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Pojo's Naruto Site

Curse of the Sand (Spoiler)
by Fost

Released October 2006

 

Ninja's

 

N-085 Naruto Uzumaki - Lightning

Leaf / Genin / Male / Growth – Super Rare

Turn 1 hand cost 0

0/-1 healthy 3/0 injured

[Fast Growth] When this Ninja is put in play by the effect of "Growth," place an additional growth coin on top.

 

N-086 Sasuke Uchiha - Fire

Leaf | Genin | Male | Sharingan Eye | Growth - Rare

Turn 1 hand cost 0

3/0 healthy 0/0 injured

[Flowering Ability]  Valid: During the Exchange of Jutsu, select 1 of the characteristics of an in-play Ninja and discard 1 Chakra to give this Ninja the selected characteristic during this turn.

 

N-087 Sakura Haruno - Wind

Leaf | Genin | Female | Growth | Mental Power: 3 - Rare

Turn 1 hand cost 0

0/1 healthy 0/1 injured

[Kunoichi Pride] Valid: While this Ninja is Battling against a ''Female'' Ninja, you can charge 1 Chakra to draw 1 card

 

N-088 Ino Yamanaka - Earth

Leaf / Genin / Female / Growth / Mental Power: 1 - Starter

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[Acting] you can negate 1 Jutsu card being used by this ninja and return it to your hand. Then, move 1 of the cards in your discard pile to your chakra area.

 

N-089 Shikamaru Nara - Earth

Leaf / Genin / Male / Growth / Mental Power: X - Starter

Turn 1 hand cost 0

0/2 healthy 0/0 injured

[Smarty Pants] Valid: The value of this ninjas metal power is considered to be the same number of cards in your hand +1.

 

N-090 Choji Akimichi - Earth

Leaf / Genin / Male / Growth - Starter

Turn 0 hand cost 0

2/0 healthy 0/0 injured

[Human Sphere] Valid: this ninjas power cannot be changed by your opponents Jutsu cards.

 

N-091 Kiba Inuzuka - Fire

Leaf / Genin / Male / Animal / Growth - Starter

Turn 0 hand cost 0

2/0 healthy 0/0 injured

[Ninja art of beast mimicry] when this ninja is sent out to battle and opposed. Look at the cards in your opponent’s hand.

 

N-092 Shino Aburame

Leaf | Genin | Male | Growth | Mental Power: 1 - Common

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[True Ace in the Hole] When this Ninja is put in play by the effect of "Growth," you can draw the bottom card from your deck.

 

N-093 Hinata Hyuga - Earth

Leaf / Genin / Female / Byakugan / Growth -1 - Starter

Turn 1 hand cost 0

0/1 healthy 1/1 injured

[My nindo] Valid: if this ninja is in injured status and receives damage, flip a ninja blade coin. If its heads, negate the damage.

 

N-094 Rock Lee - Lightning

Leaf | Genin | Male | Growth - Rare

Turn 1 hand cost 0

3/0 healthy 0/0 injured

[Releasing the Gates] During the Exchange of Jutsu, you may discard X number of your Chakras to give this Ninja +X/+O during this turn. Then, discard this Ninja at the end of the turn.

 

N-095 Neji Hyuga - Earth

Leaf | Genin | Male | Byakugan | Growth - Uncommon

Turn 2 hand cost 0

3/0 healthy 3/0 injured

[Attack on Chakra Point] Valid: 1 Head Ninja Battling against this Ninja cannot be the user of Jutsu cards.

 

N-096 Tenten - Earth

Leaf | Genin | Female | Growth | Mental Power: 1 - Common

Turn 1 hand cost 0

1/1 healthy 1/1 injured

[Never Missing the Target] This Ninja can use the ''Kunai'' Jutsu card without paying its Jutsu cost.

 

N-097 Suzume - Wind

Leaf | Chunin | Female | Mental Power: 1 - Uncommon

Turn 2 hand cost 0

0/0 healthy 0/0 injured

[Kunoichi Education] While this Ninja is Battling as the Blocker, this Ninja's Team and teh Team Battling against it perform a Mental Power Battle.

 

N-098 Iyashi - Wind

Leaf | Female | Medical - Common

Turn 2 hand cost 0

0/0 healthy 0/0 injured

[Medical Ninjutsu] Valid: When this Ninja is sent out to Attack, you can heal 1 of your Ninjas at the end of the turn.

 

N-099 Raido Namiashi - Fire

Leaf / special Jonin / Male - Starter

Turn 3 hand cost 0

4/2 healthy 3/1 injured

 

N-100 Hayate Gekko - Fire

Leaf | Special Jonin | Male | Proctor | Mental Power: 1 - Rare

Turn 3 hand cost 0

4/3 healthy 1/1 injured

[Judgment] When another Ninja in this Ninja's Team is discarded as the result of the Showdown, send it to either the top or bottom of its original owner's Deck.

