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Pojo's VS System Card of the Day
Date Reviewed: 04.06.05
Constructed Average Rating: 4
Limited Average Rating: 4.3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
This week is equipment week. Usually equipment
gets the short end of the stick, but this week
we are going to look at some equipment that may
just change all of that…especially in the new MA
Before I begin, let me give a brief heads up as
to why equipment is generally shunned the way it
is. Basically equipment provides costs to a deck
that it simply can’t afford.
There may be a recruit cost associated with a
particular piece of equipment.
Equipment takes up room that could be used for
more valuable plot twists, characters, and
A particular piece of equipment may not provide
enough game advantage.
Equipment can be team specific.
Equipment doesn’t always stay on the field
throughout a game…it is either targeted by your
opponent or is removed when another version of
an equipped character hits the field.
So why should we even give equipment a chance?
Well, I have a feeling UDE is tackling this
question themselves. I think that is why they
created today’s COD – War Wagon. War Wagon is
simply a sick piece of equipment. If ever a card
should have been printed rare, this should have
been the one. This card can easily annihilate an
opponent’s field, especially in limited. While
hand control is vital in VS (the reason Mystic
Chain is rare), I feel board control is even
more so. All you have to do with this card is
use it once to gain an advantage (Activate your
war wagon-equipped character to KO your
opponent’s target stunned character and your
opponent TAKES ENDURANCE LOSS EQUAL TO THAT
CHARACTER’S COST). After that (unless you miss
your drops), you will be well set to win the
game simply due to board advantage alone. How do
I know? Simple, I run this card in my GA deck.
Believe me when I say that this card can make
all the difference.. I do realize that this card
is slightly team specific (costs 1 less for each
MK character you control), but that doesn’t mean
it can’t be run in more decks. After all MK is a
pretty strong team to team-up anyways and this
card makes them more so. Do yourself a favor and
try this equipment out. I have a feeling you
will not be sorry…
MA constructed – 4.0/5.0 …You can make room for
equipment much easier in this format. Why not
add the one piece of equipment that can do the
GA constructed – 3.0/5.0 …There isn’t as much
room in this format for War Wagon (unless you do
a MK/MK variation), but it is still a powerful
Limited – 5.0/5.0 …If you go to an MK sealed
then grab this card. Every winning sealed deck I
have ever seen uses this card extensively. Board
control is the winning strategy here!
Looks like it's equipment week, and today's card
will be popping up in a lot of decks at this
weekend's Pro Circuit event. Marvel Knights will
be featured in a lot of builds, and War Wagon is
almost mandatory if you're playing MK. MK decks
will be all about field control, and once
they're able to start using War Wagon to KO your
stunned characters, it's going to be very hard
to come back from. It's free if you control a
Marvel Knights character, so that eliminates the
usual drawback of playing equipment.
Misappropriation will be a good metagame choice
thanks to this card, so pack multiple Wagons. In
Golden Age, it's still a good play, as long as
you protect the character with the Wagon. FF
Equip decks will probably splash this in, as
it's still a free recruit with 5 drop Mr.
Fantastic on the field. As for how popular MK
will be in Golden Age, it's anyone's guess,
although Midnight Sons will make it very
In Limited, this is almost a first pick. There's
plenty of Marvel Knights for the taking, and
getting board advantage early will really put
you in the drivers seat.
Constructed (Modern) - 4/5
Constructed (Golden) - 4/5
Limited - 4/5
My first Card
of the Day review on Pojo is War Wagon*!
Because cards like Finishing Move and A Death in
the Family will not be playable in Marvel Modern
Age, this little piece of equipment becomes that
much more valuable.
In a Marvel Knights deck or variant, this will
be a free recruit.
That means, every turn, you have a built in
Finishing Move that deals a little burn damage
to the targeted character's controller. Assuming
the deck were a Marvel Knights equipment build,
you would likely include this card without a
It has great synergy with the 2 drop Blade** who
will be very large on the early turns with this
equipped, and a nice little KO tool when his
body is comparatively small, during the later
It also has great synergy with the 4 drop
Punisher***. Let's assume your opponent has two
stunned characters on the field. You have a
Punisher equipped with a War Wagon, and they
decide to go ahead and attack Punisher. In
response, you can activate Punisher, for War
Wagon's effect and KO their stunned character.
