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Vs. System

Pojo's VS System Card of the Day

  Hounds of Ahab

Marvel Knights

Date Reviewed: 04.18.05

Constructed Average Rating: 4.15
Limited Average Rating: 3.1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


Johnny Blaze
Hounds of Ahab

This card saw a decent amount of play at Pro-Circuit Amsterdam. It also surprised many people. This is a nice little addition to the dreaded CS Sentinel deck. It also has its uses in Modern Age format.

Even though Hounds is a concealed character, you are mainly using it as a built in Finishing Move to go along with your Sentinels. You don’t really want to use it to gain breakthrough endurance anyhow.

Constructed: 3.5/5 – You want Hounds to have the last attack or to at least attack when your opponent lacks the capability to defend. As an army character if you can get multiple Hounds out then you are looking at major board control.

Limited: 2/5 – A little bit more shakier here as you wont be able to reinforce and with the prevalence of Shadow Creatures in this set Hounds can be a major liability if faced up against a monster such as Doop. lol

Today's Card of the Day is Hounds of Ahab, the new Army Sentinel character card released in the Marvel Knights set.

This card is easily, and immediately recognizable as a powerful card to help an already popular and powerful deck, Curve Sentinels.

Curve Sentinels is one of the most popular Golden Age decks out there, and has seen a lot of success in recent tournaments. It is extremely highly played, and for good reason. It has some of the best characters at each of the drops (through 6), great synergy with incredible Plot Twists, like Cover Fire and Reconstruction Program, and is actually pretty easy to pilot.

Before Hounds of Ahab was released, one could make the argument that the 2 slot is the Sentinels weakest drop. With Sentinel Mark I, who works extremely well with Total Anarchy, but is only marginal otherwise, and Sentinel mark III, whose ATK bonus is relatively insignificant at best, the Curve Sentinels curve actually became important at three, and not before.

Now, though, this card easily makes or breaks the game. In the mirror match, the player who hits his Hounds of Ahab will instantly have a leg up in the match.
You might be wondering what exactly makes this card so powerful.
Well, let's take a look at it.

The stats are average at 2 ATK and 2 DEF. It doesn't have Flight or Range, so it doesn't work with Cover Fire, and it can't fly over a protected character to pick off a potential reinforcer. So far, it doesn't seem apparent why this card is seeing play at all. It must have some great effect. Let's see:

"Concealed. (This character comes into play in the hidden area.)

Whenever Hounds of Ahab attacks a player directly, you may KO target stunned character. If you do, Hounds of Ahab cannot cause breakthrough this turn."

Wow. Not only does this character come into play in the concealed area (meaning it's not a liability with it's weak body, and will be able to attack back, even if you don't start the turn with initiative), if you can manage to stun their entire board, you can attack directly and KO the character of your choice, at the cost of dealing no breakthrough endurance loss for the turn.

That might sound like a difficult task, at first. But it's really not. First of all, the Sentinels characters typically have a decent body for their drop. Stunning opposing characters should not prove to be too difficult. Second, because the deck curves out, you will likely be able to match your opponent drop for drop. That means that each turn, you'll each recruit a character, and they'll lose that character seemingly every turn.

That means you may be able to clear their board EVERY turn. This will cause incredible loyalty problems, and you'll have all the tools necessary to deal massive breakthrough every turn.

This card simply changes an already powerful deck into a bit of a juggernaut.

The only downside to this card is that it's pretty much dead if you're not able to stun your opponent across the board. But the weak body and the fact that it doesn't contribute to the Cover Fire count are only slight drawbacks.

This card does not have loyalty, or a loyalty based effect, meaning it can easily be splashed into any deck, and still be just as good. That makes it potent for sealed, draft, Marvel Modern Age or Golden Age.

Marvel Modern Age: 3.5/5 – Without a team to back this card up, it is not quite as effective. It won't be able to team attack, but at least you will have to deal with the inability to reinforce as often, as it is concealed anyway.

Golden Age: 4.5/5 – Really makes the 2 slot solid in a Curve Sentinel deck, and can easily be the difference in the game. Would be a 5/5 if it counted towards the Cover Fire count.

