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Coils of the Snake (Spoiler) Released July 2006
Ninja's
N-044 The Third Hokage -
Fire Leaf / Village Leader / Male / Mental Power: 3 – Super Rare Turn 6 hand cost 1
6/4 healthy 4/2 injured
N-045 Kabuto Yakushi - Water Leaf / Genin / Male / Mental Power: 2 - Rare Turn 1 hand cost 0 1/1 healthy 0/0 injured [Information Collection] When this Ninja is put into play, look at the top of your Deck and return it to the top or bottom of your deck.
N-046 Naruto Uzumaki - Lightning Leaf / Genin / Male / Mental Power: -1 - Common Turn 0 hand cost 0 1/0 healthy 3/1 injured [Misplaced Anger] Valid: When there are no cards in your hand, this Ninja's Team and a Team Battling against this Ninja cannot perform a Mental Power Battle.
N-047 Sasuke Uchiha - Fire Leaf / Genin / Male / Sharingan Eye - Uncommon Turn 0 hand cost 0 3/0 healthy 0/0 injured
Leaf / Genin / Male
N-048 Sakura Haruno - Wind Leaf / Genin / Female / Mental Power: 3 - Common Turn 0 hand cost 0 0/1 healthy 0/0 injured
N-049 Izumo Kozuki - Lightning Leaf / Chunin / Male / Proctor / Mental Power: 1 - Common Turn 2 hand cost 0 3/1 healthy 2/1 injured
N-050 Kotetsu Hagane - Fire Leaf / Chunin / Male / Proctor / Mental Power: 1 - Common Turn 2 hand cost 0 3/1 healthy 2/1 injured
N-051 Tonbo Tobitake - Earth Leaf / Chunin / Male / Proctor / Mental Power: 1 - Common Turn 2 hand cost 0 3/1 healthy 2/1 injured
N-052 Ibiki Morino - Earth Leaf / Special Jonin / Male / Proctor /Mental Power: 1 - Rare Turn 3 hand cost 0 3/2 healthy 2/1 injured [First Proctor] When this Ninja is Battling against the opponent as the Attacker, this Ninja's Team and the opponent's Team perform a Mental Power Battle.
N-053 Tortoise Ninja - Lightning Leaf / Tortoise Ninja - Common Turn 0 hand cost 0 1/1 healthy 0/0 injured [Master?] When this Ninja is put in play, you can move 1 Jutsu Card with ''Requirements: 'Taijutsu' Combat Attribute'' from your Chakra area to you hand.
N-054 Crow - Earth Puppet - Uncommon Turn 2 hand cost 0 3/3 healthy 2/2 injured [Puppet] Valid: This Ninja cannot be sent out in a Team without a Ninja with a ''Manipulation'' Combat Attribute.
N-055 Dosu Kinuta - Water Sound / Genin / Male - Rare Turn 1 hand cost 0 1/1 healthy 1/0 injured [Sonic Impact] When this Ninja is the Head Ninja, Your opponent's Head Ninja Battling against this Ninja receives 1 Damage after the Showdown.
N-056 Zaku Abumi - Water Sound / Genin / Male - Uncommon Turn 1 hand cost 0 2/1 healthy 1/0 injured [Wind Pressure] When your opponent's Ninja with a ''Weapon Attribute is Battling against this Ninja, it gets -1/-1 during this turn.
N-057 Kin Tsuchi - Water Sound / Genin / Female / Mental Power: 1 - Common Turn 0 hand cost 0 0/1 healthy 0/1 injured
N-058 Gaara of the Desert - Wind Sand / Genin / Male – Super Rare Turn 2 hand cost 0 4/0 healthy 2/0 injured [Auto Guard] Valid: If this Ninja receives Damage, reduce the Damage by 1. Then, discard 1 of your in-play Ninjas (except this Ninja).
N-059 Kankuro - Wind Sand / Genin / Male - Rare Turn 1 hand cost 0 1/1 healthy 0/0 injured [Puppet Master] Valid: ''Puppet'' Ninja in this Ninja's Team is not included in the 3 Ninjas per Team limit.
N-060 Temari - Wind Sand / Genin / Female / Mental Power: 1 - Rare Turn 1 hand cost 0 0/2 healthy 0/0 injured [Violent Temper] If 1 of your opponent's Ninjas is Injured by the Attack of this Ninja's Team, your opponent must select 1 of the cards in their hand and discard it.