Then, KO War Wagon to KO the remaining stunned
character, at which point you can allow the
attack to become legal, which triggers
Punisher's secondary effect, allowing you to
equip Punisher with an equip cost 1 or less from
your hand. Here, you can equip something like
Jetpack (+2 ATK and Flight) to stun back the
attacker if their defense is higher than your
attack, or you can equip Titanium Sword**** to
deal a little more damage if you're already
confident you'll stun back the attacker.
This card is not limited to Marvel Knights,
however. As long as you're willing to pay the 1
resource point, you can splash it into any deck
that could use a little KO power or burn damage.
It's an all around solid card, and will likely
see plenty of play.
Now, there is a downside to this card. It is an
equip that comes out at the same time as
concealment. Concealed characters come into play
in the hidden area (a new game mechanic in the
Marvel Knights set).
Characters in the hidden area cannot be equipped
unless the equipment says otherwise.
Because of this fact, you will run into trouble
if you're playing lots of characters with
Concealed and equipment cards in the same deck.
Therefore, you will want to exercise care when
including War Wagon in your deck. If you're
playing lots of concealed characters, War Wagon
and the other equips are probably not for you.
Granted, you can always play equipment in the
decks that contain Concealed characters, with
the knowledge that you can only equip your
It's just that equipment cards may be dead
weight when you're in trouble and don't have any
characters that can be equipped.
There are cards that can move a character from
the visible area to the hidden area. If you
attempt to move your character (already equipped
with War Wagon) to the hidden area, your
equipment will be sent to the KO pile.
Marvel Modern Age: 4/5 – A zero or one cost
equipment that allows you to KO a character AND
deal burn damage. War Wagon truly does have a
pretty amazing effect. It would be a 5/5 if it
weren't team stamped (even though it's not team
exclusive), and if it could be equipped to both
visible and hidden characters.
Golden Age: 4.5/5 – It is great for the reasons
listed above, and the fact that it can't be
equipped to hidden characters isn't much of an
issue, as there aren't any concealed characters
outside of the Marvel Knights set. Mr.
Fantastic, Stretch also raises the playability
of this card a little.
Sealed: 4/5 – Reusable monster removal with
built in burn damage can prove highly effective
in this environment. There will likely be plenty
of Marvel Knights characters for you to play,
making this easily a 0 cost equipment, and even
if you went with another team, the resource
point might not make a huge difference, as
you're bound to miss some drops in this format.
*Name: War Wagon
War Wagon costs 1 less to recruit while you
control a Marvel Knights character.
Equipped character has "Activate >>> KO target
stunned character. Its controller loses
endurance equal to that character's cost."
Version: Eric Brooks
Team: Marvel Knights
ATK / DEF: 3 ATK / 2 DEF
As an additional cost to recruit Blade, reveal a
Marvel Knights character card from your hand.
Blade gets +1 ATK and +1 DEF while equipped.
Team: Marvel Knights
ATK / DEF: 7 ATK / 6 DEF
Whenever Punisher attacks or becomes a defender,
if he is unequipped, you may put an equipment
card with cost of 1 or less from your hand into
play equipped to Punisher.
KO an equipment equipped to Punisher >>> KO
target stunned character.
****Name: Titanium Sword
Titanium Sword costs 1 less to recruit while you
control a Marvel Knights character.
Whenever equipped character stuns a character,
the stunned character's controller loses 3
Today, we're reviewing the single card which
could make the MK's a possible tier 1 deck in
Golden Age, and a DEFINITE tier 1 in modern age;
Equipped to a MK character, it's free, and gives
the character a finishing move, with a bonus.
When the character is KO'd, it's controller
loses endurance equal to the character's cost. I
personally think that the finishing move was
amazing on it's own, but the endurance loss is
just icing on the cake.
On turn 8, when behind in endurance, this card
could save your life.
Stun their 8 drop, and KO it for an additional 8
endurance loss. On any other turn, it's also
extremely usable. Not much more to say. Use it
in ANY MK variation deck.
In limited, it's also an incredible pick, even
if you are not running MK. You miss a drop on
initiative, and this card may just give you the
comeback you need. Spend the endurance points
from the character you missed on this, and KO
their big guy. Better then nothing right?
MK Golden age: 3/5
MK Modern Age: 4/5