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Pojo's VS System Card of the Day

  Melissa Gold
<> Songbird, Heroine Unbound

Card #MAV-102

------

Date Reviewed: 08.24.05

Constructed Modern Age Average Rating: 3.25
Constructed Golden Age Average Rating: 3.75
Limited Average Rating: 4.5


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

wierdofur
Sopranto, Alto or Tenor???

Melissa Gold <> Songbird, Heroine Unbound
Number: MAV-102
Rarity: Common
Card Type: Character
Cost: 6
Team: Thunderbolts
Attack: 13
Defense: 12
Range: Yes
Flight: Yes
Whenever Melissa Gold attacks, you
may ready her. If you do, she cannot
attack this turn and you cannot use
her activated powers this turn.

Cost: 6
Only because of her stats.

ATK/DEF: 13/12
Nice stats.

Range/Flight: Both
Fully versatile.

Effect:
Huh? Ready her to prevent her attacking???
I really don't get this one...

Team Affiliation: Thunderbolts
I know nothing yet about this team, I'll get to doing the team affiliation lists ASAP.

Overall:
I don't see why she has such a wierd effect, and as I'm rushing to get this done (sorry for the lousy review this time), I don't have the chance to research as to how this effect can possibly be used well.

Modern Age:
Don't know any tricks to use her, but Flight, Range and stats make her an ok choice.
3.0/5.0

Golden Age:
Not usable here, but...
3.0/5.0 for effort.

Limited:
Big is big...
4.0/5.0
 
scyther8
 
"Are you ready?"

A true beauty of a 6 drop is reviewed today, a combolicious addition and a definite include in any Thunderbolts curve deck.

Melissa Gold @ Songbird
13 Atk
12 Def
Flight and Range
6 Resource Cost
Rarity: Common

Initative Preference: Even

Effect: Whenever Melissa Gold attacks, you may ready her. If you do, she cannot attack this turn and you cannot use her activated powers this turn.

Melissa has the excellent stats of 13/12 for a 6 drop, not to mention flight and range just makes her even more versatile when it comes to formations and attacking with her altogether. Her effect of course doesn't look like much at first, she can ready herself when she attacks. She can't attack again when you use her power and her activated powers (say from Advanced Hardware for instance) can't be used at all. How in the world do you make any use out of her effect then? There are a few very good interactions Melissa has with certain cards.

First off, Melissa can stun an opposing drop with her attack and then be used to exhaust to Finishing Move either on that character she just stunned or later on in your combat if you, for instance, team attack into your opponent's 6 drop and then Finishing Move it off. Second, Melissa can be used to exhaust to the effect of Win-Lose deal, netting you some extra cards (extra Beatdowns, Finishing Moves, Justice Like Lightnings, etc.)

The third, and perhaps most deadly of the combos Melissa has is with Team Tactics. She attacks, you re-ready her, exhaust herself to her own attack with Team Tactics, and she's got 26 atk for that attack! If you can re-ready her again in the same attack with Deadly Conspiracy and pop another Team Tactics on her, she'll have a gigantic 52 atk coming at your opponent.
Throw in a Blind Sided and that should very well be the game right there.
While the odds of actually having that combo work are quite slim, it's certainly an easier way to perform it than the Fantastic Four team tactics combo with Cosmic Radiation, due to Marvel's Most Wanted being able to search for any of the combo pieces involved. The only thing you have to watch out for is of course System Failure. If none of the above combos don't interest you, you can simply have her be a reinforcer if your opponent is able to have a counterattack on turn 6.


Marvel Modern Age: 3.5/5 The only viable combo she has here is with Win-Lose Deal or in a Faces of Evil team-up deck with Adhesive X. Otherwise she's simply a great attacker that can hit anything from anywhere.

Golden Age: 4.5/5 The above combos are all very potent if used. You can't appreciate getting to attack with everyone you have and then STILL getting to use a Finishing Move on your opponent's largest character until you've tried it.

Sealed/Draft: 5/5 A 6 drop with great stats and with flight and range? Yes please!
 
Sith Dragon Melissa Gold*Songbird
Thunderbolts
6 drop
13/12
flight/range

Whenever Melissa Gold attacks, you may ready her, If you do, she cannot attack this turn and you cannot use her activated powers this turn.

Well, the first thing that pops out at me about this card is the artwork. Alex Horley did a wonderful job with the art for this piece. After all, we only play Vs. for the art right!?!

Anyways, songbird is a character with flight, range, a solid defense for a six drop and an above average attack. This alone makes her worth playing if you are running Thunderbolts. The effect itself eludes me a bit as we are still waiting for a complete set list from the realm of the Pojo Masters, but as i read this it looks like a 'get out of jail free' card. Say she attacks a 5 drop and they play nasty surprise to take you down as well or do enough boosting otherwise to stun you. You can simply ready her and the attack is over if i am reading this card correctly. After which she is just a wall between your opponent and your life points as she cannot attack again.

If that's the right effect or not she is still an awesome 6 drop stat-wise. Besides, you can always play her just for the artwork :)

"Are you threatening me, Master Jedi?"
 

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