Limited: 3.75/5 – A great effect, and concealed. I wouldn't hesitate to take this midway through any draft pack, and I'd use it over most other 2 drops in a sealed deck.
Hounds of Ahab

This week we'll be looking at cards in the Marvel Knights set which may give some more tools to Sentinels. If you look at tournament reports though, Sentinels don't really need too many more weapons, although today's card has already made the Purple Mutant Eaters even more formidable, as well as turning up in many decks at PC Amsterdam.

Hounds of Ahab is a deceptively good card, a 2/2 for 2 is small for the drop, and Concealed means it won't be blocking any attacks. However, if it attacks directly, you can KO a stunned character in lieu of doing damage. That takes the term "board advantage"
to another plane of existence. If your opponent misses their 1 and/or 2 drops, which is likely, then Hounds will keep chewing up and spitting out their stunned characters, while you keep recovering your guys and recruiting more. That's where being concealed helps out a lot more, because there are only a few cards which will allow them to attack the Hounds, and since Hounds are Army characters, you'll be able to have multiple copies out, ready to keep KOing your opponents characters. Curve Sentinels has already found room for Hounds of Ahab, and Hans Joachim Hoeh made waves by splashing 8 copies in his Sinister Syndicate lock deck in Amsterdam. Swarm decks like Honor Among Thieves also love the Hounds, as their smaller guys can still power up enough to stun up the curve, leaving the field clear for Hounds to mop up. This is a card that works well in Golden and Modern Age, and will be on decklists for months to come.

In Limited, this is a great pick. Opponents are more likely to miss a drop, and copies of Good Night Sweet Prince or Out of the Shadows are harder to come by, so the Hounds will be safe and sound in the shadows. War Wagon is a little nicer KO effect because of the additional burn, but Hounds can swing in as a regular attacker if you need it, making them more versatile.
Very high pick in draft, and if you don't take it, the person you passed to probably will.


Constructed (Modern) - 5/5
Constructed (Golden) - 4.5/5
Limited - 4/5
Brad Pironciak CotD for 4/18

Ah, it's 'cards that may help the sentinels' week! Today we're doing Hounds of Ahab, the little concealed 2 drop from MK.

This card can be summed up pretty quickly. When it attacks a player directly, the damage can be negated, and if it is, you KO a stunned character on your opponents side of the field. If you hit your 2 drop and they don't, it's almost a guarenteed Hounds of AHab lock.

COmpared to the current sentinel 2 drops, the hounds are definitely worthy of that special 2 drop place in your heart... and your sentinel deck. Furthermore, who said this guy has to stay constrained to sentinels? The perfect example is modern age, where the Hounds of Ahab DECK didn't do half bad at PC Amsterdam.

Did ya hear that? He was even worthy of his own deck name.

In limited, this guy's a beast and a half, because if your opponent misses even one drop, you can swarm their remaining guys and KO their last hopes. Draft well.

Golden: 4/5
Modern: 4/5
Limited: 4/5
Art: 4/5 Not too shabby
Undefeated of the East
Hounds of Ahab

This card is insane. Its has all the making of a very effective and efficient character. It is a 2 drop for
2/2 and those stats are on "curve." This character has concealment and that allows this character to be protected so it can't be pummeled. The hounds are an army and gets bonusesfrom being an army sentinel such as the reinforcemnt from Mark V, and can be searched by Boliver Trask. His ability to KO characters early and big characters is insane. With no sentinel related recruitment costs such as loyalty, or reveal/discard another sentinel card from hand makes this card very versatile. The new term for Hounds of Ahab is called the "Hounds Lock". This lock works because since the Curve Sentinel deck curves and if you face another curve oriented deck you can constantly keep their board with one or none guys. In the very common Curve sentinels mirror there are 2 kep points:whoever goes first and who can curve with Hounds.

Golden Age: 4/5, splashable, protected, and makes Curve Sentinels an even biggor factor than before, it Hounds had range it would have been 5/5.
Modern Marvel Age: 3.5/5, splashable helps alot since there are only about 3 sentinels in this format, great effect and nice stats makes this card very useful.
Limited:2.5/5, 2 drops do not win games by themselves, and usually your opponent will play at least a character a turn, so his efect won't be that useful.
With marvel-teamup, midngith sons, and hypnotic charms will allow these agents of ahab to team-attack.

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