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Pojo's Naruto Site

The Path To Hokage (Spoiler)
by Fost

Released April 2006

 

Ninja's

 

N-001 Naruto Uzumaki  - Lightning 

Leaf / Genin / Male - Common

Turn 0 hand cost 0

1/0 healthy 3/1 injured

 

N-002 Sasuke Uchiha  - Fire    

Leaf / Genin / Male / Sharingan Eye  – Uncommon

Turn 0 hand cost 0

3/1 healthy 0/0 injured

 

N-003 Sakura Haruno – Wind     

Leaf / Genin / Female - Uncommon

Turn 0 hand cost 0

1/1 healthy 0/1 injured

 

N-004 Ino Yamanaka - Earth

Leaf / Genin / Female - Common

Turn 0 hand cost 0

0/1 healthy 0/1 injured
[Love's Rival] When this Ninja is Battling against your opponent's ''Female'' Ninja, this Ninja gets +1/+1 during this turn.

 

N-005 Shikamaru Nara - Earth

Leaf / Genin / Male - Common

Turn 0 hand cost 0

0/2 healthy 0/1 injured

[Lazy Bum] Valid: This Ninja cannot be sent out to Battle by himself.

 

N-006 Choji Akimichi - Earth

Leaf / Genin / Male - Common

Turn 0 hand cost 0

2/0 healthy 0/0 injured

[Chubby] When this is sent out to Attack, it gets +1/+0 during the turn.

 

N-007 Konohamaru - Lightning

Leaf / Ninja Academy Student / Male  - Common

Turn 0 hand cost 0

0/0 healthy 1/0 injured

[Hokage's Grandson] Valid: All Ninja's in your hand which are ''Jonin'' or higher Rank get -1 Entrance cost.

 

N-008 Iruka Umino - Lightning

Leaf / Chunin / Male - Common

Turn 2 hand cost 0

3/1 healthy 1/1 injured

[Devoted to Pupil] Valid: When the Head Ninja of this Team is ''Genin'' and is sent out to Battle, this Ninja gets +0/+1 during the turn.

 

N-009 Mizuki - Wind

Leaf / Chunin / Male - Common

Turn 2 hand cost 0

3/1 healthy 2/1 injured

 

N-010 Ebisu - Wind

Leaf / Special Jonin / Male - Common

Turn 3 hand cost 0

4/2 healthy 2/2 injured

 

N-011 Kakashi Hatake - Fire

Leaf / Jonin / Male / Sharingan Eye - Uncommon

Turn 4 hand cost 0

5/3 healthy 3/2 injured

 

N-012 Asuma Sarutobi - Earth

Leaf / Jonin / Male - Common

Turn 3 hand cost 0

5/2 healthy 3/1 injured

[Optimist] When you have move Battle Rewards than your opponent, a team which includes this Ninja cannot be sent out to Battle.

 

N-013 The Third Hokage - Fire

Ninja Leaf / Village Leader / Male - Uncommon

Turn 6 hand cost 1

6/4 healthy 4/2 injured

[Village Governor] At the beginning of your turn, you may discard 1 card in your Chakra area to heal 1 of your injured Ninjas.

 

N-014 The Demon Brothers Gouzu - Water

Mist / Rogue Ninja (Chunin) / Male - Common

Turn 2 hand cost 0

3/2 healthy 1/1 injured

 

N-015 The Demon Brothers Meizu - Water

Mist / Rogue Ninja (Chunin) / Male - Common

Turn 2 hand cost 0

3/2 healthy 1/1 injured

 

N-016 Haku - Water

Mist / Rouge Ninja / Male - Starter

Turn 0 hand cost 0

1/1 healthy 1/0 injured

 

N-017 Haku - Water

Mist / Rouge Ninja / Male - Uncommon

Turn 3 hand cost 0

4/2 healthy 3/1 injured

 

N-018 Zabuza Momochi - Water

Mist / Rouge Ninja (Jonin) / Male - Common

Turn 4 hand cost 0

5/1 healthy 4/0 injured

 

N-019 Naruto Uzumaki - Lightning

Leaf / Genin / Male / Clone Status - Super Rare

Turn 1 hand cost 0

1/0 healthy 3/0 injured

[Impostor] When this Ninja receives any Damages, flip a Ninja Blade coin; if it's heads, reduce the Damage by 1.

