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Vs. System

Pojo's VS System Card of the Day

  Mother Box

Superman: MoS

Date Reviewed: 02.09.05

Constructed Average Rating: 2.75
Limited Average Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Mother Box

Today we are going to look at an interesting piece of equipment – Mother Box.

Let me start by saying that this review might be a little biased. I am NOT a fan of any equipment which costs, simply because any sort of a cost in this game can be very costly and end up setting you back. Basically, if you are going to take that type of a risk in this game, it better darn well be worth it. Now, on to the card...

Mother Box is a 1-cost equipment that allows you to either a.) remove a cosmic counter from a character to gain 3 endurance or b.) pay 3 endurance to put a cosmic counter on a character you control. Now I realize that removing a cosmic counter to gain 3 endurance is no big deal, so I am only going to focus on the second part of the effect of mother box (since that is all you will be using this card for anyway). Depending on the type of deck you are running, being able to put a cosmic counter on a character can be crucial. Decks that revolve around burn (for example) need to insure that their Mark Moonrider retains his cosmic ability. Also decks that dole out big beats (Superman Red, Parasite, etc…) with their cosmic characters are usually more effective if they can keep their cosmic counters on their cosmic characters. However, you have to keep in mind that this equipment does cost, so more than likely playing this card is going to set you back (unless your drop doesn’t come for that particular turn). Plus you have to worry about giving up endurance for a cosmic counter (this usually isn’t a big deal). Also you can use this card’s effect only once per turn.

Bottom line: If your deck relies on cosmic characters having their cosmic counter or you run a F4/something-with-cosmic, you may want to consider this card. Otherwise don’t even bother.

Constructed – 2.5/5.0 ...Having the ability to put a cosmic counter back onto a character is nice, but your deck shouldn’t rely on characters retaining their cosmic counter.

Limited – 3.0/5.0 ...Having cosmic counters on characters can be very critical in this format. Being able to put those cosmic counters back onto characters can make a big difference.
Mother Box

Cosmic powers are great things to have, but what do you do when that counter gets removed? There are very few ways to replace a Cosmic counter so far, and Mother Box is one of the better ways. It'll give Merlyn some extra twang in his bow, Mark Moonrider gets some extra burning in, and Fastbak gets even faster. It's an equipment card, which automatically lowers it's usefulness. With a cost of 1, you'll be thrown off your curve to bring it out, but if you can find the resource point to spare, your Cosmically powered characters will be powerhouses. If your character is being attacked befor eyou have a chance to utilize the counter, just use Mother Box to remove their counter and gain 3 endurance, then when you recover them next turn, pay that 3 back to put the counter back on. If you play a lot of Cosmic characters and aren't running Emil Hamilton, Mother Box is wroth a copy or two.

In Limited, Mother Box is a lot more helpful. First of all, there are some nice characters with Cosmic that also happen to be commons, which means you'll be able to use them in your deck, and having a way to replace your Cosmic counters could get you the upper hand. There's a better chance of missing your curve in this format, which will give you an opportunity to play Mother Box. Mark Moonrider and Mother Box on turn 4 can give your opponent fits if they can't get rid of him quickly.


Constructed - 3/5
Limited - 3.5/5

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