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Pojo's VS System Card of the Day

  Supercycle

Card #DSM-058

------

Date Reviewed: 08.11.05

Constructed Modern Age Average Rating: 2.3
Constructed Golden Age Average Rating: 2.16
Limited Average Rating: 2.33


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Nakaiya21
Supercycle

Ok, so is 1-cost equipment worth it in a deck? The answer is no...well maybe...well it depends on the deck. In general 1 cost equipment is never worth it. This may very well be the case with this card as well....Supercycle is a 1-cost equipment that gives NG characters flight and +1/+1. Now this sounds a lot like a certain flying bathtub we all know and love. However, this equipment has a nice twist. While your character has cosmic, it also has invulnerability. That definitely helps to make up for the fact that there is no easy way to get costly equipment on the field with NG, unlike the case with F4. However, that all said and done, I am still not a big fan of this card. Why? Well in order to use this card you are going to (most assuredly) drop characters behind the curve. Does a +1/+1 counter really make up for this?...No. Will your characters have their cosmic abilities for long doing this?....No. So then why go there?

Personally I would rather have my characters properly curved out than try to rely on costly equipment.

Ratings:
DCMA constructed - 2.5/5.0 ...This card probably will not make up for its cost.
GA constructed - 2.0/5.0 ...It would be a shame to drop behind the curve in this format...especially with all the equipment kill off.

Limited - 3.0/5.0 ...This is probably the only format I would play this card.
 
Jason
Bunch
Supercycle

Supercycle has a lot to offer in the right deck, but 1 cost equipment really has to be essential to make it in a PC deck. Blue Abuse (Superman Blue/Soldiers of New Genesis) decks will make room for it though, dropping a swarm of 2/2 Army characters, then equipping one of them with a Supercycle to turn them into 3/3 flyers. The invulnerability isn't as important, as you'd only be losing 1 point of stun endurance loss anyway. Kandor swarm decks might also find a use for it, but most of the New Gods decks that have seen play have been curve decks. Not a card you'll see a lot of in Indy.

Rating: 1.5/5
 

wierdofur

 

"Look, dad - no feet! ...Look dad - no hands! ........Look dad - no teeth!"

Supercycle
Number: DSM-058
Rarity: Uncommon
Card Type: Equipment
Cost: 1
While equipped character has a cosmic counter, it has invulnerability.

New Gods characters you control have flight and get +1 ATK and +1 DEF.

Cost: 1
The lower of the two major costs for equipment. So-so.

Effect:
Any character with a Cosmic counter is invulnerable. and New Gods get a +1/+1 boost. The first effect is the killer.

Team Affiliation: (New Gods)
Only usable with Team Superman, New Gods, Darkseid's Elite, Revenge Squad, ( as well as a few characters from the teams:
Arkham Inmates, Fearsome Five, League of Assassins, and X Statix) characters use Cosmic Counters, so the run of usability is a bit limited by team. So the Invulnerable effect isn't as usable as we'd like.

Overall:
Not the best card, unless you're running a Superman, Darkseid, Revenge Squad or New Gods deck. In there, though, the effect can be a real pain for the opponent... unless they're running Fantastic Four and make use of the Things' equipment hate effects.

Modern Age:
Ok here if you use a deck that can run it.
3.0/5.0

Golden Age:
Same as Modern.
3.0/5.0

Limited:
Take this only after you've amassed enough characters with Cosmic to warant its use.
2.5/5.0
 
Sith Dragon Supercycle
equip
cost:1
Wile equipped character has cosmic counter, it has invulnerability.

New Gods characters you control have flight and +1/+1


I'm not sure this card deserves much playing time. I'm not fond of equips unless they are very beneficial to the deck as it costs you a card from your hand to play and is absolutely worthless if you have to put it in your resource row. I'm not sure this card makes the cut.

It has invulnerability which is good, but at a 1-cost you have to miss a drop to even get it into play.
Granted invulnerability would be nice on drops that can hang with the next drop like Thing - oh wait! It has to have cosmic for the effect! so its a one time use card as you will lose your cosmic when you get stunned.Yes there are ways to get your cosmic counters back, but that's an awful lot of trouble for an effect that isn't all that important on a drop-behind character.

As for the second effect for New Gods, +1/+1 and flight for all your characters isn't bad, but again for a one cost it needs a much better effect than that.

Stick with the better one drops out there. This card isn't worth the space.

"Are you threatening me, Master Jedi?"
 

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