 

N-020 Sasuke Uchiha - Fire

Leaf / Genin / Male / Sharingan Eye - Super Rare

Turn 1 hand cost 0

4/0 healthy 1/0 injured

[Individual Play] This Ninja cannot be sent out to Battle in the same Team as ''Genin'' or lower Rank Ninjas.

 

N-021 Sakura Haruno - Wind

Leaf / Genin / Female - Super Rare

Turn 1 hand cost 0

0/1 healthy 0/1 injured

[Love Conquers Ninjutsu] When this Ninja is sent out to Battle in the same team as a Ninja with both ''Genin'' and ''Male'', this Ninja gets +0/+1 during the turn.

 

N-022 Iruka Umino - Lightning

Leaf / Chunin / Male - Rare

Turn 2 hand cost 0

3/1 healthy 1/1 injured

[Scapegoat] Valid: When the Head Ninja of this Ninja's Team receives any Damage, you can reduce the Damage by 1. Then, Give 1 Damage to this Ninja.

 

N-023 Kakashi Hatake - Fire

Leaf / Jonin / Male / Sharingan Eye - Rare

Turn 5 hand cost 1

6/3 healthy 3/2 injured

[Copy Ninja] When your opponent's Ninja Battling this Ninja gets additional Combat by the effects of Jutsu cards, this ninja also receives the same amount of additional Combat during this turn.

 

N-024 Zabuza Momochi - Water

Mist / Rogue Ninja (Jonin) / Male - Rare

Turn 5 hand cost 1

6/2 healthy 4/1 injured

[Demon of Cloud Village] When this Ninja is the Head Ninja, discard all Ninjas that received Damage from this Ninja's Team.

N-025 Naruto Uzumaki - Lightning

Leaf / Genin / Male - Common

Turn 0 hand cost 0

1/0 healthy 0/0 injured

[Nine-Tailed Chakra] Valid: when this Ninja is in injured status and is sent to Battle by itself, it gets +X/+0 during the turn. X = the number of cards in your hand.

 

N-026 Sasuke Uchiha - Fire

Leaf / Genin / Male / Sharingan Eye - Common

Turn 1 hand cost 0

3/0 healthy 1/0 injured

[Open Your Eyes] This Ninja cannot be the target of your opponent's Jutsu cards which require 2 or less Jutsu costs (specific symbols are counted as 1 as well).

 

N-027 Sakura Haruno - Wind

Leaf / Genin / Female - Common

Turn 0 hand cost 0

0/1 healthy 0/1 injured

[Ability for Adjustment] When this Ninja is sent out to Battle while you have 1 or less chards in you Chakra area, you can send 1 card from the top of your Deck to your Chakra area.

 

N-028 Kiba Inuzuka - Fire

Leaf / Genin / Male - Common

Turn 0 hand cost 0

2/0 healthy 0/0 injured

[Combination] Valid: When this Ninja is sent out to Battle with a Ninja with a ''Beast'' Combat Attribute in the same Team, this Ninja gets +1/+1 during the turn.

 

N-029 Shino Aburame - Wind

Leaf / Genin / Male - Common

Turn 0 hand cost 0

2/1 healthy 0/0 injured

 

N-030 Hinata Hyuga - Earth

Leaf / Genin / Female / Byakugan - Uncommon

Turn 0 hand cost 0

0/1 healthy 0/0 injured

[Gentle Heart] At the beginning of your turn, you may discard 3 cards in your Chakra area. Then, heal 1 of your injured ''Genin'' Ninjas.

 

N-031 Rock Lee - Lighting

Leaf / Genin / Male - Common

Turn 1 hand cost 0

3/0 healthy 2/0 injured

[No Talent] Valid: This Ninja cannot be the user of a Jutsu card that requires specific symbols in its Jutsu cost.

 

N-032 Tenten - Earth

Leaf / Genin / Female - Common

Turn 1 hand cost 0

2/1 healthy 1/1 injured

 

N-033 Neji Hyuga - Earth

Leaf / Genin / Male/ Byakugan - Common

Turn 2 hand cost 0

3/1 healthy 3/0 injured

 

 

N-034 Konohamaru - Lightning
Leaf / Ninja Academy Student / Male - Common

Turn 0 hand cost 0

0/0 healthy 1/0 injured

[Konohamaru Corps Formed!] Valid: When this Ninja's Team wins a Victory or Outstanding Victory in Battle, draw 1 card.

