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Pojo's VS System Card of the Day
- Mutant Mentor
Date Reviewed: 04.15.05
Constructed Average Rating: 2
Limited Average Rating: 1
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
Professor X -
Looks like we are going to end double loyalty
week on an interesting note. Today we get to
take a look at Professor X - Mutant Mentor.
Ok so it may sound strange, but I feel that
Professor X deserves a little more credit than
he has received. No I am not insane. I realize
that he is a 1-DROP with DOUBLE loyalty, but I
have actually seen an X-deck in action, and I
was highly impressed with how this card worked
in the deck. This card definitely teams well
with Team X-change.
Professor X is just another character in a long
line of concealed characters out there. In this
case it is actually a good thing. Now you are
well insured of using his ability at least a few
times to get ko'd characters back into your
hand. Combo this card with Cerebro, and you have
a great way of thinning your deck without any
significant drawbacks. After all, what better
way to end the game than to get that 8-drop
character back from the ko'd pile after you were
forced to dump it early in the game.
MA Constructed - 3.0/5.0 ...Professor x works
well in this deck variation for this format.
GA Constructed - 2.5/5.0 ...The overall X-deck
does not necessarily keep up in this format.
Limited - 1.0/5.0 ....You will be very lucky to
get this character to work in this environment.
Professor X –
This Professor X has range and also concealment.
He does have the X-Statix team affiliation and
you can only recruit him if you control an X-men
character. His stats of 2/2 are real nice for a
1 drop but he will never see play on Turn 1
because of his double loyalty issues.
He is best used for his activated ability. Did
you lose that 1 really great character or how
about re-using that character again for another
pump, then just activate Professor X in the
hidden area and you get that character again.
Constructed: 3/5 – Nice addition to an X-men/X-statix
team-up deck. Gives you more options of
recycling through your discard and that is
Limited: 1/5 – Not enough X-Men characters to
give ol Charlie a 2nd glance.
We end this week with the more overlooked
version of Professor X from Marvel Knights,
Mutant Mentor. Team X-Change is a deck with a
lot of potential, combining powerful plot twists
like Ultimate Sacrifice and Bamf!
with characters like John Proudstar, Anarchist,
and The Orphan. Team X-Change also lets you
search for a copy of Professor X, although most
of the time you'll be looking for the more
powerful 8 drop version.
Still, with the number of KO effects that X-Statix
uses, being able to park Prof X in your hidden
area and get a character back every turn is an
underrated ability that is ripe for abuse. His
stats are nice for a 1 drop, although if you can
get him out on turn 1, then congratulations are
in order. In Limited, he's going to be virtually
unplayable, unless you want him to power up your
8 drop Professor X.
In Golden, Team X-Change may not see a lot of
play and if it does, 1 drop Prof X probably
won't find room in it. Still, with 5 versions of
Professor X out, Longshot might return to his
X-Men allegiances and help the team out
(X-Vomit, anyone?). However, Avalon Space
Station does what Professor X does just as well,
and for a lot less effort.
Constructed (Modern) - 2/5
Constructed (Golden) - 1/5
Limited - 1/5
reviewing the final(and in my opinion, the
worst) of the double loyalty cards, Professor X,
Two of the benefits of previous double loyalty
cards were that #1, they were MK, meaning easy
midnight son access, and #2, they were 5 drops,
meaning that you should have an easy turn
getting both affiliations by turn 5. This guy
just smacks you in the face for both of those.
He is a ONE drop. And not just a one drop with
loyalty,(which is already frowned upon) but a
one drop with DOUBLE loyalty. More importantly,
X-statix and X-men. Well, with all these
drawbacks, he must give the X-change team-up
some incredbile, new, exciting ability right?
Sadly, the ability is far from amazing. You can
activate him to return an X-men or X-statix card
to your hand from your KO'd pile.
You were expecting better I presume. Well at
least on the pro side, he's hidden, meaning if
by some miracle you are running X-change, and by
the next miracle, you get this guy out, at least
you'll have a steady card draw for your
'Children of the Atom's' while not worrying
about an opponent crashing into him for a ton of
Limited: 0/5(NO X-MEN)
Art: 3/5(Definitely one of the strangest things
Undefeated of the East
We end off
double loyalty week with instead of another
5 drop in Deathwatch with one of the Professor X
from Marvel Knights which has double loyalty.
Lets see what we got.
Version: Mutant Mentor
Type: Concealed Character
Recruit Cost: 1
Artist: Chris Brunner
Set Name: Marvel Knights
Card Num: MMK-181
The stats for this Prof. X is pretty good for a
1 drop, most 1 drops are 1/1s or maybe 2/1, and
then there is Tombstone that is 3/4. The bad
thing is that this card hace double loyalty and
you can't look at him like he is just a one
drop. There are only three 1 drop X-Statix
characters, not including himself, and there are
only two 1 drop X-Men. So unless you drop a
combo of a 1 drop X-Statix and a 1 drop X-Men in
the first two turns the fastest this Professor
can be recruited is turn two and that is
assuming that the first one drop you had
Loyalty. Recruit Professor X only if you control
an X-Men character. Basic text form of double
lyalty characters with loyalty to a team
affilation of the card and the requirement of
controlling another character with a specific
team, and in this case X-Men.
Concealed. (This character comes into play in
the hidden area.) Basic text for a concealed
character, concealed is good to protect lower
drops so you can keep him around to use his
Activate >>> Return target X-Men or X-Statix
character card from your KO'd pile to your hand.
This ability provides good card recurrence from
the KO'd pile. In Modern Marvel with gravesite
you can accumulate a good size hand really
In Golden Age this card is virtually unplayable.
Low drops are supposed to fullfill possible
future characters with loyalty, be utilized for
an effect such as Alfred and Boris, maintain
board advantage and early beats such as the 1
drops form Brotherhood, and or satisfy
conditions that require you to discard a
character with a certain team afilliation such
as Signal Flare and Opitron. Loyalty makes low
drops risky such as Ubu, Bane, but at least he
is a 3 drop.
A 1 drop with loyalty is really bad because to
recruit him you are not playing the "curve," and
with the other restriction makes you go off the
"curve" in the later turns when the curve is
more vital. Besides X-Statix has strategies that
can't work in this format and X-Men are finally
beginning to appear in consistent decks, the
team-up contradicts their strategies and lowers
the consistency of 2 teams that are severly
In Modern Marvel, you may believe it or not, but
it gets even worse for this guy. There are only
2 X-Men characters in this format and 1 is a 5
drop in Archangel and the 8 drop Professor X!
His ability does not warrent any consideration
in the X-Statix loner deck, and the X-Statix
swarm deck is currently a joke.
Golden Age: 1/5 just plain bad and unplayable, a
one drop is supposed to set up the later game,
and one drop shouldn't have recruitment
restrictions this severe.
Modern Mavel Age: 1/5 I wish I can give a rating
less than 1, because the chance of recruiting
him early is so low naturally and using tricks
like Midnight Sons and Hypnotic charms to make
up for the lack of X-Men just isn't worth it.
Limited: 1/5 I feel bad for any body opening
this card in draft or sealed. If you are playing
a draft with only Marvel Knights the only other
X-Men available is another Professor X. Anybody
who drafted a Midnight Sons or Hypnotic charms
can find a card that is more useful and even
worse this card is a rare. I haven't seen alot
of these cards opened, but I guess that is the
least Upper Deck could have done to not anger
players that much.