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Pojo's VS System Card of the Day
Date Reviewed: 02.11.05
Constructed Average Rating: 2.75
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This week we are ending with a ...boom?. Ok I
know that was bad, but I really couldn’t help
myself. I think this job entitles me to at least
one really bad pun a year. Today we are going to
take a look at a card that has really colorful
artwork – if nothing else.
Boom tube is a 2-threshold plot twist that
basically allows you to either a.) reinforce a
support row defender or b.) return a front row
defender to your hand to keep them from taking a
beating. Let’s begin by discussing why it is
never a good idea to return a character to your
hand that is being attacked.
Why it is never a good idea to return a
character to your hand:
1.) Your opponent’s attacker readies and can
2.) You lose board position
3.) See number 1
Now if you have a character that has completely
outlived their usefulness (i.e. Boliver Trask)
and you absolutely need to get them off the
field for some reason or other, then this card
is the way to do it. (Personally, I would just
choose not to recover them if they get stunned.)
That is not to say that this card should be used
for toilet paper. You can reinforce a support
row defender with this card. That is actually
saying a lot since more than likely your weaker
characters tend to hide in the support row and
can be easy pickings for a character with
flight. However, I would choose a card such as
Burn Rubber over this card since it doesn’t have
character location requirements.
Constructed – 2.0/5.0 ...It can provide
reinforcement, but there are much better cards
out there for that.
Limited – 3.0/5.0 ...In this format you do not
have much in the way of defense to choose from.
That said I would take this card for that reason
Our last card this week is Boom Tube, which
functions like a pimped out Burn Rubber.
Reinforcing one of your support row weenies is
great, especially if you opponent has already
poured some attack pumps into the attack. The
ability to bounce one of your front row
characters allows you to replay them to get
their Cosmic counter back, or return a boostable
character to your hand, and then play them
boosted. Devilance is a great card to use with
Boom Tube. It also helps get a smaller, less
useful character off the board, which forces
your opponent to go after something it's own
In Limited, this card is great. It'll save you
from a huge amount of breakthrough, get small
characters back into your hand to use a discard
cost for other cards, or allow you to boost a
smaller drop into a bigger and more useful card.
Getting two effects in one card seals the deal
as far as playing Boom Tube is concerned.
Constructed - 3.5/5
Limited - 4/5