N-061 Naruto Uzumaki - Lightning Leaf / Genin / Male / Clone Status - Rare Turn 1 hand cost 0 0/0 healthy 3/0 injured [Strength in a Crisis] Of this Ninja is block when it Attacks, it gets +2/+0 during this turn.
N-062 Sasuke Uchiha - Fire Leaf / Genin / Male / Sharingan Eye - Rare Turn 0 hand cost 0 3/0 healthy 0/0 injured [Analysis of Competence] Valid: When this Ninja is Battling against a Team of only ''Genin'' Ninjas, it gets +1/+0 during this turn. When this Ninja is Battling against a Team which includes ''Jonin'' or higher Rank Ninjas, it gets -1/+0 during this turn.
N-063 Iruka Umino - Lightning Leaf / Chunin / Male / Mental Power: 1 - Rare Turn 2 hand cost 0 3/1 healthy 2/1 injured [Reward] When this Ninja put in play, heal 1 of play injured Ninjas.
N-064 Kakashi Hatake - Fire Leaf / Jonin / Male / Sharingan Eye - Super Rare Turn 5 hand cost 1 6/3 healthy 3/2 injured [Early Settlement] Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, it gets 1 Battle Reward. When this Defeated or Completely Defeated, your opponent gets 1 Battle Reward.
N-065 Moegi - Wind Leaf / Ninja Academy Student / Female - Common Turn 0 hand cost 0 0/0 healthy 0/0 injured [Class Paper] When this Ninja is put in play, show the top card of your deck to your opponent. If it is a Ninja, place it in your hand.
N-066 Udon - Earth Leaf / Ninja Academy Student / Male / Mental Power: 1 - Common Turn 0 hand cost 0 0/0 healthy 0/0 injured [Feature Article] When this Ninja is put in play, show the top card of your deck to your opponent. If it is a Jutsu card, place it in your hand.
N-067 Naruto Uzumaki - Lightning Leaf / Genin / Male / Clone Status - Uncommon Turn 0 hand cost 0 0/0 healthy 3/1 injured [Fragment of Power] This Ninja can be treated as Chakra with 2 ''Lightning'' symbols when place in your Chakra area.
N-068 Sasuke Uchiha - Fire Leaf / Genin / Male / Sharingan Eye - Rare Turn 2 hand cost 0 3/0 healthy 1/0 injured Power of the Curse Mark] During the Exchange of Jutsu, you can move 1 of your Battle Rewards to its original owner's Chakra area. Then this Ninja gets +2/+0 during this turn.
N-069 Sakura Haruno - Wind Leaf / Genin / Female / Mental Power: 3 - Uncommon Turn 0 hand cost 0 0/1 healthy 0/1 injured [Determination] You can injure this Ninja during the Exchange of Jutsu to give it +2/+2 during this turn.
N-070 Ino Yamanaka - Earth Leaf / Genin / Female / Mental Power: 1 - Uncommon Turn 0 hand cost 0 0/1 healthy 0/1 injured [Formation] Valid: This Ninja gets +1/+1 when ''Shikamaru Nara'' and ''Choji Akimichi'' are in this Ninja's Team.
N-071 Shikamaru Nara - Earth Leaf / Genin / Male / Mental Power: 4 - Uncommon Turn 0 hand cost 0 0/1 healthy 0/0 injured [Formation] Valid: This Ninja gets +0/+2 when ''Ino Yamanaka'' and ''Choji Akimichi'' are in this Ninja's Team..
N-072 Choji Akimichi - Earth Leaf / Genin / Male - Uncommon Turn 0 hand cost 0 2/0 healthy 0/0 injured [Formation] Valid: This Ninja gets +2/+0 when ''Ino Yamanaka'' and ''Shikamaru Nara'' are in this Ninja's Team.
N-073 Iwashi Tatami - Lightning Leaf / Chunin / Male / Proctor / Mental Power: 1 - Common Turn 2 hand cost 0 3/1 healthy 1/1 injured [Report] Every time your opponent gets a Battle Reward, you can sse the Battle Reward before it is placed in their Battle Reward area.
N-074 Mozuku - Fire Leaf / Chunin / Male / Proctor / Mental Power: 1 - Common Turn 2 hand cost 0 3/1 healthy 1/1 injured [Discovery] When this Ninja is put in play, move 1 of your cards in your discard pile to your Chakra area.
N-075 Giant Snake - Water Sound / Snake - Uncommon Turn 3 hand cost 0 4/0 healthy 0/0 injured [Monstrosity] Valid: This Ninja cannot be the user of a Jutsu card. Valid: When this Ninja is discarded after being in play, it is sent to the bottom of your Deck instead of the Discard Pile.