 

N-101 Jiraiya - Lightning

Leaf | Sannin | Male – Super Rare

Turn 6 hand cost 1

7/2 healthy 6/2 injured

[Pervy Sage] While this Ninja is in your hand and your opponent's Village has a "Female" Ninja that is not "Genin," this Ninja gets -1 Entrance Cost.

 

N-102 Gama - Lightning

Leaf | Ninja Toad - Uncommon

Turn 2 hand cost 0

2/2 healthy 0/2 injured

[Heteromorphy] Valid: This Ninja cannot be the user of Jutsu cards.
Valid: If this Ninja is discarded after being in play, move it to the bottom of your Deck.

 

N-103 Dosu Kinuta Ninja - Water

Sound | (Genin) | Male - Common

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[Sound Conduction] Valid: The Damage inflicted by this Ninja's Team at the Showdown cannot be reduced.

 

N-104 Zaku Abumi - Water

Sound | (Genin) | Male - Common

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[Secret Weapon] Valid: If your have no cards in your hand when this Ninja is sent out to Battle, draw 1 card.

 

N-105 Kin Tsuchi - Water

Sound | (Genin) | Female - Uncommon

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[Hypnotic Sound] When you get a Ninja Blade coin flip effect by the effect of your own Jutsu card, draw 1 card. This effect can only be applied once per Ninja Blade coin flip effect.

 

N-106 Yoroi Akado - Water

Sound | Male -Uncommon

Turn 2 hand cost 0

3/1 healthy 1/1 injured

[Chakra Absorption] When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras.

 

N-107 Misumi Tsurugi - Water

Sound | Male - Rare

Turn 2 hand cost 0

3/1 healthy 2/0 injured

[Elasticity] Valid: During the Exchange of Jutsu, discard 1 of your Chakras to give this Ninja -1 / +1 during the turn. This effect can be used up to twice per turn.

 

N-108 Kabuto Yakushi - Water

Sound | Male | Mental Power: 2 - Rare

Turn 2 hand cost 0

2/2 healthy 2/2 injured

[Withdrawal] Valid: During your Mission Phase, you can move this Ninja to the top of the original owner's Deck to move 1 in-play "Permanent" Mission card to its original owner's Chakra area.

 

N-109 Kakashi Hatake - Fire

Leaf | Jonin | Male | Sharingan Eye -1 - Rare

Turn 4 hand cost 0

6/3 healthy 3/2 injured

[Late Arrival] Valid: This Ninja can neither be included in any Teams nor be sent out to Battle during the turn it is put in play.

 

N-110 Might Guy - Lightning

Leaf | Jonin | Male -1 - Rare

Turn 5 hand cost 1

6/0 healthy 5/0 injured

[Passionate Teacher] Valid: This Ninja can use Jutsu cards with "Requirement: Rock Lee."

 

N-111 Akamaru - Fire

Leaf / ninja dog / animal - Starter

Turn 1 hand cost 0

0/1 healthy 0/0 injured

[Ninja art of beast mimicry] Valid: when this ninja is in the same team as “Kiba Inuzuka” and is sent out to attack. Discard the top card of your opponents deck.

 

N-112 Gaara of the Desert - Wind

Sand | Genin | Male – Super Rare

Turn 2 hand cost 0

4/0 healthy 2/0 injured

[Overflowing Madness] When this Ninja's Team wins a Victory or an Outstanding Victory, you can give 1 Damage to 1 of the other Ninjas in this Ninja's Team to win 1 additional Battle Reward.

 

N-113 Kankuro - Wind

Sand | Genin | Male - Rare

Turn 1 hand cost 0

2/1 healthy 0/0 injured

[Audacious Grin] Valid: All "Puppet" Ninjas in this Ninja's Team gets +1 / +1.

 

N-114 Temari - Wind

Sand | Genin | Female | Mental Power: 1 - Uncommon

Turn 1 hand cost 0

0/2 healthy 0/0 injured

[Wind Charmer] In addition to pay the Jutsu cost, your opponent must discard 1 Chakra to make a Ninja in this Ninja’s Team the target of Jutsu cards.

 

N-115 Naruto Uzumaki - Lightning

Leaf | Genin | Male | Growth - Uncommon

Turn 1 hand cost 0

0/0 healthy 3/0 injured

[Self-Sacrificing Attack] If this Ninja's Team is Defeated, Completely Defeated, or draws, give 1 Damage to the Head Ninja that just Battled against this Ninja.

