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Pojo's Naruto Site

Curse of the Sand (Spoiler)
by Fost

Released October 2006

 

Ninja's

 

N-085 Naruto Uzumaki - Lightning

Leaf / Genin / Male / Growth – Super Rare

Turn 1 hand cost 0

0/-1 healthy 3/0 injured

[Fast Growth] When this Ninja is put in play by the effect of "Growth," place an additional growth coin on top.

 

N-086 Sasuke Uchiha - Fire

Leaf | Genin | Male | Sharingan Eye | Growth - Rare

Turn 1 hand cost 0

3/0 healthy 0/0 injured

[Flowering Ability]  Valid: During the Exchange of Jutsu, select 1 of the characteristics of an in-play Ninja and discard 1 Chakra to give this Ninja the selected characteristic during this turn.

 

N-087 Sakura Haruno - Wind

Leaf | Genin | Female | Growth | Mental Power: 3 - Rare

Turn 1 hand cost 0

0/1 healthy 0/1 injured

[Kunoichi Pride] Valid: While this Ninja is Battling against a ''Female'' Ninja, you can charge 1 Chakra to draw 1 card

 

N-088 Ino Yamanaka - Earth

Leaf / Genin / Female / Growth / Mental Power: 1 - Starter

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[Acting] you can negate 1 Jutsu card being used by this ninja and return it to your hand. Then, move 1 of the cards in your discard pile to your chakra area.

 

N-089 Shikamaru Nara - Earth

Leaf / Genin / Male / Growth / Mental Power: X - Starter

Turn 1 hand cost 0

0/2 healthy 0/0 injured

[Smarty Pants] Valid: The value of this ninjas metal power is considered to be the same number of cards in your hand +1.

 

N-090 Choji Akimichi - Earth

Leaf / Genin / Male / Growth - Starter

Turn 0 hand cost 0

2/0 healthy 0/0 injured

[Human Sphere] Valid: this ninjas power cannot be changed by your opponents Jutsu cards.

 

N-091 Kiba Inuzuka - Fire

Leaf / Genin / Male / Animal / Growth - Starter

Turn 0 hand cost 0

2/0 healthy 0/0 injured

[Ninja art of beast mimicry] when this ninja is sent out to battle and opposed. Look at the cards in your opponent’s hand.

 

N-092 Shino Aburame

Leaf | Genin | Male | Growth | Mental Power: 1 - Common

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[True Ace in the Hole] When this Ninja is put in play by the effect of "Growth," you can draw the bottom card from your deck.

 

N-093 Hinata Hyuga - Earth

Leaf / Genin / Female / Byakugan / Growth -1 - Starter

Turn 1 hand cost 0

0/1 healthy 1/1 injured

[My nindo] Valid: if this ninja is in injured status and receives damage, flip a ninja blade coin. If its heads, negate the damage.

 

N-094 Rock Lee - Lightning

Leaf | Genin | Male | Growth - Rare

Turn 1 hand cost 0

3/0 healthy 0/0 injured

[Releasing the Gates] During the Exchange of Jutsu, you may discard X number of your Chakras to give this Ninja +X/+O during this turn. Then, discard this Ninja at the end of the turn.

 

N-095 Neji Hyuga - Earth

Leaf | Genin | Male | Byakugan | Growth - Uncommon

Turn 2 hand cost 0

3/0 healthy 3/0 injured

[Attack on Chakra Point] Valid: 1 Head Ninja Battling against this Ninja cannot be the user of Jutsu cards.

 

N-096 Tenten - Earth

Leaf | Genin | Female | Growth | Mental Power: 1 - Common

Turn 1 hand cost 0

1/1 healthy 1/1 injured

[Never Missing the Target] This Ninja can use the ''Kunai'' Jutsu card without paying its Jutsu cost.

 

N-097 Suzume - Wind

Leaf | Chunin | Female | Mental Power: 1 - Uncommon

Turn 2 hand cost 0

0/0 healthy 0/0 injured

[Kunoichi Education] While this Ninja is Battling as the Blocker, this Ninja's Team and teh Team Battling against it perform a Mental Power Battle.