 

N-035 Kaede Ureshino - Wind

Leaf / Ninja Academy Student / Female - Common

Turn 0 hand cost 0

0/0 healthy 0/0 injured

[Relocation] Valid: when this Ninja is put in play, draw 1 card. When this Ninja is removed from your Village or Battlefield (except when sending out or returning Teams), discard 1 of the cards in your hand.

 

N-036 Akamaru - Fire

Leaf / Ninja Dog / Animal - Common

Turn 0 hand cost 0

0/1 healthy 0/0 injured

[Partner] Valid: When you have ''Kiba Inuzuka'' in play this Ninja is not included in the ''1 Ninja per turn'' restriction. This Ninja cannot be sent out to Battle by himself.

 

 

N-037 Kakashi Hatake - Fire

Leaf / Jonin / Male / Sharingan Eye - Uncommon

Turn 5 hand cost 1

6/3 healthy 3/2 injured

[Confidence in Subordinates] All Ninjas with both ''Leaf'' and ''Genin'' in this Ninja's Team get +0/+1 during the turn they are sent out to Battle.

 

N-038 Kurenai Yuhi - Wind

Leaf / Jonin / Female - Uncommon

Turn 4 hand cost 0

4/3 healthy 2/3 injured

 

N-039 Might Guy - Lightning

Leaf / Jonin / Male - Uncommon

Turn 5 hand cost 1

6/0 healthy 5/0 injured

[Fervent Words] When the Head Ninjutsu of this Ninja's Team is a ''Genin'' with a ''Taijutsu'' Combat Attribute, this Ninja gets +0/+4 during the turn.

 

N-040 Zabuza Momochi - Water

Mist / Rogue Ninja (Jonin) / Male - Uncommon

Turn 5 hand cost 1

5/2 healthy 4/1 injured

[Zero Visibility Thick Fog] When this Ninja is in Battle, all Ninjas in this Ninja's Team and all Ninjas Battling against the Team get -1/-1, Ninja with a ''Mist'' Combat Attribute can negate this effect.

 

N-041 Rock Lee - Lightning

Leaf / Genin / Male - Rare

Turn 1 hand cost 0

0/0 healthy 1/0 injured

[Genius of Efforts] When this Ninja is sent out to Battle as a Head Ninja, put a Ninja Blade Coin symbolizing +1/+0 on it at the end of the turn.

 

N-042 Neji Hyuga - Earth

Leaf / Genin / Male/ Byakugan - Starter

Turn 2 hand cost 0

3/0 healthy 3/0 injured

[Formidable Gift] You may place 1 ninja Blade coin (symbolizing a “Tenketsu coin”) on each ninja that received Damage from this Ninja’s Team.

Valid: Ninja’s with a “Tenketsu coin” cannot be healed.

 

N-043 Haku - Water

Mist / Rogue Ninja / Male - Super Rare

Turn 3 hand cost 0

4/3 healthy 1/1 injured

[Kekkei Genkai: Bloodline Trait] Valid: Jutsu cards used by this Ninja cannot be negated.

 

Jutsu Cards

 

J-001 Kunai – Lightning

Chakra cost: 1 - Common

The target gets +2/+2 during this turn

 

J-002 Cross-Shaped Shuriken - Lightning

Chakra cost: 2 - Common

The target gets +3/+0 during this turn.

 

J-003 Sexy Jutsu - Lightning

Chakra cost: Lightning / Lightning - Common

Requirements: ''Male''
Target: 1 ''Male'' Ninja Battling against user.
The user changes from ''Male'' to ''Female''. The target's Combat becomes 0 during this turn.

 

J-004 Harem Jutsu - Lightning

Chakra cost: Lightning / 1 - Uncommon

Requirements: ''Male'' + ''Clone Status''
Target: ''Male'' Ninja Battling against the user

The user changes from ''Male'' to ''Female''. The target's Power becomes 0/0 during this turn.

 

J-005 Multi-Shadow Clone Jutsu - Lightning

Chakra cost: Lightning / X - Rare
Target: User

The target gets +Y/+0 and ''Clone Status'' during this turn. Y = X times 2.

 

J-006 8 Trigram Divination Seal Spell Formula - Fire

Chakra cost: Fire / Fire - Common
Requirements: ''Jonin'' or higher rank
Target: 1 Ninja
Move the target back to the top of its original owner's Deck.

 

J-007 Sharingan Eye - Fire

Chakra cost: Fire / 1 - Rare
Requirements: ''Sharingan Eye'' 'Jonin''
Target: 1 Jutsu card being played
Negate the target and discard it

 

J-008 Crystal Ball Jutsu - Fire

Chakra cost: Fire / 1 - Starter

Look at all the cards in your opponent’s hand. If they have 1 or more ninjas in their hand, draw a card.

