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Vs. System

Pojo's VS System Card of the Day

  Kyle Rayner, Last Green Lantern

Card #DGL-020


Date Reviewed: 08.01.05

Constructed Modern Age Average Rating: 4.75
Constructed Golden Age Average Rating: 4.75
Limited Average Rating: 4.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

Kyle Rayner, Last Green Lantern

Starting this week, we'll be looking at cards that will most likely be showing up at PC Indy (August 20th, set your watches) in the first showing of the DC Modern format. GL/EE is the popular pick to join Common Enemy, Teen Titans, and Curve Sentinels as the dominant deck (in numbers if not power) for the weekend. However, with GLEE being the popular choice, there are bound to be plenty of players packing a deck full of silver bullets for GLEE. For now though, we'll look at some of the must-play cards for this deck.

Construct plot twists fit the flavor of the Green Lantern set, with "hard light" constructs being the preferred method of battle for the GL Corps, as well as Sinestro. Kyle Rayner gives you immediate access to these plot twists, giving you a leg up on your opponent. Breaking Ground is KaBoom and Foiled all rolled up into one card, Chopping Block is potentially the Hounds of Ahab of the format, and Lanterns in Love salvages much needed board position. 2/2 for 2 isn't too much of a liability, especially given the number of offensive and defensive Construct plot twists you can also find with Kyle. The GLEE teamup also lets you replay Kyle with Dr. Light, and trigger his search ability for a second time. He is hands down the 2 drop of choice for this deck.

Rating: 4.5/5



The Construct handyman...

Kyle Rayner, Last Green Lantern
Number: DGL-020
Rarity: Uncommon
Card Type: Character
Cost: 2
Team: Green Lantern
Attack: 2
Defense: 2
Range: Yes
Flight: Yes
Willpower 2

When Kyle Rayner comes into play, you may search your deck for a Construct card, reveal it, and put it into your hand. Shuffle your deck.

Cost: 2
Nice to be able to use his effect from early in the game.

ATK/DEF: 2/2
Tipical for this cost.

Range/Flight: Both
Full versatility on the field.

When you bring him out, grab any construct from your deck.
Good cards to choose are: Catcher's Mitt, Chopping Block, Light Armor, Breaking Ground, Jackhammer, Lanterns in Love and Uppercut.

Team Affiliation: Green Lantern
I love this team. They're versatile, can all hit anywhere from anywhere, and have good attack powers. In addition, KR - LGL's effect IS NOT team-exclusive or dependant!

A very good card in any deck, I love using his effect to nab Catcher's Mitt to strengthen the team and help it to last long enough to win by outlasting my opponents. Does wonders for a GL deck.

Modern Age:
Very useful here, esspecially in a GL or two-team deck.

Golden Age:
Not usable here, but if he was:

Hard to get enough constructs to use him with, but that makes him even more valuable in this format.
scyther8 Today marks a line-up of cards that'll be seeing play at the next Pro Circuit, the DC Modern Age format. On we go!

Kyle Rayner, Last Green Lantern is a veritable boon to any construct heavy deck. It can search out Chopping Blocks, Mean Green Machines, Breaking Grounds, Pest Controls, and even more. Usually you want to grab Chopping Block first to maintain board advantage followed by Breaking Grounds to nuke your opponent's resources. Mean Green Machines are also a wise investment if you plan on using Sinestro, Green Lantern of Korugar and moving him around. The real beauty of Kyle Rayner though is that he works great with the 3 drop Dr. Light. Dr. Light can bring him from the KOed pile and you can search for another Construct card, again and again every turn until Dr.
Light bites the dust himself.

Stat-wise, Kyle's average at a 2/2 with flight and range so he can be an asset even after you get your Construct. You'll be seeing a lot of him being played in all GLEE/Kiwi decks.

In sealed/draft, if you get your hands on a couple Constructs, he's even better. If not, he can fill out your 2 drop spot nicely anyway.

DC Modern Age: 4/5
Golden Age: 4/5
Limited: 3/5
Sith Dragon Kyle Rayner
green lantern
2 drop
2/2 F/R
When kyle comes into play, you may search your deck for a constuct card, reveal it, and put into your hand. shuffle your deck.

Lets see here. 2 drop with a 2/2 is a bit small, but at the 2 drop its not that detrimental. Flight and range is always a plus, so overall hes nothing great.

BUT! and yes there is always a but (especially if your name is Jennifer lopez). Anyway, his effect makes him infinitaly better and pretty much a must play in any GL deck. He gives you the ability to search out a construct, which could be a character, plot twist or equip card depending on which ones you are running.
This can either be key late in the game or give you an edge early.

His effect alone makes Kyle a solid character in the deck.

"Are you threatening me, Master Jedi?"

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