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Vs. System

Pojo's VS System Card of the Day

 – Spirit of Vengenance

Marvel Knights

Date Reviewed: 02.03.05

Constructed Average Rating:
Limited Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Zarathos – Spirit of Vengenance

Today we are going to give our take on another card that many of you have already seen reviewed on other websites – Zarathos – Spirit of Vengence.

Before I begin let me just say that this card has the best artwork I have ever seen on a VS card. Hats off to illustrator Arthur Suydam. I plan on buying the foil version of this card based on its looks alone. (If anyone knows how to obtain an autographed holo version of this card, let me know!)

Now that have severely deviated from what I should be doing, I guess I better get back on track. Zarathos is an awesome 5-drop character with 10/11 flight and range. Unlike his counter-part Angel, this character has a meaty defense that is going to allow you to rule the field on turn 5 and should stand up to most 6-drops on turn 6. However, like his counter-part Thing (Heavy Hitter) this guy can be somewhat difficult to get on the field. (In fact, he is more difficult to recruit than Thing). You see this character requires you to return an underworld character you already have on the field back to your hand. This means that what you gain in character power, you lose in board control. Now, this may not be as bad as it seems ...yet. Until the complete spoiler is released and we know what we have to work with in the way of low-drop Underworld characters - it seems pretty basic that if you have a strictly Underworld deck, you will be able to get this character on the board easily (you will only have to sacrifice your 3-drop). However, if you build an Underworld variation deck, you may have some problems getting this guy on the field. Make sure you plan accordingly.

Underworld deck – 4.5/5.0 ...This guy has everything you could ever want, even though it comes at a price.

Limited – 3.0/5.0 ...It is hard to know what to rate this card in this format because no one really knows everything that is coming…but if you can manage to get a few Underworld characters, this guy is very worth while.

Johnny Blaze
Zarathos – If my comic book knowledge is correct then Zarathos is the demon spirit that possess Johnny Blaze. Therefore Zarathos gets the evil Underworld team affiliation.

For a 5 drop, Zarathos is beefy indeed, with the ability to stun a handful of 6 drops and most 5 drops, this Spirit of Vengeance comes with a huge drawback. As an additional cost to play him, you have to return another Underworld character you control to your hand. I’m not sure the amount of Underworld characters that will be available to you, but bouncing another one of your characters, when board advantage is huge in this game, is a nasty detriment.

Constructed: 2.5/5- He does have both Flight and Range so he will be attacking pretty much where he wants to, except for the Hidden area. The nasty side effect pretty much warrants that you will be losing a character that turn so make sure that you can justify this for a nice chuck of endurance loss to your opponent.

Limited: 3/5 – As a common you will be seeing him a plenty. Great stats for draft, but if you cant get a small drop Underworld character then Zarathos is just as bad as if he had Loyalty and you couldn’t recruit him.
Zarathos, Spirit of Vengeance

This is a very nice card, with an odd sort of loyalty requirement that can actually help you out. 10/11 with flight and range for 5, those are great stats.
Returning an Underworld character to your hand could be more of a benefit than a hindrance. You could save it to pay the cost of another card, or replay something with Cosmic (if it shows up in this set), or power up a larger version of that character. If nothing else, it forces your opponent to attack into your larger guys, instead of scoring a few easy points of damage by hitting your 1 or 2 drop. Should be an easy pick for Underworld decks.

In Limited, he's another great pick, especially as a common. You'll have to play enough smaller Underworld characters to be able to play him, but once he's out, he should make short work of your opponent's 5 drop, and with a small attack pump, his 6 drop as well. You trade board advantage for board stability, and flight and range means he'll be attacking anywhere on the curve that you want him to.


Constructed - 3.5/5
Limited - 4/5

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