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Vs. System

Pojo's VS System Card of the Day

  Boom Tube

Superman: MoS

Date Reviewed: 02.11.05

Constructed Average Rating: 2.75
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Boom Tube

This week we are ending with a ...boom?. Ok I know that was bad, but I really couldn’t help myself. I think this job entitles me to at least one really bad pun a year. Today we are going to take a look at a card that has really colorful artwork – if nothing else.

Boom tube is a 2-threshold plot twist that basically allows you to either a.) reinforce a support row defender or b.) return a front row defender to your hand to keep them from taking a beating. Let’s begin by discussing why it is never a good idea to return a character to your hand that is being attacked.

Why it is never a good idea to return a character to your hand:
1.) Your opponent’s attacker readies and can attack again
2.) You lose board position
3.) See number 1

Now if you have a character that has completely outlived their usefulness (i.e. Boliver Trask) and you absolutely need to get them off the field for some reason or other, then this card is the way to do it. (Personally, I would just choose not to recover them if they get stunned.) That is not to say that this card should be used for toilet paper. You can reinforce a support row defender with this card. That is actually saying a lot since more than likely your weaker characters tend to hide in the support row and can be easy pickings for a character with flight. However, I would choose a card such as Burn Rubber over this card since it doesn’t have character location requirements.

Constructed – 2.0/5.0 ...It can provide reinforcement, but there are much better cards out there for that.

Limited – 3.0/5.0 ...In this format you do not have much in the way of defense to choose from. That said I would take this card for that reason alone.
Boom Tube

Our last card this week is Boom Tube, which functions like a pimped out Burn Rubber. Reinforcing one of your support row weenies is great, especially if you opponent has already poured some attack pumps into the attack. The ability to bounce one of your front row characters allows you to replay them to get their Cosmic counter back, or return a boostable character to your hand, and then play them boosted. Devilance is a great card to use with Boom Tube. It also helps get a smaller, less useful character off the board, which forces your opponent to go after something it's own size.

In Limited, this card is great. It'll save you from a huge amount of breakthrough, get small characters back into your hand to use a discard cost for other cards, or allow you to boost a smaller drop into a bigger and more useful card. Getting two effects in one card seals the deal as far as playing Boom Tube is concerned.


Constructed - 3.5/5
Limited - 4/5

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