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Vs. System

Pojo's VS System Card of the Day

  War Wagon

Marvel Knights

Date Reviewed: 04.06.05

Constructed Average Rating: 4
Limited Average Rating: 4.3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.


War Wagon

This week is equipment week. Usually equipment gets the short end of the stick, but this week we are going to look at some equipment that may just change all of that…especially in the new MA format.

Before I begin, let me give a brief heads up as to why equipment is generally shunned the way it is. Basically equipment provides costs to a deck that it simply can’t afford.
There may be a recruit cost associated with a particular piece of equipment.
Equipment takes up room that could be used for more valuable plot twists, characters, and locations.
A particular piece of equipment may not provide enough game advantage.
Equipment can be team specific.
Equipment doesn’t always stay on the field throughout a game…it is either targeted by your opponent or is removed when another version of an equipped character hits the field.
So why should we even give equipment a chance? Well, I have a feeling UDE is tackling this question themselves. I think that is why they created today’s COD – War Wagon. War Wagon is simply a sick piece of equipment. If ever a card should have been printed rare, this should have been the one. This card can easily annihilate an opponent’s field, especially in limited. While hand control is vital in VS (the reason Mystic Chain is rare), I feel board control is even more so. All you have to do with this card is use it once to gain an advantage (Activate your war wagon-equipped character to KO your opponent’s target stunned character and your opponent TAKES ENDURANCE LOSS EQUAL TO THAT CHARACTER’S COST). After that (unless you miss your drops), you will be well set to win the game simply due to board advantage alone. How do I know? Simple, I run this card in my GA deck. Believe me when I say that this card can make all the difference.. I do realize that this card is slightly team specific (costs 1 less for each MK character you control), but that doesn’t mean it can’t be run in more decks. After all MK is a pretty strong team to team-up anyways and this card makes them more so. Do yourself a favor and try this equipment out. I have a feeling you will not be sorry…

MA constructed – 4.0/5.0 …You can make room for equipment much easier in this format. Why not add the one piece of equipment that can do the most damage?
GA constructed – 3.0/5.0 …There isn’t as much room in this format for War Wagon (unless you do a MK/MK variation), but it is still a powerful card.

Limited – 5.0/5.0 …If you go to an MK sealed then grab this card. Every winning sealed deck I have ever seen uses this card extensively. Board control is the winning strategy here!
War Wagon

Looks like it's equipment week, and today's card will be popping up in a lot of decks at this weekend's Pro Circuit event. Marvel Knights will be featured in a lot of builds, and War Wagon is almost mandatory if you're playing MK. MK decks will be all about field control, and once they're able to start using War Wagon to KO your stunned characters, it's going to be very hard to come back from. It's free if you control a Marvel Knights character, so that eliminates the usual drawback of playing equipment. Misappropriation will be a good metagame choice thanks to this card, so pack multiple Wagons. In Golden Age, it's still a good play, as long as you protect the character with the Wagon. FF Equip decks will probably splash this in, as it's still a free recruit with 5 drop Mr.
Fantastic on the field. As for how popular MK will be in Golden Age, it's anyone's guess, although Midnight Sons will make it very appealing.

In Limited, this is almost a first pick. There's plenty of Marvel Knights for the taking, and getting board advantage early will really put you in the drivers seat.


Constructed (Modern) - 4/5
Constructed (Golden) - 4/5
Limited - 4/5
Player21 My first Card of the Day review on Pojo is War Wagon*!

Because cards like Finishing Move and A Death in the Family will not be playable in Marvel Modern Age, this little piece of equipment becomes that much more valuable.

In a Marvel Knights deck or variant, this will be a free recruit.
That means, every turn, you have a built in Finishing Move that deals a little burn damage to the targeted character's controller. Assuming the deck were a Marvel Knights equipment build, you would likely include this card without a second thought.

It has great synergy with the 2 drop Blade** who will be very large on the early turns with this equipped, and a nice little KO tool when his body is comparatively small, during the later turns.

It also has great synergy with the 4 drop Punisher***. Let's assume your opponent has two stunned characters on the field. You have a Punisher equipped with a War Wagon, and they decide to go ahead and attack Punisher. In response, you can activate Punisher, for War Wagon's effect and KO their stunned character. Then, KO War Wagon to KO the remaining stunned character, at which point you can allow the attack to become legal, which triggers Punisher's secondary effect, allowing you to equip Punisher with an equip cost 1 or less from your hand. Here, you can equip something like Jetpack (+2 ATK and Flight) to stun back the attacker if their defense is higher than your attack, or you can equip Titanium Sword**** to deal a little more damage if you're already confident you'll stun back the attacker.

