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Vs. System

Pojo's VS System Card of the Day

  Thing - Strongman

Card #MFF-010


Date Reviewed: 07.08.05

Constructed Modern Age Average Rating: 1.83
Constructed Golden Age Average Rating: 2.33
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Thing - Strongman

Looks like we will be ending the week with one of the first vanilla cards (more to come?). Today we will be looking at the new 6-drop Thing.

Thing is a nice beefy 6-drop with stats of 16/14. His only drawback is being that he is Thing. With Thing occupying drops at turn 3, 5, and 7 - having another Thing occupy turn 6 is pretty risky. If ever there were to be an X-statix/F4 deck, I could certainly see this character making the cut (at least as a 6-drop alternate). However, since I have yet to see one I can't really see this guy making the cut in a F4 or F4 variation deck. Of course he can provide a nice power-up - but then again that is really here nor there.

MMA - 1
GA Constructed - 2.5/5.0 - Save your 6-drop spot for Hulk and only put Thing in if you need the power-up

Limited - 4.0/5.0 - bWell, you don't really have a uniqueness problem on your hands in this format, so use the beast.
Thing, Strongman

Hey kids, we're back and well rested from our week on COTD Island. The Fantastic Four movie comes out on Friday, so we'll be looking at a better way to spend your 12 bucks...by purchasing a spanking new Fantastic Four starter deck. FF/Doom (i.e. Common Enemy) have been popular since the early days of the Pro Circuit (you know, a whole year ago). Will these cards revitalize an old favorite in the post-Overload metagame? Let's look, shall we?

This should be an easy review...Thing, Strongman has no effect. That's right, no effect whatsoever. I'll give you a moment to reflect and recover. Now then, 5 drop Thing is 11/11, 6 drop Thing is 14/12, and 7 drop Thing is 16/16. Obviously, Thing is going to be your drop for some major clobbering, but do you really want to replace your highest drop each turn via the uniqueness rule? Well, 5 drop Thing is 2 points about average on ATK and DEF, but he's got Loyalty, so you have to be carful when teaming up with another team.
On the other hand, FF also has Mr. Fantastic, Stretch at the 5 spot, and he's been seeing a lot more play lately thanks to some new equipment, and the Fantastic Fun deck. At the 6 drop, FF has Human Torch and his amazingly janktastic effect, and then there's Hulk, who can usually be a 14/12 by the time you drop him, but who still requires resource row management to keep him that size. Thing would work well here, especially to do some breakthrough if you have the initiative on turn 6, but he doesn't stack up well against 7 drops without pumps. Also, by the late game, you'd like to be dropping guys with beneficial effects. Even Luke Cage, Power Man is splashable, and works well with the two other versions of Luke Cage on the FF team. 7 drop Thing is worth waiting for, he clears the field of your opponent's weenies, and he's got a big body too. Thing, Strongman is still nice to have as a drop, and running Things at 5, 6, and 7 means that you'll have powerups for the version that you do wind up dropping. However, he's just not big enough to justify the lack of an effect, so I'd stick to 5 and 7 drop Things in your FF deck.

Rating - 2.5/5



What?!? Clobberin' Time again?!?

Thing, Strongman
Number: MFF-010
Rarity: Common
Card Type: Character
Cost: 6
Team: Fantastic Four
Attack: 14
Defense: 12
Range: No
Flight: No

Cost: 6
Good stats for his cost, but an effect would have been nice too.

ATK/DEF: 14/12
Above adverage ATK power combined with adverage DEF power. Not bad.

Range/Flight: Neither
It's all or nothin' with Thing in any incarnation, so keep him up front if you want to make use of him.

Effect: NONE!
A bit suprising to see that he has no effect.

Team Affiliation: Fantastic Four
As I said last time, the F4 have most of the strongest guys around.
Thing, Strongman just re-iderates the obvious.

No effect means use him for his stats, or not at all. However, most decks already use Thing, Ben Grim (3-cost), Thing, Heavy Hitter (5-cost) and Thing, The Ever Lovin'
Blue-eyed Thing (7-cost). Adding one more version of him just boggs the deck down, since you can only have 1 version of a character in play at a time (except in the Spider-Friends deck, thanks to Scarlet Spider, Ben Reilly's effect), so having too many versions of the same character keeps your in-play character count rather low.
If you can't Get your hands on Hulk, then use him, but I recommend using Ghost Rider, Mr. Fantastic - Stretch or Human Torch - Hothead in place of Thing, Heavy Hitter.
If he had a good effect (or any, in fact), he might be more usable.

Modern Age:
Too much competition with Hulk, who wins out in the end.

Golden Age:
But for potential: 2.0/5.0

He's pretty strong, so grab him if you can.

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