N-076 Shigure - Water Rain / Genin / Male - Common Turn 0 hand cost 0 2/1 healthy 0/0 injured
N-077 Baiu - Water Rain / Genin / Male - Common Turn 0 hand cost 0 2/0 healthy 1/0 injured
N-078 Midare - Wind Rain / Genin / Male - Common Turn 0 hand cost 0 1/1 healthy 0/0 injured [Triune Shadow] When this Ninja is the Head Ninja, the Back Ninjas of its Team cannot receive any Damage in the Showdown.
N-079 Oboro - Wind Rain / Genin / Male - Common Turn 0 hand cost 0 0/1 healthy 0/0 injured [Endless Genjutsu] When this Ninja is a Back Ninja and the Head Ninja of its Team receives 2 Damage in the Showdown, reduce the Damage by 1.
N-080 Kagari - Wind Rain / Genin / Male - Common Turn 0 hand cost 0 0/1 healthy 0/0 injured [Endless Genjutsu] When this Ninja is a Back Ninja and the Head Ninja of its Team receives 2 Damage in the Showdown, reduce the Damage by 1.
N-081 Mubi - Wind Rain / Genin / Male - Common Turn 0 hand cost 0 0/1 healthy 0/0 injured [Endless Genjutsu] When this Ninja is a Back Ninja and the Head Ninja of its Team receives 2 Damage in the Showdown, reduce the Damage by 1.
N-082 Anbu - Fire Leaf / Anbu / Male – Super Rare Turn 3 hand cost 0 4/2 healthy 2/1 injured [Faceless Expert] Valid: This Ninja can be put in play even if there is a Ninja with the same name in your Village.
N-083 Anko Mitarashi - Lightning Leaf / Special Jonin / Female / Proctor/ Mental Power: 1 – Super Rare Turn 3 hand cost 0 4/1 healthy 4/0 injured [Forbidden Jutsu] when this Ninja becomes the user of a Jutsu card ''Water'' symbols of the Jutsu cost can be paid by ''Lightning'' symbols instead.
N-084 Orochimaru - Water Sound / Sannin / Male / Mental Power: 3 – Super Rare Turn 3 hand cost 0 6/4 healthy 3/3 injured [Reconnaissance] Valid: Move this Ninja to the bottom of your Deck at the beginning or your turn. This effect cannot be negated.
Client Cards
C-001 Inari - Lightning / Water Land of Waves / Male - Common Turn 1 hand cost 0 If your opponent has won a total of 7 or more Battle Rewards, you may draw cards until you have 6 cards in your hand.
C-002 Tazuna - Water / Earth Land of Waves / Master / Male - Common Turn 1 hand cost 0 If your opponent wins 3 or more Battle Rewards in a turn, discard the Battle Rewards so they win only 3 Battle Rewards.
C-003 Gato - Fire / Water Land of Waves / President / Male - Common Turn 3 hand cost 0 If you win 3 or more Battle Rewards in a turn, discard 1 of your opponent's Battle Rewards.
C-004 Madam Shijimi - Fire / Wind Land of Fire / Feudal Lord's Wife / Female - Common Turn 1 hand cost 0 If you win 3 or more Battle Rewards in a turn, draw 1 card.
C-005 Zori - Lightning / Fire Land of Fire / Samurai / Male - Common Turn 2 hand cost 0 If you win 3 or more Battle Rewards in a turn, give 1 Damage to 1 of your opponent's Ninja.
C-006 Waraji - Fire / Earth Land of Fire / Samurai / Male - Common Turn 2 hand cost 0 If you win 3 or more Battle Rewards in a turn, give 1 Damage to 1 of your opponent's Ninja.
Jutsu Cards
J-043 Shadow of the Dancing Leaf - Lightning Chakra cost: 2 - Uncommon Target: 1 Ninja Battling Against the user. The target cannot add addition Power during this turn.
J-044 Windmill - Lightning Chakra cost: Lightning / 1 - Common Target: 1 Jutsu card being played.
When the target is played
and moved to the Chakra area, it is immediately moved back
to its original owner's hand. J-045 Leaf Instant Move Jutsu - Lightning Chakra cost: Lightning / Lightning - Common Target: 1 of your Stand-By Ninjas Place the target as a Back Ninja in the user's Team. The number of Ninjas in the team must be 2 when the target is placed.