 

N-098 Iyashi - Wind

Leaf | Female | Medical - Common

Turn 2 hand cost 0

0/0 healthy 0/0 injured

[Medical Ninjutsu] Valid: When this Ninja is sent out to Attack, you can heal 1 of your Ninjas at the end of the turn.

 

N-099 Raido Namiashi - Fire

Leaf / special Jonin / Male - Starter

Turn 3 hand cost 0

4/2 healthy 3/1 injured

 

N-100 Hayate Gekko - Fire

Leaf | Special Jonin | Male | Proctor | Mental Power: 1 - Rare

Turn 3 hand cost 0

4/3 healthy 1/1 injured

[Judgment] When another Ninja in this Ninja's Team is discarded as the result of the Showdown, send it to either the top or bottom of its original owner's Deck.

 

N-101 Jiraiya - Lightning

Leaf | Sannin | Male – Super Rare

Turn 6 hand cost 1

7/2 healthy 6/2 injured

[Pervy Sage] While this Ninja is in your hand and your opponent's Village has a "Female" Ninja that is not "Genin," this Ninja gets -1 Entrance Cost.

 

N-102 Gama - Lightning

Leaf | Ninja Toad - Uncommon

Turn 2 hand cost 0

2/2 healthy 0/2 injured

[Heteromorphy] Valid: This Ninja cannot be the user of Jutsu cards.
Valid: If this Ninja is discarded after being in play, move it to the bottom of your Deck.

 

N-103 Dosu Kinuta Ninja - Water

Sound | (Genin) | Male - Common

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[Sound Conduction] Valid: The Damage inflicted by this Ninja's Team at the Showdown cannot be reduced.

 

N-104 Zaku Abumi - Water

Sound | (Genin) | Male - Common

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[Secret Weapon] Valid: If your have no cards in your hand when this Ninja is sent out to Battle, draw 1 card.

 

N-105 Kin Tsuchi - Water

Sound | (Genin) | Female - Uncommon

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[Hypnotic Sound] When you get a Ninja Blade coin flip effect by the effect of your own Jutsu card, draw 1 card. This effect can only be applied once per Ninja Blade coin flip effect.

 

N-106 Yoroi Akado - Water

Sound | Male -Uncommon

Turn 2 hand cost 0

3/1 healthy 1/1 injured

[Chakra Absorption] When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras.

 

N-107 Misumi Tsurugi - Water

Sound | Male - Rare

Turn 2 hand cost 0

3/1 healthy 2/0 injured

[Elasticity] Valid: During the Exchange of Jutsu, discard 1 of your Chakras to give this Ninja -1 / +1 during the turn. This effect can be used up to twice per turn.

 

N-108 Kabuto Yakushi - Water

Sound | Male | Mental Power: 2 - Rare

Turn 2 hand cost 0

2/2 healthy 2/2 injured

[Withdrawal] Valid: During your Mission Phase, you can move this Ninja to the top of the original owner's Deck to move 1 in-play "Permanent" Mission card to its original owner's Chakra area.

 

N-109 Kakashi Hatake - Fire

Leaf | Jonin | Male | Sharingan Eye -1 - Rare

Turn 4 hand cost 0

6/3 healthy 3/2 injured

[Late Arrival] Valid: This Ninja can neither be included in any Teams nor be sent out to Battle during the turn it is put in play.

 

N-110 Might Guy - Lightning

Leaf | Jonin | Male -1 - Rare

Turn 5 hand cost 1

6/0 healthy 5/0 injured

[Passionate Teacher] Valid: This Ninja can use Jutsu cards with "Requirement: Rock Lee."

 

N-111 Akamaru - Fire

Leaf / ninja dog / animal - Starter

Turn 1 hand cost 0

0/1 healthy 0/0 injured

[Ninja art of beast mimicry] Valid: when this ninja is in the same team as “Kiba Inuzuka” and is sent out to attack. Discard the top card of your opponents deck.

