 1 or greater into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card.

Cost: 1
Useable from the beginning, and well worth it, too.

Deck manipulation and possible character drawing, but under some conditions.

Team Affiliation: None specified
However, there are only three teams that use Willpower so far: Green Lantern, Emerald Enemies and Anti-Matter. Using this card elsewhere is possible when combined with a well timed Thinking Outside the Box, but that's an iffy combo to use outside of decks using any of the three previously mentioned teams.

It's all in luck and timing as to wether this card is helpful, or hamrful to you. You could end up sending Plot Twists or Locations you badly need to the bottom of your deck, and end up with no characters to add to your hand.
Also, you have to discard when you do net a character or two, so you're not gaining any hand advantage. A counter to the loss of Plot Twists and Locations you need is Thinking Outside the Box, which will let you draw those cards you had to bury at the bottom of your deck. I tried this card in my Green Lantern deck, but it wasn't as helpful as I'd hoped it would be, and in the times that I got to use it, the results were lack luster.

Modern Age: Could be useful in the right build, but I personally find The Ring Has Chosen to be a much better card than Willworld.

Golden Age: No sign of Green Lantern Corps cards in this format yet, but my feelings are the same as in Modern.

Limited: I'd only use this if I could get all of my characters to have
Location - 1
Activate >>> Reveal the top two cards of your deck.
Put all revealed character cards with willpower 1 or greater into your hand. Put all other revealed cards on the bottom of your deck in any order. For each card put into your hand this way, discard a card.

Okay, back again. Here we have one of the rising stars of this set. More than a few people at my pre-release turned their noses up at Willworld for the discard.
While it is possible to hurt your hand, in the right deck Willworld allows for massive deck manipulation.
One of the better scry cards, Sweeping Up, can stack up and Willworld puts them right into your hand.

Overall, for DGL based decks, Willworld is an excellent drawer as long as you can keep control of hand.

Limited: 4/5
DC Advanced: 4/5
Golden: 3.5/5

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