J-046 Genjutsu - Lightning Chakra cost: Lightning / 1 - Common Requirements: ''Chunin'' or higher Rank Target: 1 of your opponent's ''Genin'' Ninjas Move the target back to its original owner's hand. However your opponent can negate this effect by discarding 1 card from their hand.
J-047 Evil Illusion: Misleading Jutsu - Fire Chakra cost: 2 - Uncommon Requirements: ''Proctor'' Target: All Teams with 0 or less Team Mental Power. The target's Ninja's become Stand-By Ninjas..
J-048 Sharingan Eye - Fire Chakra cost: Fire / 1 - Rare Requirements: Sharingan Eye Target: 1 Jutsu card being played who’s target is ''user.'' Negate the target, then apply the target's bonus to the user of this card.
J-049 Shadow Clone Jutsu - Fire Chakra cost: Fire / 2 - Uncommon Target: User The target gets +X/+0 and ''Clone status'' during this turn. X = the number of your opponent's in-play Ninjas.
J-050 Ninja Info Card - Water Chakra cost: 1 - Common Target: User The target gets ''Mental Power'' +2 during this turn.
J-051 Senbon - Water Chakra cost: Water - Rare Target: 1 Ninja The target gets +1/+1 during this turn, or heal the target.
J-052 Slicing Sound Wave - Water Chakra cost: Water - Uncommon Requirements: ''Sound'' Combat Attribute Target: Every Ninja Battling against the user Flip a Ninja Blade coin for each target. If it's heads, remove the target from the Team. The removed target becomes a Stand-By Ninja.
J-053 Sonic Fang - Water Chakra cost: 2 - Rare Requirements: Sound combat attribute. Target: 1 Ninja battling against the user The target gets -3/-3 during the turn.
J-054 Wind Scythe Jutsu - Wind Chakra cost: Wind - Rare Target: 1 Jutsu card being played by your opponent. Negate the target and move it into your opponents chakra area. However, your opponent can negate this effect by discarding two cards in their chakra area.
J-055 Puppet Master Jutsu - Wind Chakra cost: Wind / Earth - Uncommon Requirements: ''Manipulation'' Combat Attribute Search your deck for 1 ''Puppet'' Ninja of your choice and place it as a Back Ninja in the user's Team. Then, shuffle your Deck. The number of Ninjas in the Team must be 2 when the target is placed.
J-056 The Third Eye - Wind Chakra cost Wind: - Common Requirements: ''Sand'' Combat Attribute Target: User The target gets ''Mental Power'' +X during this turn. X = the number od cards in your opponent's hand.
J-057 Sand Shield - Wind Chakra cost: Wind / Wind - Super Rare Requirements: Sand Combat attribute Target: User The target cannot receive any damage during this turn.
J-058 Stone Bullet - Earth Chakra cost: Earth - Uncommon Target: 1 healthy Ninja Apply the target's injured status Combat value during this turn.
J-059 Makibishi Spikes - Earth Chakra cost: Earth - Common Target: Every Ninja Battling against the user The target gets +0/-1 during this turn.
J-060 Cheating - Earth Chakra cost: Earth / Earth - Rare Requirements 1 ninja with mental power of 1 or more.: Target: User's team and the team battling against the user The target performs a mental power battle during this turn.
J-061 Shadow Clone Jutsu - Lightning Chakra cost: Lightning - Uncommon Target: 1 Ninja in your Chakra area with the same name as the user. Place the target as the Head Ninja in the user's Team. The target can be put in play even is there is a Ninja with the same name in your Village. Discard the target at the end of the turn.
J-062 Curse Sealing - Fire Chakra cost: Fire / 1 - Uncommon Requirements: ''Jonin'' or higher Rank. Target: 1 of your opponent's Ninjas The target's effect is negated during this turn.
J-063 Sharingan Eye - Fire Chakra cost: Fire / 1 - Uncommon Requirements: ''Sharingan Eye'' Target: 1 Battling against the user. The user gets the same effect text as the target during this turn.
J-064 Giant Shuriken - Wind Chakra cost: Wind / 1 - Uncommon Target: (1) User's Team. (2) Every Back Ninja Battling against the user. If target (1) wins a Victory (excluding an Outstanding Victory) during this turn, give 1 damage to target (2).
J-065 Smoke Pellet - Earth Chakra cost: Earth / Earth - Rare Target: Every Team The target skips the showdown this turn.
J-066 Disguise Jutsu - Earth Chakra cost: Earth / 1 - Uncommon Target: Every Ninja in the user's Team The target cannot be the target of your opponent's Jutsu cards during this turn.