 

N-112 Gaara of the Desert - Wind

Sand | Genin | Male – Super Rare

Turn 2 hand cost 0

4/0 healthy 2/0 injured

[Overflowing Madness] When this Ninja's Team wins a Victory or an Outstanding Victory, you can give 1 Damage to 1 of the other Ninjas in this Ninja's Team to win 1 additional Battle Reward.

 

N-113 Kankuro - Wind

Sand | Genin | Male - Rare

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[Audacious Grin] Valid: All "Puppet" Ninjas in this Ninja's Team gets +1 / +1.

 

N-114 Temari - Wind

Sand | Genin | Female | Mental Power: 1 - Uncommon

Turn 1 hand cost 0

0/2 healthy 0/0 injured

[Wind Charmer] In addition to pay the Jutsu cost, your opponent must discard 1 Chakra to make a Ninja in this Ninja’s Team the target of Jutsu cards.

 

N-115 Naruto Uzumaki - Lightning

Leaf | Genin | Male | Growth - Uncommon

Turn 1 hand cost 0

0/0 healthy 3/0 injured

[Self-Sacrificing Attack] If this Ninja's Team is Defeated, Completely Defeated, or draws, give 1 Damage to the Head Ninja that just Battled against this Ninja.

 

N-116 Sasuke Uchiha - Fire

Leaf | Genin | Male | Sharingan Eye - Uncommon

Turn 0 hand cost 0

3/0 healthy 0/0 injured

[Fire Style!] valid: When this Ninja becomes the user of a Jutsu card with a ''Fire'' symbol, it gets +1/+1 during the turn.

 

N-117 Gaara of the Desert -Wind

Sand / Genin / Male - Starter

Turn 2 hand cost 0

4/0 healthy 2/0 injured

[Sand Barrier] Valid: this ninja is unaffected by the effects of your opponents ninjas.

 

N-118 Naruto Uzumaki - Lightning

Leaf | Genin | Male | Growth - Uncommon

Turn 1 hand cost 0

1/0 healthy 3/0 injured

[Last Minute Success] Valid: While this Ninja is in injured status, it's Combat Attribute becomes ''Oil.''

 

N-119 Sasuke Uchiha - Fire

Leaf | Genin | Male | Sharingan Eye | Growth - Uncommon

Turn 1 hand cost 0

3/0 healthy 0/0 injured

[Windmill of Shadows] Valid: If your opponent's Ninja uses a Jutsu card to negate a Jutsu card used by this Ninja, they must discard 2 Chakras in addition to pay their card's Jutsu cost.

 

N-120 Sakura Haruno - Wind

Leaf | Genin | Female | Growth | Mental Power: 3 - Uncommon

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[A Sympathy Visit] When this Ninja is put in play, you can move the same number of cards in your Discard pile as your injured Ninjas to the top of your Deck. Then, shuffle your Deck.

 

N-121 Ebisu - Wind

Leaf | Special Jonin | Male | Mental Power: 1 - Rare

Turn 3 hand cost 0

4/2 healthy 2/2 injured

[Repeated Defeat] When this Ninja is put in play, draw 1 card.
Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.

 

N-122 Hayate Gekko - Fire

Leaf | Special Jonin | Male | Proctor | Mental Power: 1 - Rare

Turn 3 hand cost 0

4/2 healthy 1/1 injured

[Detecting a Plan] During your opponent's Mission Phase, you can negate and discard 1 of the Mission cards being played. Then, discard this Ninja at the end of the turn.

 

N-123 Kakashi Hatake - Rare

Leaf | Jonin | Male | Sharingan Eye - Rare

Turn 5 hand cost 1

6/3 healthy 3/2 injured

[Energizing the Brain] When this Ninja is put in play, flip a Ninja Blade coin. If it's heads, place a growth coin on this Ninja.

 

N-124 Asuma Sarutobi - Earth

Leaf | Jonin | Male - Uncommon

Turn 4 hand cost 0

5/2 healthy 3/1 injured

[Barbecue] Valid: If your Team with only ''Genin'' Ninja(s) is sent out to Attack and is Defeated, Completely Defeated, or draws, you can draw 1 card.

