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Pojo's VS System Card of the Day
Date Reviewed: 02.09.05
Constructed Average Rating: 2.75
Limited Average Rating: 3.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Today we are going to look at an interesting
piece of equipment – Mother Box.
Let me start by saying that this review might be
a little biased. I am NOT a fan of any equipment
which costs, simply because any sort of a cost
in this game can be very costly and end up
setting you back. Basically, if you are going to
take that type of a risk in this game, it better
darn well be worth it. Now, on to the card...
Mother Box is a 1-cost equipment that allows you
to either a.) remove a cosmic counter from a
character to gain 3 endurance or b.) pay 3
endurance to put a cosmic counter on a character
you control. Now I realize that removing a
cosmic counter to gain 3 endurance is no big
deal, so I am only going to focus on the second
part of the effect of mother box (since that is
all you will be using this card for anyway).
Depending on the type of deck you are running,
being able to put a cosmic counter on a
character can be crucial. Decks that revolve
around burn (for example) need to insure that
their Mark Moonrider retains his cosmic ability.
Also decks that dole out big beats (Superman
Red, Parasite, etc…) with their cosmic
characters are usually more effective if they
can keep their cosmic counters on their cosmic
characters. However, you have to keep in mind
that this equipment does cost, so more than
likely playing this card is going to set you
back (unless your drop doesn’t come for that
particular turn). Plus you have to worry about
giving up endurance for a cosmic counter (this
usually isn’t a big deal). Also you can use this
card’s effect only once per turn.
Bottom line: If your deck relies on cosmic
characters having their cosmic counter or you
run a F4/something-with-cosmic, you may want to
consider this card. Otherwise don’t even bother.
Constructed – 2.5/5.0 ...Having the ability to
put a cosmic counter back onto a character is
nice, but your deck shouldn’t rely on characters
retaining their cosmic counter.
Limited – 3.0/5.0 ...Having cosmic counters on
characters can be very critical in this format.
Being able to put those cosmic counters back
onto characters can make a big difference.
Cosmic powers are great things to have, but what
do you do when that counter gets removed? There
are very few ways to replace a Cosmic counter so
far, and Mother Box is one of the better ways.
It'll give Merlyn some extra twang in his bow,
Mark Moonrider gets some extra burning in, and
Fastbak gets even faster. It's an equipment
card, which automatically lowers it's
usefulness. With a cost of 1, you'll be thrown
off your curve to bring it out, but if you can
find the resource point to spare, your
Cosmically powered characters will be
powerhouses. If your character is being attacked
befor eyou have a chance to utilize the counter,
just use Mother Box to remove their counter and
gain 3 endurance, then when you recover them
next turn, pay that 3 back to put the counter
back on. If you play a lot of Cosmic characters
and aren't running Emil Hamilton, Mother Box is
wroth a copy or two.
In Limited, Mother Box is a lot more helpful.
First of all, there are some nice characters
with Cosmic that also happen to be commons,
which means you'll be able to use them in your
deck, and having a way to replace your Cosmic
counters could get you the upper hand. There's a
better chance of missing your curve in this
format, which will give you an opportunity to
play Mother Box. Mark Moonrider and Mother Box
on turn 4 can give your opponent fits if they
can't get rid of him quickly.
Constructed - 3/5
Limited - 3.5/5