 

N-116 Sasuke Uchiha - Fire

Leaf | Genin | Male | Sharingan Eye - Uncommon

Turn 0 hand cost 0

3/0 healthy 0/0 injured

[Fire Style!] valid: When this Ninja becomes the user of a Jutsu card with a ''Fire'' symbol, it gets +1/+1 during the turn.

 

N-117 Gaara of the Desert -Wind

Sand / Genin / Male - Starter

Turn 2 hand cost 0

4/0 healthy 2/0 injured

[Sand Barrier] Valid: this ninja is unaffected by the effects of your opponents ninjas.

 

N-118 Naruto Uzumaki - Lightning

Leaf | Genin | Male | Growth - Uncommon

Turn 1 hand cost 0

1/0 healthy 3/0 injured

[Last Minute Success] Valid: While this Ninja is in injured status, it's Combat Attribute becomes ''Oil.''

 

N-119 Sasuke Uchiha - Fire

Leaf | Genin | Male | Sharingan Eye | Growth - Uncommon

Turn 1 hand cost 0

3/0 healthy 0/0 injured

[Windmill of Shadows] Valid: If your opponent's Ninja uses a Jutsu card to negate a Jutsu card used by this Ninja, they must discard 2 Chakras in addition to pay their card's Jutsu cost.

 

N-120 Sakura Haruno - Wind

Leaf | Genin | Female | Growth | Mental Power: 3 - Uncommon

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[A Sympathy Visit] When this Ninja is put in play, you can move the same number of cards in your Discard pile as your injured Ninjas to the top of your Deck. Then, shuffle your Deck.

 

N-121 Ebisu - Wind

Leaf | Special Jonin | Male | Mental Power: 1 - Rare

Turn 3 hand cost 0

4/2 healthy 2/2 injured

[Repeated Defeat] When this Ninja is put in play, draw 1 card.
Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.

 

N-122 Hayate Gekko - Fire

Leaf | Special Jonin | Male | Proctor | Mental Power: 1 - Rare

Turn 3 hand cost 0

4/2 healthy 1/1 injured

[Detecting a Plan] During your opponent's Mission Phase, you can negate and discard 1 of the Mission cards being played. Then, discard this Ninja at the end of the turn.

 

N-123 Kakashi Hatake - Rare

Leaf | Jonin | Male | Sharingan Eye - Rare

Turn 5 hand cost 1

6/3 healthy 3/2 injured

[Energizing the Brain] When this Ninja is put in play, flip a Ninja Blade coin. If it's heads, place a growth coin on this Ninja.

 

N-124 Asuma Sarutobi - Earth

Leaf | Jonin | Male - Uncommon

Turn 4 hand cost 0

5/2 healthy 3/1 injured

[Barbecue] Valid: If your Team with only ''Genin'' Ninja(s) is sent out to Attack and is Defeated, Completely Defeated, or draws, you can draw 1 card.

 

N-125 Hanabi Hyuga - Earth

Leaf | Female | Byakugan | Growth - Common

Turn 0 hand cost 0

1/0 healthy 1/0 injured

[Daughter of the Main Branch] Valid: Any Ninja(s) with ''Byakugan'' in your hand gets -1 Entrance cost.

 

N-126 Hiashi Hyuga - Earth

Leaf | Male | Byakugan | Main Branch - Rare

Turn 5 hand cost 1

6/0 healthy 4/0 injured

[Secret Mark] Valid: You can discard 1 of your Chakras during your Mission Phase to make the Power of 1 of your opponent's Ninjas with "Byakugan" 0/0 during this turn. This effect cannot be used against "Main Branch" Ninjas.

 

N-127 Jiraiya - Lightning

Leaf | Sannin | Male - Super Rare

Turn 6 hand cost 1

7/2 healthy 6/2 injured

[Releasing the Seal] At the beginning of your turn, you can discard 1 of the cards in your hand to place 1 growth coin on a Ninja with "Growth" if it does not already have one.

 

N-128 Gamabunta - Lightning

Leaf | Ninja Toad – Super Rare

Turn 5 hand cost 1

9/0 healthy 7/0 injured

[Most Powerful Giant Toad] This Ninja cannot be deployed without using the Jutsu card "Summoning Jutsu". Valid: This Ninja can only be sent out to Battle with Ninjas with an "Oil" Combat Attribute in the same Team.

 

N-129 The Fourth Hokage - Lightning

Leaf | Satoosa | Male | Mental Power: 2 – Super Rare

Turn 6 hand cost 1

5/3 healthy 6/5 injured

[Hero of the Village] Valid: At the beginning of your turn, you can give 1 Damage to this Ninja to heal all of your injured Ninjas except this Ninja.

 

N-130 Baki - Wind

Sand | Jonin | Male - Rare

Turn 5 hand cost 1

5/1 healthy 3/1 injured

[Cleaning Up] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas.