 

N-125 Hanabi Hyuga - Earth

Leaf | Female | Byakugan | Growth - Common

Turn 0 hand cost 0

1/0 healthy 1/0 injured

[Daughter of the Main Branch] Valid: Any Ninja(s) with ''Byakugan'' in your hand gets -1 Entrance cost.

 

N-126 Hiashi Hyuga - Earth

Leaf | Male | Byakugan | Main Branch - Rare

Turn 5 hand cost 1

6/0 healthy 4/0 injured

[Secret Mark] Valid: You can discard 1 of your Chakras during your Mission Phase to make the Power of 1 of your opponent's Ninjas with "Byakugan" 0/0 during this turn. This effect cannot be used against "Main Branch" Ninjas.

 

N-127 Jiraiya - Lightning

Leaf | Sannin | Male - Super Rare

Turn 6 hand cost 1

7/2 healthy 6/2 injured

[Releasing the Seal] At the beginning of your turn, you can discard 1 of the cards in your hand to place 1 growth coin on a Ninja with "Growth" if it does not already have one.

 

N-128 Gamabunta - Lightning

Leaf | Ninja Toad – Super Rare

Turn 5 hand cost 1

9/0 healthy 7/0 injured

[Most Powerful Giant Toad] This Ninja cannot be deployed without using the Jutsu card "Summoning Jutsu". Valid: This Ninja can only be sent out to Battle with Ninjas with an "Oil" Combat Attribute in the same Team.

 

N-129 The Fourth Hokage - Lightning

Leaf | Satoosa | Male | Mental Power: 2 – Super Rare

Turn 6 hand cost 1

5/3 healthy 6/5 injured

[Hero of the Village] Valid: At the beginning of your turn, you can give 1 Damage to this Ninja to heal all of your injured Ninjas except this Ninja.

 

N-130 Baki - Wind

Sand | Jonin | Male - Rare

Turn 5 hand cost 1

5/1 healthy 3/1 injured

[Cleaning Up] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas.

 

N-131 Shibuki - Water

Waterfall | Satoosa | Male - Common

Turn 3 hand cost 0

3/1 healthy 2/1 injured

[Coward] Valid: This Ninja cannot be sent out to Attack.

 

N-132 Suien - Water

Waterfall | Rogue Ninja | (Jonin) | Male - Uncommon

Turn 4 hand cost 0

5/1 healthy 3/1 injured

[Easy Power] You can discard 1 of your Chakras to give this Ninja +2/+2 during the turn. The, place a Ninja Blade coin symbolizing -1/-1 on this Ninja at the end of the turn.

 

N-133 Murasame- Water

Rain | Rogue Ninja | Male - Uncommon

Turn 2 hand cost 0

3/1 healthy 3/1 injured

[Special Wire] If this Ninja's Team wins a Victory or an Outstanding Victory, place a Ninja Blade coin symbolizing -1/-1 on 1 Ninja that just Battled against this Ninja.

 

N-134 Kirisame - Water

Rain | Rogue Ninja | Male - Uncommon

Turn 2 hand cost 0

3/1 healthy 2/0 injured

[Shrewd Man] while this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn

 

N-135 Hisame - Water

Rain | Rogue | Female | Mental Power: 3 - Uncommon

Turn 2 hand cost 0

2/2 healthy 1/1 injured

[Smartest Ninja in the Hidden Rain Village] If this Ninja is the Head Ninja and Complete Defeated, you can select on of your Stand-By Ninjas and discard it to negate the Damage to this Ninja.

 

Client Cards

 

C-008 Genzo - Lightning | Wind

Land of Fire | Photographer | Male - Common

Turn 2 hand cost 0

If your win 2 or more Battle Rewards in a turn, look at the top card of your Deck. Then return it either to the top or bottom of your deck.

 

C-009 Kaji –Water | Earth

Land of Waves / Boatman /Male - Starter

Turn 1 hand cost 0

During your mission phase you can move this client to your chakra area. Then select 1 of your ninjas. That ninja cannot be blocked by a team with only 1 ninja during this turn.

