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Kakashi Hatake
[Allied Shinobi Commander]

- #N-1635

Reviewed Mar
. 13, 2013

Average Card Rating

Limited: 2
Unlimited: 2.5
Block: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Kakashi Hatake

Today we take a look at a Set 28 kakashi. This one's got the usual Kakashi stats, such as being a T5 with 1 Hand Cost, 6/3-3/2 with 3 Mental, plus he's Fire/Lightning. His Effect can be used during your Mission Phase. By paying two Colorless, you can put in play 1 Ninja that isn't Void with an Entrance Cost of 2 or less from your Hand. At the end of the Turn you used this Effect, if the Ninja's still there, you discard it. It would make sense for the Ninja to be a non-Void, since that's what they're fighting in this part of the story. Discarding it at the end may seem a bit harsh, but this helps balance him out. I don't think many would like a swarm-causing Kakashi to come out, would you?

Notice that there's no limitation on what Rank the Ninja has to be. It can be any Ninja that's T2 or less and doesn't have Void as any of its Colors. This helps if you need extra Support, or anything like that. Try it and see!


Limited: 2/5
Unlimited: 3/5
Block: 3/5
Art: Kakashi with the "Ninja" headband = WIN/5


Welcome to a wonderful Wednesday ladies and gentlemen! todays card is none other than kakashi himself. at turn 5 we have a 6/3-3/2 jonin with sharingan and Mental power of 3 and during your attacker/mission phase you may pay 2 generic and put in play 1 non void ninja card with an entrance cost of 2 or less from your hand. and then if it still is in play discard it at the end of the turn.
kind of bland for a kakashi card but it could give you a small advantage or a sac outlet.




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