This card is not limited to Marvel Knights, however. As long as you're willing to pay the 1 resource point, you can splash it into any deck that could use a little KO power or burn damage. It's an all around solid card, and will likely see plenty of play.
Now, there is a downside to this card. It is an equip that comes out at the same time as concealment. Concealed characters come into play in the hidden area (a new game mechanic in the Marvel Knights set).
Characters in the hidden area cannot be equipped unless the equipment says otherwise.

Because of this fact, you will run into trouble if you're playing lots of characters with Concealed and equipment cards in the same deck.
Therefore, you will want to exercise care when including War Wagon in your deck. If you're playing lots of concealed characters, War Wagon and the other equips are probably not for you. Granted, you can always play equipment in the decks that contain Concealed characters, with the knowledge that you can only equip your visible characters.
It's just that equipment cards may be dead weight when you're in trouble and don't have any characters that can be equipped.

There are cards that can move a character from the visible area to the hidden area. If you attempt to move your character (already equipped with War Wagon) to the hidden area, your equipment will be sent to the KO pile.

Marvel Modern Age: 4/5 – A zero or one cost equipment that allows you to KO a character AND deal burn damage. War Wagon truly does have a pretty amazing effect. It would be a 5/5 if it weren't team stamped (even though it's not team exclusive), and if it could be equipped to both visible and hidden characters.

Golden Age: 4.5/5 – It is great for the reasons listed above, and the fact that it can't be equipped to hidden characters isn't much of an issue, as there aren't any concealed characters outside of the Marvel Knights set. Mr. Fantastic, Stretch also raises the playability of this card a little.

Sealed: 4/5 – Reusable monster removal with built in burn damage can prove highly effective in this environment. There will likely be plenty of Marvel Knights characters for you to play, making this easily a 0 cost equipment, and even if you went with another team, the resource point might not make a huge difference, as you're bound to miss some drops in this format.

*Name: War Wagon
Cost: 1
Type: Equipment
Card Text:
War Wagon costs 1 less to recruit while you control a Marvel Knights character.
Equipped character has "Activate >>> KO target stunned character. Its controller loses endurance equal to that character's cost."

**Name: Blade
Version: Eric Brooks
Cost: 2
Team: Marvel Knights
ATK / DEF: 3 ATK / 2 DEF
Card Text:
As an additional cost to recruit Blade, reveal a Marvel Knights character card from your hand.
Blade gets +1 ATK and +1 DEF while equipped.

***Name: Punisher
Version: Jury
Cost: 4
Team: Marvel Knights
ATK / DEF: 7 ATK / 6 DEF
Card Text:
Whenever Punisher attacks or becomes a defender, if he is unequipped, you may put an equipment card with cost of 1 or less from your hand into play equipped to Punisher.
KO an equipment equipped to Punisher >>> KO target stunned character.

****Name: Titanium Sword
Cost: 1
Type: Equipment
Card Text:
Titanium Sword costs 1 less to recruit while you control a Marvel Knights character.
Whenever equipped character stuns a character, the stunned character's controller loses 3 endurance.
Brad Pironciak War Wagon

Today, we're reviewing the single card which could make the MK's a possible tier 1 deck in Golden Age, and a DEFINITE tier 1 in modern age; War wagon.

Equipped to a MK character, it's free, and gives the character a finishing move, with a bonus. When the character is KO'd, it's controller loses endurance equal to the character's cost. I personally think that the finishing move was amazing on it's own, but the endurance loss is just icing on the cake.

On turn 8, when behind in endurance, this card could save your life.
Stun their 8 drop, and KO it for an additional 8 endurance loss. On any other turn, it's also extremely usable. Not much more to say. Use it in ANY MK variation deck.

In limited, it's also an incredible pick, even if you are not running MK. You miss a drop on initiative, and this card may just give you the comeback you need. Spend the endurance points from the character you missed on this, and KO their big guy. Better then nothing right?

MK Golden age: 3/5
MK Modern Age: 4/5
Limited: 3/5
Art: 3/5

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