 

C-010 Akane - Lightning | Fire

Land of Waves / Male - Common

Turn 2 hand cost 0

When this Client is put in play, you can move 1 of your opponent's ''Ninja Dog'' Ninjas to your Village, unless your Village already has a Ninja with the same name as the ''Ninja Dog'' Ninja.

 

C-011 Ageha - Wind | Earth

Land of Waves / Female - Common

Turn 1 hand cost 0

If you charge 3 or more Chakras in a turn, draw 1 card at the end of the turn.

 

C-012 Himatsu - Fire | Water

Waterfall / Male - Common

Turn 1 hand cost 0

If you win 3 or more Battle Rewards in turn, move 1 of your discarded cards to your Chakra area.

 

C-013 Shizuku - Lightning | Water

Waterfall | Female - Common

Turn 1 hand cost 0

If you win 2 or more Battle Rewards in turn, move 1 of your discarded cards to the bottom of your Deck.

 

C-014 Lord of the Land of Wind – Wind | Earth

Land of Wind / Lord / Male - Starter

Turn 3 hand cost 0

Every “Sand” ninja in your had gets growth.

 

Jutsu Cards

 

J-085 Naruto Uzumaki Barrage - Lightning

Chakra cost: Lightning | X - Super Rare

Requirements: ''Naruto Uzumaki'' + ''Clone Status''

Target: 1 Ninja Battling against the user
Flip a Ninja Blade coin X time. Count the number of times you get heads and give the same number of Damage to the target.

 

J-086 Primary Lotus - Lightning

Chakra cost: 4 - Rare

Requirements: "Rock Lee"

Target: 1 Ninja Battling against the user

Flip a Ninja Blade coin. If it's heads, discard the target.

 

J-087 The Eight Inner Gates - Lightning

Chakra cost: 3 - Super Rare

Requirements: Rock Lee"

Target: User

The original value of the target's Combat is tripled during this turn. The target receives 1 Damage at the end of the Showdown.

 

J-088 Food Pills - Lightning

Chakra cost: 2 - Common

Target: 1 of your Ninjas
The target gets +2/+2 during this turn and the next turn.

 

J-089 Ninja Art of Beast Mimicry: Man Beast Clone - Fire

Chakra cost: Fire - Common

Requirements: ''Fang'' Combat Attribute

Target: Every Ninja is the user's Team.

The target get's ''Animal'' during this turn.

 

J-090 Fang over Fang - Fire

Chakra cost: Fire | Fire - Uncommon

Requirements: ''Fang'' Combat Attribute

Target: Every ''Animal'' Ninja in the user's Team

Discard the top 2 cards of your opponent's Deck for each target.

 

J-091 Lions Barrage - Fire

Chakra cost: Fire / 2 - Super Rare

Requirements: "Sharingan Eye"

Target: 1 Ninja Battling against the user

Flip a Ninja Blade coin 4 times. Give Damage to the target equal to the number of heads you get, -1.

 

J-092 Five-Pronged Seal - Fire

Chakra cost: Lightning | Fire | Water | Wind | Earth - Rare

Target: 1 of your opponent's Ninjas

Return the target and all the cards in your opponent's hand to their original owner's Deck(s) and shuffle.

 

J-093 Shadow Senbon - Water

Chakra cost: Water - Common

Target: 1 Ninja

The target gets +1/+1 during this turn or gets +1 ''Mental Power.''

 

J-094 Sound of Bells - Water

Chakra cost: Water - Uncommon

Target: 1 Ninja

Flip a Ninja Blade coin. If it's heads, the target gets -2 ''Mental power'' during this turn. If it's tails, the target gets -1 ''Mental Power'' during this turn.

 

J-095 Chakra Absorption Jutsu - Water

Chakra cost: Water - Common

Select and discard up to 2 of your opponent's Chakra.

 

J-096 Deformable Body - Water

Chakra cost: X - Uncommon

Target: 1 Ninja Battling against the user

The target gets -X/-X during this turn. The maximum value of X is the larger of either the user's Combat or Support value.