 

N-131 Shibuki - Water

Waterfall | Satoosa | Male - Common

Turn 3 hand cost 0

3/1 healthy 2/1 injured

[Coward] Valid: This Ninja cannot be sent out to Attack.

 

N-132 Suien - Water

Waterfall | Rogue Ninja | (Jonin) | Male - Uncommon

Turn 4 hand cost 0

5/1 healthy 3/1 injured

[Easy Power] You can discard 1 of your Chakras to give this Ninja +2/+2 during the turn. The, place a Ninja Blade coin symbolizing -1/-1 on this Ninja at the end of the turn.

 

N-133 Murasame- Water

Rain | Rogue Ninja | Male - Uncommon

Turn 2 hand cost 0

3/1 healthy 3/1 injured

[Special Wire] If this Ninja's Team wins a Victory or an Outstanding Victory, place a Ninja Blade coin symbolizing -1/-1 on 1 Ninja that just Battled against this Ninja.

 

N-134 Kirisame - Water

Rain | Rogue Ninja | Male - Uncommon

Turn 2 hand cost 0

3/1 healthy 2/0 injured

[Shrewd Man] while this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn

 

N-135 Hisame - Water

Rain | Rogue | Female | Mental Power: 3 - Uncommon

Turn 2 hand cost 0

2/2 healthy 1/1 injured

[Smartest Ninja in the Hidden Rain Village] If this Ninja is the Head Ninja and Complete Defeated, you can select on of your Stand-By Ninjas and discard it to negate the Damage to this Ninja.

 

Client Cards

 

C-008 Genzo - Lightning | Wind

Land of Fire | Photographer | Male - Common

Turn 2 hand cost 0

If your win 2 or more Battle Rewards in a turn, look at the top card of your Deck. Then return it either to the top or bottom of your deck.

 

C-009 Kaji –Water | Earth

Land of Waves / Boatman /Male - Starter

Turn 1 hand cost 0

During your mission phase you can move this client to your chakra area. Then select 1 of your ninjas. That ninja cannot be blocked by a team with only 1 ninja during this turn.

 

C-010 Akane - Lightning | Fire

Land of Waves / Male - Common

Turn 2 hand cost 0

When this Client is put in play, you can move 1 of your opponent's ''Ninja Dog'' Ninjas to your Village, unless your Village already has a Ninja with the same name as the ''Ninja Dog'' Ninja.

 

C-011 Ageha - Wind | Earth

Land of Waves / Female - Common

Turn 1 hand cost 0

If you charge 3 or more Chakras in a turn, draw 1 card at the end of the turn.

 

C-012 Himatsu - Fire | Water

Waterfall / Male - Common

Turn 1 hand cost 0

If you win 3 or more Battle Rewards in turn, move 1 of your discarded cards to your Chakra area.

 

C-013 Shizuku - Lightning | Water

Waterfall | Female - Common

Turn 1 hand cost 0

If you win 2 or more Battle Rewards in turn, move 1 of your discarded cards to the bottom of your Deck.

 

C-014 Lord of the Land of Wind – Wind | Earth

Land of Wind / Lord / Male - Starter

Turn 3 hand cost 0

Every “Sand” ninja in your had gets growth.

 

Jutsu Cards

 

J-085 Naruto Uzumaki Barrage - Lightning

Chakra cost: Lightning | X - Super Rare

Requirements: ''Naruto Uzumaki'' + ''Clone Status''

Target: 1 Ninja Battling against the user
Flip a Ninja Blade coin X time. Count the number of times you get heads and give the same number of Damage to the target.

 

J-086 Primary Lotus - Lightning

Chakra cost: 4 - Rare

Requirements: "Rock Lee"

Target: 1 Ninja Battling against the user

Flip a Ninja Blade coin. If it's heads, discard the target.

 

J-087 The Eight Inner Gates - Lightning

Chakra cost: 3 - Super Rare

Requirements: Rock Lee"

Target: User

The original value of the target's Combat is tripled during this turn. The target receives 1 Damage at the end of the Showdown.

 

J-088 Food Pills - Lightning

Chakra cost: 2 - Common

Target: 1 of your Ninjas
The target gets +2/+2 during this turn and the next turn.

 

J-089 Ninja Art of Beast Mimicry: Man Beast Clone - Fire

Chakra cost: Fire - Common

Requirements: ''Fang'' Combat Attribute

Target: Every Ninja is the user's Team.

The target get's ''Animal'' during this turn.

 

J-090 Fang over Fang - Fire

Chakra cost: Fire | Fire - Uncommon

Requirements: ''Fang'' Combat Attribute

Target: Every ''Animal'' Ninja in the user's Team

Discard the top 2 cards of your opponent's Deck for each target.