 

J-009 A Thousand Years of Death - Fire

Chakra cost: Fire / Lightning - Common
Target: 1 card in the Battle Reward area
Move the target to its original owner's Chakra area.

 

J-010 Fire Style: Fire Ball Jutsu - Fire

Chakra cost: Fire / Fire / 1 - Uncommon
Target: 1 Ninja

Give 1 Damage to the target. It cannot give any Damage to Ninjas with a ''Flame'' Combat Attribute.

 

J-011 Shared-Instinct Assassination Jutsu - Water

Chakra cost: Water / Water - Starter

Requirements: ''Chunin' or higher rank.

Target: 1 stand-by ninja
move the target back to its original owner’s hand

 

J-012 Water Clone Jutsu - Water

Chakra cost: X - Starter

Target: User

The target gets +X/+X and “Clone Status” during this turn. The X Jutsu cost must be paid with cards in your chakra area with the “Water” symbol.

 

J-013 Hidden Mist Jutsu - Water

Chakra cost: Water / Water - Uncommon

Requirements: ''Chunin' or higher rank.

Target: 1 Jutsu card being played.
Negate the target and move it back to its original owner's hand.

 

J-014 Silent Killing Jutsu - Water

Chakra cost: Water / Water / Water / 1 - Rare

Requirements: ''Jonin'' or higher Rank

Target: Every Ninja battling the user.
Change the target to injured status.

 

J-015 Clone Jutsu - Wind

Chakra cost: 1 - Common

Target: User
The target gets +1/+1 and ''Clone status" during this turn.

 

J-016 Transformation Jutsu - Wind

Chakra cost: Wind - Common

Target: User

Switch the numbers of the target's Combat and Support during the turn. In addition, the Combat Attribute of the target becomes ''Taijutsu'', ''Ninjutsu'', ''Genjutsu'' or ''Flame'' (your choice).

 

J-017 Substitution Jutsu - Wind

Chakra cost: Wind / 2 - Common

Target: 1 Team

Switch the Position of the target's Head Ninja and Back Ninja(s).

 

J-018 Disguise Jutsu - Wind

Chakra cost: Wind / Wind - Common

Target: The Team including the user and the Team Battling against the user.

The target skips the Showdown. No damage is received by either Team.

 

J-019 Evil Illusion: Death Mirage Jutsu - Wind

Chakra cost: 2 - Uncommon

Target: 1 of your opponent's Ninjas Battling against the user.

The target gets -2/-2 during this turn. If the user has and ''Genjutsu'' combat Attribute, the target gets an additional -1/-1.

 

J-020 Escape Jutsu - Earth

Chakra cost: 1 - Common

Target: 1 Ninja
Negate any addition or subtractions to the target's Power.

 

J-021 Earth Style Head Hunter Jutsu - Earth

Chakra cost: Earth / 1 - Common

Requirements: ''Chunin'' or higher Rank

Target: the Back Ninja(s) of the team Battling against the user.

Remove the target from the Team. The target is considered to be a Stand-By Ninja.

 

 

J-022 Mind Transfer Jutsu - Earth

Chakra cost: Earth / Earth / Wind - Common

Requirements: ''Mind'' Combat Attribute

Target: 1 Ninja Battling against the user with 2 or less Power.

The target is considered to be a Stand-By Ninja. If you have no Ninjas with the same name as the target in play, move the target to your Village

 

J-023 Shadow Possession Jutsu - Earth

Chakra cost: Earth - Starter

Requirements: ''Shadow'' Combat Attribute

Target: 1 Ninja Battling against the user

The power of the target is considered to be 0/0 during this turn.

 

J-024 Expansion Jutsu - Earth

Chakra cost: Earth - Common

Requirements: ''Food'' Combat Attribute

Target: User

The target gets +2/+0 during this turn and cannot be the target of your opponent's Jutsu cards.

 

J-025 Shadow Clone Jutsu - Lightning

Chakra cost: 1 - Starter

Target: User

The target gets “Clone Status” during this turn. Flip a ninja blade coin; if it is heads, the target gets +4/ +0. If it’s tails, the target gets +2/ +0.

