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Pojo's VS System Card of the Day

  Gravesite

Marvel Knights

Date Reviewed: 02.28.05

Constructed Average Rating: 3.6
Limited Average Rating: 3.75


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Gravesite

This week we are going to look at some cards that deal with an 'Underworld' theme. To start, let's take a look at the plot twist Gravesite.

Gravesite is just one of the tricks that the Underworld team has to go ahead and get character cards into the KO'd pile. And believe me, when you want to play cards such as "Strength From the Grave" you're gonna want as many characters available there as possible. With a good number of the Underworld's characters having a below average attack and defense, some extra endurance gain will be greatly appreciated. Get this card out in duplicate or triplicate and you have a nice engine of destruction on your hands to keep those Underworld guys appetite for souls satisfied.

Ratings:
Underworld constructed deck - 3.5/5.0 ...It goes along with the decks main theme very well.

Limited - 4.0/5.0 ...I was able to grab one of these and a good number of Underworld characters at the sneak preview weekend and the ability to get through my deck quicker and netting a few endurance gain worked wonders.

Johnny Blaze
Gravesite – This week’s reviews would have been perfect for Halloween. Today we are looking at Gravesite. An ongoing plot twist with a cost of 1 that lets each player draw a card at the beginning of the draw phase, with the cost of discarding a card. Each player that discarded an Underworld character gains 1 endurance.

Constructed: 3.5/5 – Usually it is not good to give up hand advantage in this game. However, since there is a possibility of gaining 1 endurance for the player that discards an Underworld character, that kind of offsets this. Underworld decks thrive on characters in the discard pile anyways.

Limited: 2/5 – When hitting drops are critical in limited it wouldn’t be a good idea to discard your Underworld characters here. Even the extra draw that is always welcome in limited can become a liability when you are discarding every turn.
 
Jason
Bunch
This is the first day of Underworld week, a very interesting team, and one with a lot of combo opportunities. Gravesite is going to be an Underworld staple, but it also might find its way into a lot of other decks. Underworld relies a lot on having Underworld characters in the KO'd pile, and this is one of the easiest ways to not only set up your KO'd pile for your mid and late game, but you'll gain a little endurance to boot. In Modern Age, you can get specific characters in the KO'd pile in order to team up with Hypnotic Charms, or make sure you have enough Underworld guys in there to recruit Mephisto. In Golden Age, you can dump a high level character, then Reconstruction Program or Avalon Space Station can get them back at your leisure. Teen Titans decks may find room for Gravesite to hit their early drops, and then retrieve needed cards with Garth later.

In Limited, getting to see 3 cards a turn, and dump a useless card, is going to be huge, and will often times be the difference between missing and hitting a drop. Of course, your opponent also gets the effect, and if they're also running Gravesite/Underworld, they'll be gaining endurance as well. It's an uncommon, so if your pack doesn't have a playable rare, it's a good candidate for a high pick. I can see Gravesite making it's way into a lot of Limited decks, so be prepared to see it early and often.

Ratings:

Constructed (Modern) - 3.5/5
Constructed (Golden) - 3.25/5
Limited - 3.75/5
 
Dawn Yoshi This week will be a focus on things that go "bump" in the night (underworld), but not all of these cards are restricted to just an underworld deck. In fact, today's card can be splashed in any deck.

Gravesite is a great effect that may have older MTG players think back to Howling Mine. Before drawing their 2 cards for the turn, Gravesite will trigger and have both players draw an extra card, then discard a card from their hand. While this provides no extra hand advantage, it allows decks that don't have search effects, or need specific cards quickly, some more consistency. If you run Underworld as well, you'll also gain a small amount of endurance. The New Blood are certainly looking nice with this card, as is deck destruction. Only time will tell how beneficial this card will be.

Oh, and this is card draw in limited. That's a good thing, and it makes sure you get the cards you need sooner. Pick these as soon as you can in a draft.

Constructed: 4/5
Limited: 4.5/5
 

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