 

J-091 Lions Barrage - Fire

Chakra cost: Fire / 2 - Super Rare

Requirements: "Sharingan Eye"

Target: 1 Ninja Battling against the user

Flip a Ninja Blade coin 4 times. Give Damage to the target equal to the number of heads you get, -1.

 

J-092 Five-Pronged Seal - Fire

Chakra cost: Lightning | Fire | Water | Wind | Earth - Rare

Target: 1 of your opponent's Ninjas

Return the target and all the cards in your opponent's hand to their original owner's Deck(s) and shuffle.

 

J-093 Shadow Senbon - Water

Chakra cost: Water - Common

Target: 1 Ninja

The target gets +1/+1 during this turn or gets +1 ''Mental Power.''

 

J-094 Sound of Bells - Water

Chakra cost: Water - Uncommon

Target: 1 Ninja

Flip a Ninja Blade coin. If it's heads, the target gets -2 ''Mental power'' during this turn. If it's tails, the target gets -1 ''Mental Power'' during this turn.

 

J-095 Chakra Absorption Jutsu - Water

Chakra cost: Water - Common

Select and discard up to 2 of your opponent's Chakra.

 

J-096 Deformable Body - Water

Chakra cost: X - Uncommon

Target: 1 Ninja Battling against the user

The target gets -X/-X during this turn. The maximum value of X is the larger of either the user's Combat or Support value.

 

J-097 Fog Clone Jutsu - Wind

Chakra cost: Wind | Wind - Common

Requirements: ''Genjutsu'' Combat Attribute

Target: All of your Battle Ninjas

The target cannot be the target of your opponent's Jutsu cards during this turn. In addition, the target gets ''Clone status'' during this turn.

 

J-098 Earth Style: Underground Move Jutsu - Wind

Chakra cost: Wind - Common

Requirements: ''Genjutsu'' Combat Attribute + ''Clone status''

Target: 1 of your opponent's Back Ninjas Battling against the user.

Change the target to injured status.

 

J-099 Sand Armor - Wind

Chakra cost: Wind - Starter

Requirements: “Sand” combat attribute

Target: user

Place a ninja blade coin (symbolizing an armor coin) on the target. A ninja with 1 or more armor coins can reduce it’s damage by 1 by removing 1 armor coin.

 

J-100 Sand Burial - Wind

Chakra cost: Wind | Wind - Rare

Requirements: "Sand" Combat Attribute

Target: 1 Injured Ninja

Discard the target

 

J-101 Mind Transfer Jutsu - Earth

Chakra cost: Wind | Earth - Uncommon

Requirements: ''Mind'' Combat Attribute

Target: 1 Ninja Battling against the user

Return the target to its original owner's hand

 

J-102 Human Boulder - Earth

Chakra cost: Earth - Uncommon

Requirements: ''Food'' Combat Attribute

Target: User

If the target's team wins a Victory or an Outstanding Victory during this turn, discard 2 of your opponent's Battle Rewards.

 

J-103 Gentle Fist - Earth

Chakra cost: Earth | 1 - Uncommon

Requirements: ''Byakugan''

Target: 1 Ninja

The target gets +2/+2 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, select 1 of the cards in your opponent's hand at random and discard it.

 

J-104 Summoning Jutsu: Projectile Weapons - Earth

Chakra cost: 1 - Common

Search for any number of ''Kunai'' Jutsu cards in your Deck and move them to your Chakra area. Then shuffle your Deck.

 

J-105 Rising Twin Dragons - Earth

Chakra cost: X - Uncommon

Target: X number of ''Kunai'' Jutsu cards in your Chakra area.

Return the target to its owner's hand. X (the Jutsu cost) can only be paid by Chakras with the ''Earth'' Symbol.

 

J-106 Lightning Blade - Fire

Chakra cost: Fire / Fire - Starter

Requirements: “kakashi Hatake”

Target: 1 ninja

Flip a ninja blade coin. If it’s heads discard the target. If it’s tails give 1 damage to the target.

 

J-107 Silent Killing Jutsu - Water

Chakra cost: Water | Water | Water - Uncommon

Requirements: ''Zabuza Momochi''

Target: All of your opponent's healthy Ninjas.

Flip a Ninja Blade coin for each target. If it's heads, turn the Ninja to injured status.

 

J-108 Byakugan - Earth

Chakra cost: Earth | Earth | X - Uncommon

Requirements: ''Byakugan''

Your opponent discards X cards from their hand at random. The maximum value of X is 3.

 

J-109 Summoning Jutsu - Lightning

Chakra cost: Lightning | Lightning - Uncommon

Requirements: "Oil" Combat Attribute

Search for 1 "Ninja Toad" Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker.) Then, shuffle your Deck.