 

J-026 Leaf Hurricanes - Lightning 

Chakra cost: 1 - Uncommon

Requirements: ''Taijutsu'' Combat Attribute

Target: User
The target gets +3/+0 during this turn

 

J-027 Leaf Whirlwind - Lightning 

Chakra cost: 1 - Common

Requirements: ''Taijutsu'' Combat Attribute

Target: User

The target gets +0/+3 during this turn.

 

J-028 Ninja Art of Beast Mimicry: All-Four Jutsu - Fire

Chakra cost: Fire - Common

Requirements: ''Fang'' Combat Attribute

Target: User

The target gets a ''Beast'' Combat Attribute and +X/+0 during this turn. X = the Combat of the target.

 

J-029 Demon Wind Shuriken Windmill of Shadows - Fire

Chakra cost: Fire / 1 - Starter

Target: User

The target gets +2/ +0 during this turn. If the target has a “Weapon” combat attribute, the target gets an additional +1/ +0.

 

J-030 Lightning Blade - Fire

Chakra cost: Fire / 1 - Super Rare

Requirements: ''Kakashi Hatake''

Target: User

The target gets +7/+0 during this turn.

 

J-031 Guillotine Sword - Water

Chakra cost: Water / 1 - Starter

Requirements: 1 head ninja

Target: User

Discard all ninjas that received damage from the target’s team during this turn.

 

J-032 Water Prison Jutsu -Water

Chakra cost:  Water / Water - Common

Requirements: 1 Ninja Battling against the user

Target: 1 Ninja Battling against the user
The Combat of the target becomes 0 during this turn.

 

J-033 Water Style: Water Dragon Jutsu - Water

Chakra cost: Water / Water / 1 - Common

Requirements: ''Jonin'' or higher Rank
Target: 1 Ninja that is being sent out to Battle.
Give 1 Damage to the target.

 

J-034 Water Style Giant Vortex Jutsu - Water

Chakra cost: Water / Water / Water - Rare

Requirements: ''Jonin'' or higher Rank

Target: Every Ninja Battling against the user

Move the target to its original owner's hand.

 

J-035 A Thousand Needles of Death - Water

Chakra cost: Water / Water - Uncommon

Requirements: ''Haku''

Target: 1 Ninja Battling against the user

Change the target to injured status.

 

J-036 Crystal Ice Mirror - Water

Chakra cost: Water / Water / 1 - Super Rare

Requirements: ''Haku''

Target: 1 Ninja Battling against user.

The target gets -X/-X during this turn. X = the number of cards in both player's hands.

 

J-037 Shadow Shuriken Jutsu - Wind

Chakra cost: 1 - Common

Target: User

The target gets the following text during this turn: ''Jutsu cards used by this card cannot be negated.''

 

J-038 Sprinting in the Mist Jutsu - Wind

Chakra cost: Wind - Common

Target: 1 of your Ninjas that is being sent out to Battle

Remove the target from the team. The target is considered to be a Stand-By Ninja.

 

J-039 Parasitic Insect Jutsu - Wind

Chakra cost: Wind / Wind - Uncommon

Requirements: ''Insect'' Combat Attribute

Target: Select 3 cards at random from your opponent's Deck and discard them.

 

J-040 Tree-Climbing Training - Earth

Chakra cost: 1 - Common

Send 2 cards from the top of your Deck to your Chakra area.

 

J-041 Summoning Earth Style: Fanged Pursuit Jutsu - Earth

Chakra cost:  Earth / 1 - Common

Target: 1 or 2 ''Ninja Dog'' Ninja(s) in your Discard Pile.

Put the target in play and make it / them the Back Ninja(s) of the user's Team. The number of the Ninjas in the team cannot be more that 3.

 

J-042 Byakugan - Earth

Chakra cost:  Earth / 1 - Rare

Requirements: ''Byakugan''

Look at the cards in your opponent's hand. Then discard 1 Jutsu or Mission card in your opponent's hand.

 

Missions

 

M-001 Ichiraku Noodle Shop - Lightning

Turn 3 hand cost 1 - Common

Target: 1 of your injured Ninja's
Heal the target.

 

M-002 An Outcast's Dream - Lightning

Turn 0 hand cost 1 - Common

Permanent

When your ''Naruto Uzumaki'' ninja gives Damage to your opponent's Ninjas, Put a Ninja Blade Coin symbolizing +1/+1 on ''Naruto Uzumaki''.

 

M-003 Leaf Headband - Lightning

Turn 2 hand cost 1 - Uncommon

Target: 1 ''Genin'' Ninja in your Chakra area

Move the target to your Village and put it in play. The Ninja is considered to be a part of the ''1 Ninja card per turn'' restriction.

