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Vs. System

Pojo's VS System Card of the Day

  Kooey Kooey Kooey

Card #DJL-069


Date Reviewed: 12.02.05

Constructed Modern Age Average Rating: 2.25
Constructed Golden Age Average Rating: 4.75
Limited Average Rating: 1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Kooey Kooey Kooey

Besides having an awesome name, Kooey Kooey Kooey is an awesome must have card for anyone thinking about playing JLI. We all know JLI is all about keeping 4 or fewer resources on the board (much like TNB) in rder to keep your characters strong and this card is one way of making it happen. We all know how good Genosha is and this card serves as a JLI specific Genosha - only better since you can now search for any card in your deck. However, anyone who plays TNB can tell you with this card timing is everything. Much like TNB, if you don't have this card at the right time or you screw up your resource row, you have just earned yourself 4 dead cards in your deck. Bottom line - Unless you have had experience with TNB and can play that build successfully, don't try this build. It is a tricky build with a lot of luck associated with it.

DCMA constructed - 3.5/5.0 ..This card is a must for a JLI deck, but it needs to be played precisely.

GA constructed - 4.5/5.0 -With more cards out there to help limit your resources, this card can certainly make JLI a viable deck option.

Limited - 1.0/5.0 - Forget it - you probably won't be able to limit your resources or else you won't have a JLI character to make this effect happen.

Well, it's no Genosha. Still, it's one of the cards that enables the JLI "4 or fewer" strategy, so for that deck (and that deck alone) it's pretty much an auto-include. Genosha's "draw 4 cards" is still better in the long run, but being able to search for anything in your deck will come in handy as well.
There's not really too much to say about this card, it's tailor made for JLI decks, so if you're going for the 4 resource strategy, this is a 4-of. I've seen the 4 resource strategy work fairly well in Draft, but taking this card early forces you into it, so be careful. Drafting that is like drafting X-Statix or Kang, if you're the only guy doing it then you can win, otherwise you're hosed.

Rating: 5/5 in the deck it was designed for, 1/5 in just about anything else.
Sith Dragon Kooey Kooey Kooey
Location: 2
KO KKK---->If you control 4 or fewer resources and a JLI character, search your deck for a card, put it into your hand, and shuffle your deck.

YAY! the last card of the week is by far the best and at least around here is turning into one of the hottest cards from the set (and hardest to pull). There is absolutely NO drawbacks to this card. Let's take it piece by piece.

You need for or fewer resources and a JLI character. The team stamp is irrelevant as JLI is the only deck you would want to run this in away. The basis for JLI is to keep your resources below 4 anyway. With some very powerful 5 drops, this deck takes some practice running, and if you do not end the game by turn 6 you are generally in trouble.

Search your deck for a CARD. You get to search your deck for any card at all, whether it be character, plot twist, location, equipment. The other bonus is that it goes right into your hand without having to reveal it to your opponent. I hope your bluffing skills are up to date. The real trick to this card is knowing when to blow it and what you need to go get.

This card is a must for a JLI deck running the 4 or fewer resources theme, so of course it is a rare. If you want to run JLI i suggest you get 4 of this card. If you don't want to run JLI, i suggest you get this card as cheap as you can. This is one of the best trading fodder cards in the set at the moment.

"Are you threatening me, Master Jedi?"

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