 

J-110 Sexy Jutsu - Lightning

Chakra cost: Lightning | Lightning | 1 - Rare

Requirements: "Male"

Target: 1 "Male" Ninja Battling against the user

The user changes from "Male" to "Female" during the turn. Then, move the target to the back of the user's Team as a Back Ninja. Return the target to its original Team after the Showdown.

 

J-111 Hidden Lotus - Lightning

Chakra cost: 5 - Super Rare

Requirements: "Rock Lee"

Target: 1 Ninja Battling against the user

Your opponent flips a Ninja Blade coin twice. If they get heads both times, this effect is negated. If not, discard the target.

 

J-112 Dropping a Blackboard Eraser - Fire

Chakra 1 cost: - Common

Discard the top card of your opponent's Deck.

 

J-113 A Thousand Years of Death - Fire

Chakra cost: 1 - Common

Target: 1 injured Ninja

The target's Power becomes 0/0 during this turn.

 

J-114 Crescent Moon Dance - Fire

Chakra cost: Fire | 2 - Rare

Requirements: "Special Jonin" or higher Rank

Target: 1 Ninja Battling against the user

Flip a Ninja Blade coin 3 times. If you get heads once, the target gets -2 / -2 during this turn. If you get heads 2 or more times, give 1 Damage to the target

 

J-115 Walking on Water Training - Water

Chakra cost: Water - Uncommon

Select 1 symbol. Search your deck for 1 card with the selected symbol in your Deck and move it to your Chakra area. Then, shuffle your Deck.

 

J-116 Sound Reflecting Speaker - Water

Chakra cost: Water | Water - Uncommon

Target: User

The target's Combat Attribute is changed to ''sound'' during this turn. In addition, the target gets the following text during this turn: ''If the target's Team is Defeated or Completely Defeated, give 1 damage to the Head Ninja that just Battled against the target.'

 

J-117 Water Cutting Blade - Water

Chakra cost: Water | 1 - Common

Requirements: Ninja with the ''Water'' symbol

Target: User

The target gets +X/+0 during the turn. X = the target original ''Injured Status'' Combat

 

J-118 Water Wall - Water

Chakra cost: Water | Water - Common

Target: 1 Jutsu card with the ''Fire'' symbol being played.

Negate and discard the target.

 

J-119 Water Whip - Water

Chakra cost: Water | 2 - Common

Select 1 card in your opponent's hand at random and discard it.

 

J-120 Hero's Water - Water

Chakra cost: Water | Water | 1 - Rare

Target: User

The target gets +5 / +5 during the turn. If the target is not a "Satoosa" or higher Rank Ninja, discard it at the end of this turn.

 

J-121 Carrier Kite - Wind

Chakra cost: 1 - Common

Target: 1 of your Ninjas

Return the target to its original owner's hand.

 

J-122 Cliff-Climbing Training - Wind

Chakra cost: Wind - Common

Flip a Ninja Bade coin. If it's heads, draw 2 cards. If it's tails, draw 1 card. Then, move the same number of cards that you drew to your Chakra.

 

J-123 Wind Blade - Wind

Chakra cost: Wind / Wind / Wind  - Starter

Target: 1 Ninja

Give 1 damage to the target. This Jutsu card cannot be negated.

 

J-124 Earth Style Jutsu - Earth

Chakra cost: Earth - Common

Target: Your opponent's Battle Rewards

Search for 1 Mission card in the target and send it to its original owner's Discard Pile.

 

J-125 Attack against Weak Spots - Earth

Chakra cost: Earth | 1 - Uncommon

Target: 1 Ninja with a lower Entrance cost than the user.

The target's power cannot be added to the Team Power during this turn.

 

J-126 Five Pronged Seal Release - Earth

Chakra cost: Lightning | Fire | Water | Wind | Earth - Rare

Target: 5 of your opponent's Battle Rewards

Return the target to its original owner's hand. Then, discard until you have 6 or less cards in your hand

 

Missions

 

M-085 Quick Wit - Lightning

Turn 2 hand cost 1 – Common

Permanent

You can add the following effect to your ''Shadow Clone Jutsu'' Jutsu card: ''Effect: Change the Combat Attribute of the user to the same one as another of your in-play Ninjas during this turn.''

 

M-086 The Opposites Rule - Lightning

Turn 3 hand cost 1 – Common

Select a card type (except Client). Then look at 1 of the cards in your opponent's hand. If that card is not of the type you selected, move it to the original owner's Chakra area. If that card is of the type you selected, discard 1 card in your hand.

 

M-087 Preliminaries to the Third Exam - Lightning

Turn 4 hand cost 1 – Rare

Counter

Skip the Organization Phase of this turn.

