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Vs. System

Pojo's VS System Card of the Day

  Hero's Welcome

Card #DJL-029


Date Reviewed: 12.12.05

Constructed Modern Age Average Rating: 3.25
Constructed Golden Age Average Rating: 3
Limited Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Hero's Welcome

This week we are going to take a look at some of the money cards for this set. Are they really worth it? Well let's see.

To start , I figured we should start with one of the money tutors for the set -- Hero's Welcome. When any set hits the scene, the first cards to go through the roof (money-wise) are always the search tutors. Why? Well, because being able to search your deck for a character you need when you need it is always priceless. Of course starting with the Avengers set, we started getting bonuses with our search cards (i.e. counters). Now we have an even better bonus in the form of getting a second character. Hero's Welcome allows to discard two cards to go get a JLA character from your deck. If it is an ally character, then you can get another card of the same name and put into your hand also. Now I know discarding two cards may be pricey, but if you are playing a JLA deck then more than likely you will go with the ally power deck. This means you will be getting your two cards back 95% of the time. Not bad at all. Not only that, but with this card you can set yourself up for a power-up. Can we say major ally power abuse? Personally I have built this deck and between the Watchtowers and Hero's Welcome this deck is definitely a force to be reckoned with. Not only am I able to get characters when I need them, but also use my ally powers to their full advantage. If you are building a JLA deck, then go with the ally power deck and use a minimum of 3 of these cards in it. I have a feeling you won't be sorry.

DCMA constructed- 3.5/5.0 - This card is a must in a JLA ally power deck.

GA constructed - 3.0/5.0 - I am not sure how well JLA will make a showing in this format -- guess we will have to wait and see.

Limited - 2.5/5.0 - Discarding two cards in this format is a little pricey --especially when you are not going to get a lot of doubles of JLA characters.
Hero's Welcome

Things I like about this card: You can search for up to two characters.

Things I don't like about this card: You have to discard two cards to play it. You can't use it until turn 3. You get -1 advantage only if you play and search for an Ally, otherwise it's -2. It's a rare.
It's JLA teamstamped.

Obviously this only works in a JLA Ally deck, and you're pretty much searching for a drop and a powerup, and that's a steep cost for that. Maybe it'll be better in some kind of crazy Crisis on Infinite Earths deck, where both characters you search for can be on the field at once.

In Limited, this may be the kind of thing to look for if you want to try and force JLA Ally in a draft.
It's a searcher in a pinch, but only for a JLA Ally,
so it's a narrow search card. Better in sealed,
where you know if you have enough targets to include it.


Constructed - 3/5
Limited - 2.5/5
Sith Dragon Hero's Welcome
Plot Twist
cost: 3

You may discard two cards. If you do search your deck for a JLA character card and reveal it. If you reveal an ally character card, you may search your deck for another card with the same name and reveal it. Put all revealed cards into your hand and shuffle your deck.

Today's card gives us the standard search card for the JLA team. The nice thing about the search cards that came out of the JLA set is that they compliment the team they search for very well. With JLI we had a search card that lets you get anything but helps by KO'ing a resource to keep it at 4. With JLA we have a card that feeds the JLA focus - ally abilities.

This card can be a bit pricey as you have to discard two cards, but you really shouldn't have that big of a problem as it can be anything, and with most JLA builds it would not be a problem to get another card of the same name, either of a different drop or simply two of the same card. In the end it should be a two for two swap.

And there in lies the other advantage. If you are missing your four drop you can go get Wonder Woman and to be safe get the seven drop WW, if you don't have it yet. OR you could go get, say zatanna twice, and on her first attack power her up twice and nicely triggering all of the ally effects out on the field twice.

Even in the off hand you need a drop, probably late in the game, discarding two cards to go get one is expensive, but it would be worse to miss a six, seven or eight drop.

This is a search card that is a must for JLA decks. For any type of JLA team up deck though, I probably would think twice about running it.

"Are you threatening me, Master Jedi?"

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