 

J-097 Fog Clone Jutsu - Wind

Chakra cost: Wind | Wind - Common

Requirements: ''Genjutsu'' Combat Attribute

Target: All of your Battle Ninjas

The target cannot be the target of your opponent's Jutsu cards during this turn. In addition, the target gets ''Clone status'' during this turn.

 

J-098 Earth Style: Underground Move Jutsu - Wind

Chakra cost: Wind - Common

Requirements: ''Genjutsu'' Combat Attribute + ''Clone status''

Target: 1 of your opponent's Back Ninjas Battling against the user.

Change the target to injured status.

 

J-099 Sand Armor - Wind

Chakra cost: Wind - Starter

Requirements: “Sand” combat attribute

Target: user

Place a ninja blade coin (symbolizing an armor coin) on the target. A ninja with 1 or more armor coins can reduce it’s damage by 1 by removing 1 armor coin.

 

J-100 Sand Burial - Wind

Chakra cost: Wind | Wind - Rare

Requirements: "Sand" Combat Attribute

Target: 1 Injured Ninja

Discard the target

 

J-101 Mind Transfer Jutsu - Earth

Chakra cost: Wind | Earth - Uncommon

Requirements: ''Mind'' Combat Attribute

Target: 1 Ninja Battling against the user

Return the target to its original owner's hand

 

J-102 Human Boulder - Earth

Chakra cost: Earth - Uncommon

Requirements: ''Food'' Combat Attribute

Target: User

If the target's team wins a Victory or an Outstanding Victory during this turn, discard 2 of your opponent's Battle Rewards.

 

J-103 Gentle Fist - Earth

Chakra cost: Earth | 1 - Uncommon

Requirements: ''Byakugan''

Target: 1 Ninja

The target gets +2/+2 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, select 1 of the cards in your opponent's hand at random and discard it.

 

J-104 Summoning Jutsu: Projectile Weapons - Earth

Chakra cost: 1 - Common

Search for any number of ''Kunai'' Jutsu cards in your Deck and move them to your Chakra area. Then shuffle your Deck.

 

J-105 Rising Twin Dragons - Earth

Chakra cost: X - Uncommon

Target: X number of ''Kunai'' Jutsu cards in your Chakra area.

Return the target to its owner's hand. X (the Jutsu cost) can only be paid by Chakras with the ''Earth'' Symbol.

 

J-106 Lightning Blade - Fire

Chakra cost: Fire / Fire - Starter

Requirements: “kakashi Hatake”

Target: 1 ninja

Flip a ninja blade coin. If it’s heads discard the target. If it’s tails give 1 damage to the target.

 

J-107 Silent Killing Jutsu - Water

Chakra cost: Water | Water | Water - Uncommon

Requirements: ''Zabuza Momochi''

Target: All of your opponent's healthy Ninjas.

Flip a Ninja Blade coin for each target. If it's heads, turn the Ninja to injured status.

 

J-108 Byakugan - Earth

Chakra cost: Earth | Earth | X - Uncommon

Requirements: ''Byakugan''

Your opponent discards X cards from their hand at random. The maximum value of X is 3.

 

J-109 Summoning Jutsu - Lightning

Chakra cost: Lightning | Lightning - Uncommon

Requirements: "Oil" Combat Attribute

Search for 1 "Ninja Toad" Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker.) Then, shuffle your Deck.

 

J-110 Sexy Jutsu - Lightning

Chakra cost: Lightning | Lightning | 1 - Rare

Requirements: "Male"

Target: 1 "Male" Ninja Battling against the user

The user changes from "Male" to "Female" during the turn. Then, move the target to the back of the user's Team as a Back Ninja. Return the target to its original Team after the Showdown.

 

J-111 Hidden Lotus - Lightning

Chakra cost: 5 - Super Rare

Requirements: "Rock Lee"

Target: 1 Ninja Battling against the user

Your opponent flips a Ninja Blade coin twice. If they get heads both times, this effect is negated. If not, discard the target.