 

M-088 Great Ninja - Lightning

Turn 4 hand cost 1 – Rare

Target: 1 Ninja in your Chakra area
Move the target to your Village. The target is discarded at the end of this turn. However, you cannot select a Ninja as target if another Ninja in your Village has the same name.

 

M-089 Make-Out Violence - Fire

Turn 3 hand cost 1 – Uncommon

Target: 1 of your Ninjas
Place X number of Ninja Blade coins symbolizing +1/+1 on the target. X = the number of ''Make-Out Paradise'' Mission cards in your Chakra area.

 

M-090 Copying Ability - Fire

Turn 2 hand cost 1 – Common

Permanent

You can add the following effect to your ''Sharingan Eye'' Jutsu card: ''Effect: The user gets 1 characteristics of another of your in-play Ninjas during this turn.

 

M-091 Acute Sense of Smell - Fire

Turn 3 hand cost 1 – Common

Permanent

Your opponent must play the game showing all the cards in their hand.

 

M-092 Tide of the Deadly Combat - Fire

Turn 5 hand cost 1 – Rare

Target: (1) Every Healthy Ninja, (2) Every injured Ninja
Injure target (1). Heal target (2).

 

M-093 Sacrifice - Water

Turn 1 hand cost 1 – Common

Permanent

Every Mission card in both players' hands gets +1 Entrance cost.

 

M-094 Mischief of Darkness - Water

Turn 1 hand cost 1 – Uncommon

Permanent

Every Mission card in both player's hands get -1 Entrance cost.

 

M-095 Forbidden Use - Water

Turn 3 hand cost 1 – Uncommon

Your opponent cannot use any Mission cards during the next turn.

 

M-096 Spy of the Hidden Sound Village - Water

Turn 3 hand cost 1 – Rare

Draw 2 cards. While this card is in your Chakra area, the original owner of this card cannot deploy any Ninjas.

 

M-097 Fateful Pairings - Wind

Turn 0 hand cost 1 – Common

Both player shuffle their Decks.

 

M-098 Situation Assessment - Wind

Turn 1 hand cost 1 – Rare

Permanent (2)

All your Ninjas get +1 "Mental Power."

 

M-099 Chunin Exam Rule - Wind

Turn 2 hand cost 1 – Common

Permanent

Change the number of battle Rewards required to win the game to 12. This card cannot be used if your opponent had 5 of more Battle Rewards.

 

M-100 Electronic Scoreboard - Wind

Turn 3 hand cost 1 – Common

Target: (1) 1 of your Ninjas (2) 1 of your opponent's Ninjas
During this turn, if target (1) is sent out to Attack by itself, target (2) must block target (1), if possible.

 

M-101 Important Advice - Earth

Turn 1 hand cost 1 – Common

Permanent

Every Ninja gets -1/-1. This effect cannot be duplicated.

 

M-102 Ointment - Earth

Turn 2 hand cost 1 – Common

Target: 1 of your injured Ninjas.
Counter

Heal the target

 

M-103 Insightful Eye - Earth

Turn 2 hand cost 1 – Common

Permanent

You can add the following effect to the ''Byakugan'' Jutsu card: ''Effect: Look at the top 4 cards of your Deck and return them in any order you like.''

 

M-104 Main Branch and Cadet Branch - Earth

Turn 3 hand cost 1 – Uncommon

Target: (1) 1 of your Ninjas (2) 1 Ninja with the same name as the target (1)
Return target 1 to the top of its original owner's hand. Then move the target (2) to the top of its original owner's Deck.

 

M-105 Retaliation - Earth

Turn 4 hand cost 1 – Uncommon

Target: 1 Jutsu card in your Discard Pile
Move the target to the top of your Deck.

 

M-106 Jonin’s Intervention - Fire

Turn 1 hand cost 1 – Starter

When any of your ninjas are discarded after being in play this turn. You can move 1 “Jonin” ninja from your hand to your village.

 

M-107 Temptation of Power - Water

Turn 3 hand cost 1 – Starter

Discard 1 ninja in your hand to search for 1 non-leaf ninja in your deck. Show it to your opponent and place it in your hand. Then shuffle your deck.

 

M-108 Wish - Wind

Turn 4 hand cost 1 – Starter

Target: X number of cards in your discard pile

Move the target to the top of your deck in any order you like. This effect can only be used when you have 1 or more female ninjas in play. X = the number of your chakras.

 

M-109 Kunoichi Battle - Earth

Turn 3 hand cost 1 – Uncommon

Only ''Female'' Ninjas can be sent out to Battle this turn. Your opponent can organize Teams when this card is played.

 

M-110 The Gift of Perseverance - Lightning

Turn 1 hand cost 1 – Common

Target: Your ''Rock Lee''
Place 1 growth coin on the target.