J-067 Paper Bomb - Lightning Chakra cost: Lightning / 1 - Uncommon Target: 1 Ninja Battling against the user If the target does not become ether user of the Jutsu card during this turn, the target receives 1 Damage at the end of the Exchange of Jutsu.
J-068 Chakra Concentration - Lightning Chakra cost: Lightning / 1 - Common
Target: (1) 1 Jutsu card
in your Chakra area (2) User
J-069 Paralysis Jutsu - Lightning Chakra cost: Lightning / 1 - Common Requirements: ''Anbu'' or ''Special Jonin'' or higher Rank. Target: Every ''Chunin'' or lower Rank Ninja in a Team The target's Power cannot be added to the Team Power during this Turn.
J-070 String Control Jutsu - Fire Chakra cost: Fire - Common Target: (1) User (2) 1 of your Teams being sent into Battle. Place target (1) as the Back Ninja to target (2).
J-071 Fire Style: Phoenix Flower Jutsu - Fire Chakra cost: Fire / Fire - Rare Target: Every ninja battling against the user. Flip a Ninja Blade coin for every target. It is heads, deal 1 damage to the target.
J-072 Sharingan Windmill Triple Attack - Fire Chakra cost: Fire - Common Requirements: ''Sharingan Eye'' Target: 1 Team Battling Against the user. When the user's Team wins a Victory or Outstanding Victory during this turn, you can change the order of the target's Ninjas as you desire before Damage is applied.
J-073 Fire Style: Dragon Flame Jutsu - Fire Chakra cost: Fire / Fire / Fire - Super Rare Requirements: Sharingan Eye Target: 1 of the ninjas battling against user. Give 2 damage to the target. When the target is Jonin or higher rank, give 1 damage to the target.
J-074 Summoning Jutsu - Water Chakra cost: Water / Water - Common Requirements: ''Jonin'' or higher Rank Search for 1 ''Snake'' Ninja of your choice in your Deck and place it as the Head Ninja in the user's Team. Then, shuffle your Deck.
J-075 Senbon Rainstorm - Water Chakra cost: Water / Water / 1 - Uncommon
Target: 1 Ninja Battling
against the user
J-076 Striking Shadow Snake - Water Chakra cost: Water / 1 - Rare Requirements: Attacker's Ninja Target: 1 of your opponent's Stand-By Ninjas. Place the target as the Head Ninja in the Team Battling against the user. (If the user is a Non-Battling Ninja, the target becomes a new Team of 1 Ninja.)
J-077 Twin Snake Sacrifice Jutsu - Water Chakra cost: Water / 1 - Common Requirements: ''Special Jonin'' or higher Rank
Target: User and 1 Ninja
Battling against the user.
J-078 Sand Coffin - Wind Chakra cost: Wind / Wind - Uncommon Requirements: ''Sand'' Combat Attribute Target: 1 Ninja Battling against the user Injure the target, OR, the power of the target becomes 0/0 during this turn.
J-079 Wind Style: Great Breakthrough - Wind Chakra cost: Wind / Wind / Wind / 1 - Rare Requirements: ''Jonin'' or higher rank
Target: Every ninja
J-080 Endless Path Jutsu - Wind Chakra cost: Wind - Common Requirements: ''Genjutsu'' Combat Attribute Target: 1 of your Non-Battling Teams The target cannot win any battle rewards this turn.
J-081 Misty Follower Jutsu - Wind Chakra cost: Wind / Wind - Common Requirements: ''Genjutsu'' Combat Attribute Target: 1 of your Ninjas Place a Ninja Blade coin symbolizing a ''Mist'' Coin on the target. The target gets ''Clone status'' as long as it has a ''Mist'' coin on it. In addition the target can reduce its Damage by 1 by removing the coin.
J-082 Face Stealing Jutsu - Earth Chakra cost: Earth / 1 - Uncommon Target: User Select 1 of your Ninja's in your hand and send it to your Chakra area. The target's Power is changed to the same value as the selected Ninja during this turn.
J-083 Formation Ino-Shika-Cho - Earth Chakra cost: Earth / 1 - Uncommon Requirements: ''Ino Yamanaka'', ''Shikamaru Nara'', and ''coji Akimichi'' Target: Every Ninja in user's Team. The target can use Jutsu cards with ''Requirements: 'Mind' Combat Attribute'', ''Requirements: 'Shadow' Combat Attribute'', and ''Requirements: 'Food' Combat Attribute'' without paying their Jutsu costs during this turn.
J-084 Curse Mark Jutsu - Earth
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