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Pojo's VS System Card of the Day

  Batman
- Hidden Crusader

Card #DJL-039

------

Date Reviewed: 12.07.05

Constructed Modern Age Average Rating: 3
Constructed Golden Age Average Rating: 3
Limited Average Rating: 3.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Batman- Hidden Crusader

Today we get to look at another great card for anyone interested in playing a 4 resource JLI deck - Batman. Batman is a optional concealed 4-drop that is a 7/6 when visible and a 8/7 with flight when concealed. So why would you ever put him in the visible area? Well for starters if you are playing a resource limited deck, this character gives attackers adjacent to him +2/+2 (provided you have less resources than your opponent). Of course with the help of other characters/PT's in your deck (ie. Silver Sorceress) you can always leave Batman hidden and get the best of both worlds. Personally I think if I were to play him I would probably go this route -- of course I am always a sucker for big characters.

I should probably mention that this guy can also be played in a GK deck, however I think there are better 4-drops out there in terms of a GK build. Still, you can always splash him and see how he does.

Ratings:
DCMA constructed - 3.0/5.0 -A great 4-drop for the JLI resource build, but keep in mind that the JLI resource build is a tricky deck to build and master.
GA constructed - 3.0/5.0 -This character has more versatility in this format with his dual affiliations, but he isn't going to be the main 4-drop of a GK build.

Limited - 3.5/5.0 -Having an 8/7 4-drop with flight is awesome in this format.
 
Sith Dragon Batman - hidden Crusader
JLI/GK
4 drop
7/6
concealed - optional

While Batman is hidden, he gets +1/+1 and has flight

Leader: While any player controlling a defender controls more resources than you do, attackers adjacent to Batman gets +2/+2.

Once again there are several 4 drops all equally good. Batman probably falls into the 3rd best, but hey i like batman, so i picked him to review. 7/6 are pretty horrid stats for a 4 drop unless that character has a really awesome effect. His effect basically encourages you to play him as a hidden character where he becomes an 8/7 with flight, which is pretty solid for a 4 drop.

His leader ability can be good. Combine him with Kimiyo (another four drop) you can get some seriously big small drops, each granting a combined +5/+2 for each character in a team attack. With Batman and Kimiyo out, two 1/1 1 drops can take out a 12 def six drop.

Bluejay and Martian manhunter are the only other hidden character in the JLI team, so it will be hard to get batman's leader off in the hidden area, so you will usually need to choose which effect will do you the most good.

As a GK character he would work as well, but most everyone likes to use the 5 drop Batman for the extra damage, and even if you decide to use him instead of the 5 drop, Ragman is also a 4 drop hidden with flight, so you really don't get anything new out of it other than a higher def. You would have to small drop to get them both out. Gk characters really needs some separation. He won't make most GK decks unless you are trying a 'Crisis On Infinite Earths" deck. That could be a fun deck with all the different Batman effects.

He makes a very solid 4 drop for the team, but whether you use him or the others depends on your play style and deck building. Choose wisely. :)

"Are you threatening me, Master Jedi?"
 

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