 

M-111 For someone precious to you - Water

Turn 4 hand cost 1 – Uncommon

Target: 1 of yours opponent's ''Rogue Ninjas''
Move the target to your Village unless you already have a Ninja with the same name as the target. Return the target to it’s owner's Village at the end of the turn.

 

M-112 Difference in Levels - Water

Turn 3 hand cost 1 – Common

Permanent

All Ninjas of the highest Rank that are currently in play get +1/+1. This effect cannot be duplicated.

 

M-113 Skillful Coordination - Water

Turn 2 hand cost 1 – Common

Permanent

During the Exchange of Jutsu, you can discard the top card of your Deck to change the position of the Ninjas in 1 of your Teams.

 

M-114 Four Man Squads - Fire

Turn 3 hand cost 1 – Starter

Permanent

You can organize teams with 4 ninjas.

 

M-115 Unhealed Wound - Lightning

Turn 2 hand cost 1 – Uncommon

Permanent

No Ninja can be healed.

 

M-116 Power of the Nine-Tailed Fox Spirit - Lightning

Turn 2 hand cost 1 – Common

Permanent

You can change Chakra during the Exchange of Jutsu.

 

M-117 Legacy of the Hero - Lightning

Turn 3 hand cost 1 – Common

Permanent

If any of your Ninjas are discarded after being in play they are sent to their original owner's Chakra area instead of the Discard Pile.

 

M-118 Toad Sage - Lightning

Turn 3 hand cost 1 – Rare

You can show 1 "Ninja Toad" Ninja in your hand to your opponent and move it to the bottom of your Deck to draw 3 cards.

 

M-119 Teaching a Secret Technique - Fire

Turn 2 hand cost 1 – Rare

Search for 1 "Sasuke Uchiha" with "Growth" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. This effect cannot be used unless you have "Sasuke Uchiha" IN Play.

 

M-120 Complete Victory - Fire

Turn 3 hand cost 1 – Common

Permanent

If your Team wins and Outstanding Victory by a difference of 8 or more in Team Power, discard every Ninja Battling against the Team.

 

M-121 Continue the Mission - Fire

Turn 4 hand cost 1 – Common

Permanent (1)

Neither player can deploy any Ninjas. This card cannot be use during the turn in which a Ninja has been deployed.

 

M-122 Hot Spring -Water

Turn 0 hand cost 1 –Uncommon

Target: Every injured Ninja
Heal the target.

 

M-123 Coward -Water

Turn 1 hand cost 1 – Uncommon

Permanent (3)

When your opponent uses a Mission card, the value of your opponent's Turn Marker is considered to be reduced by X. X = the number of coins on this card.

 

M-124 A Grain of Courage -Water

Turn 2 hand cost 1 – Common

Target: 1 of your Ninjas
Counter

During this, if the target is the only Ninja sent our to block, none of the Attacker's Teams can win any Battle Rewards.

 

M-125 Secret Conspiracy - Water

Turn 3 hand cost 1 – Rare

You can use any number of Mission cards during this turn.

 

M-126 Double Knockdown - Wind

Turn 3 hand cost 1 – Uncommon

Permanent

Your Ninjas cannot receive any Damage by a draw.

 

M-127 Ebisu Again - Wind

Turn 3 hand cost 1 – Common

Target: 1 of your opponent's Clients.
Move the target to your Village if you do not have a client in play in your Village.

 

M-128 Disarmament - Wind

Turn 4 hand cost 1 – Starter

Counter:

The player with the most in-play ninjas moves 2 ninjas to their original owners hand. The player with less in play ninjas moves 1 ninja to their original owners hand.

 

 

M-129 The Hyuga Lineage - Earth

Turn 3 hand cost 1 – Uncommon

If your have ''Neji Hyuga'' in play, you can search for 1 Jutsu card with ''Requirements: Byakugan'' in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

 

M-130 A Flower that Carries a Wish - Earth

Turn 1 hand cost 1 – Common

Target: Any number of injured Ninjas.
Move the target to the bottom of the original owner's Deck to move every Ninja in your hand with the same name as the target to your Village.

 

M-131 Challenging Again - Earth

Turn 3 hand cost 1 – Common

Permanent

Every time you flip a Ninja Blade coin, you can ignore the result and flip again. if you need to flip a coin more than once, you can only redo one of the flips. This effect can only be applied once per ''Ninja Blade coin flip effect'' and cannot be duplicated.

 

M-132 Disgrace of the Village - Earth

Turn 3 hand cost 1 – Uncommon

Permanent (4)

Every time your opponent flips a Ninja blade coin, the result is considered tails regardless of the result. If they need to flip a coin more than once, only 1 of the results of your choice is considered to be tails. This effect can only be applied once per ''Ninja Blade coin flip effect'' and cannot be duplicated.

 

 

 

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