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Vs. System

Pojo's VS System Card of the Day

  Nimrod – Mutant Hunter

Card #MOR-140


Date Reviewed: 07.14.05

Constructed Modern Age Average Rating: 5.0
Constructed Golden Age Average Rating: 4.6
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Nimrod – Mutant Hunter

Nimrod is just one more character that adds to that dominating Sentinel power. He has average stats: 9 attack and 9 defense and (like almost the rest of his affiliation) he has flight and range. And his come into play effect, (put a repair counter on him when he comes into play if you’ve got another Sentinel character up) just makes him all the better. Should he be stunned, all you do is remove the repair counter and exhaust him to have one less stunned character you won’t have to possibly K.O. in the recovery phase (which is nice). He’s an absolute must for any Sentinel deck, simply because he can last.


MMA constructed - n/a

GA constructed - 5/5…I mean, look at him. The stats, flight and range, and the effect. How can you say no to that?

Limited - 5/5…having to try and stun him once is hard enough, but twice in a limited game?
Nimrod, Mutant Hunter

Well, we're dipping into the Wayback Machine for the rest of this week, and today is one of the underrated heroes of the Curve Sentinels deck, Nimrod. 9/9 for a
5 drop is right on curve, but its his ability that really makes him a must have. Stunning Nimrod once is going to be hard enough, but stunning him once to remove his repair counter, then a second time to actually stun him is going to force your opponent to burn a lot of their plot twists and use most of their characters to smash into him. This makes them overextend and puts you in good position, especially with Bastion and Magneto waiting in the wings.
Sentinel Mark V isn't a bad backup, but you really want to get Nimrod, even to the point of searching for him on Turn 1 with Bolivar Trask. Because of his effect you only want to play him in a Sentinel deck.

He's a bomb in Limited, there are usually enough smaller Sentinels that you can pick up late in a draft in order to make sure Nimrod gets his repair counter.
Making your opponent waste their pumps on getting the counter off of Nimrod means that they'll have that much less to throw against your 6 drop, putting you in good position for the late game.

Golden: 4/5
Limited: 3/5


Future shock...

Nimrod, Mutant Hunter
Number: MOR-140
Rarity: Uncommon
Card Type: Character
Cost: 5
Team: Sentinel
Attack: 9
Defense: 9
Range: Yes
Flight: Yes
When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod.

If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned.

Cost: 5
Adverage for his stats.

ATK/DEF: 9/9
Adverage for his stats.

Range/Flight: Both
Maximum versatility on the field.

When used with other Sentinels, he has to be knocked out twice before he finally gets stunned. A very useful ability, and an essential in any Sentinel deck.

Team Affiliation: Sentinel
This is one of the best teams out there, and is used by over half the players who attend tournaments. Nimrod's effect only works when other Sentinels are around, which limits his use.

One of the best cards out there, and a must for any Sentinel deck.
You're almost garanteed to get his effect, which is one of the best in the game over all.

Modern Age:
A must in your Sentinel decks.

Golden Age:
Same here as in Modern.

If you can get enough Sentinels, grab him, if not, look for something else.
Sith Dragon
Nimrod MOR-140
5 drop

Well, well. good ol' nimrod. Who hasnt run up against nimrod in some version of a sentinal deck.
There are lots of characters that have really annoying effects. I think nimrod is king, or at least king of the ones that are played. On turn 5 you want to be able to start taking over. With nimrod you can - against nimrod its muh more difficult. His stats are average for a five drop other than flight and range which is good. Its his get out of stun free counter that really makes him good. If you dont have the numbers to take him down twice he gives sentinels a great numbers advantage that they dont really need anyways. Many times the best you can hope for is get the counter off during turn 5 and take him out in turn 6.
In sentinel decks this guy is pretty much a staple and i can see him helping in certain stall decks. In short, he's good. period.

"Are you threatening me, Master Jedi?"

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