 

M-004 A Kind Teacher - Lightning

Turn 4 hand cost 1 - Starter

Target: Every card in both players’ discard Piles

Move the target into each player’s deck. The decks are then shuffled.

 

M-005 Disaster of the Nine-Tailed Fox Spirit - Lightning

Turn 5 hand cost 1 - Super Rare

Target: Every Ninja

Give 1 Damage to the target.

 

M-006 Mission Of Capturing Missing Pet "Tora" - Fire

Turn 1 hand cost 1 - Common

Draw 1 card.

 

M-007 Make-Out Paradise - Fire

Turn 2 hand cost 1 - Common

Target: 1 on your Ninjas

When the target's Team wins an Outstanding Battle Reward or an Outstanding Victory during this turn get an additional Battle Reward.

 

M-008 An Accident - Fire

Turn 3 hand cost 1 - Uncommon

Target: Every Ninja

The target cannot use Jutsu cards during this turn.

 

M-009 Lone Avenger - Fire

Turn 3 hand cost 1 - Common

Target: 1 non-''Permanent'' Mission card

Counter

Negate the target and discard it.

 

M-010 Exhaustion of Stamina - Fire

Turn 4 hand cost 1 - Uncommon

Target: Every card in both players' Chakra areas

Discard the target.

 

M-011 Bingo Book - Water

Turn 1 hand cost 1 - Common

Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, select 1 of the Ninjas and place it in your hand. Return the rest of the cards to your Deck and shuffle it.

 

M-012 The Worst Client - Water

Turn 3 hand cost 1 - Common

Target: 1 of your Ninjas

When the target is sent out to Battle during this turn, your opponent must send out a Team to black the target's Team, if possible.

 

M-013 Gato Transport - Water

Turn 3 hand cost 1 - Common

Permanent

Both players must discard 1 card of their choice in their Chakra areas every time they send a Team out to Battle.

 

 

M-014 Intent to Kill - Water

Turn 4 hand cost 1 - Uncommon

Target: All Teams with all ''Genin'' or lower Rank Ninjas
The target cannot be sent out to battle during this turn.

 

M-015 Inner Sakura - Wind

Turn 1 hand cost 1 - Uncommon

Look at the 4 cards of your Deck. Then arrange the order of the 4 cards as you like and return them to the top of your Deck. Then, if your have ''Sakura Haruno'' in play, draw 1 card.

 

M-016 Browsing in a Bookstore - Wind

Turn 2 hand cost 1 - Common

Look at all the cards in your opponent's hand.

 

M-017 Three Man Squads - Wind

Turn 3 hand cost 1 - Common

A Team with 3 Ninjas can only be blocked by another team with 3 Ninjas.

 

M-018 One Morning - Wind

Turn 4 hand cost 1 - Rare

Draw 2 Cards

 

M-019 Failure - Earth

Turn 1 hand cost 1 - Common

Target: 1 ''Permanent'' Mission card

Discard the target

 

M-020 Ninja Academy - Earth

Turn 2 hand cost 1 - Common

Target: 1 ''Genin'' Ninja in your hand.
Put the target in play.

 

M-021 After the Battle - Earth

Turn 2 hand cost 1 - Rare

Target: All you injured Ninjas
Heal the target.

 

M-022 Leaf Ninja Forces - Earth

Turn 3 hand cost 1 - Common

Permanent

Both players draw 1 extra card at the beginning of their turn.

 

M-023 Battle of Clones - Lightning

Turn 1 hand cost 1 - Common

Target: 1 of your Ninjas

The target gets ''Clone status''. When the target is put in play, put a Ninja Blade coin symbolizing ''Clone status'' on it.

 

M-024 Oath of Pain - Lightning

Turn 1 hand cost 1 - Common

Arrange the order of all the cards in your hand and return them to the bottom of your Deck. Then draw the same number of cards from your Deck.

 

M-025 The Hero Appears! - Lightning

Turn 3 hand cost 1 - Uncommon

Permanent

All Ninjas in your hand with an Entrance cost of 1 or more get +1 Entrance cost. This effect cannot be duplicated.

 

M-026 The Most Unpredictable Ninja - Lightning

Turn 3 hand cost 1 - Common

Target: 1 of your opponent's Ninjas

Counter

The target must be sent out to Battle during this turn, if possible.

 

M-027 Blood of the Uchiha Clan - Fire

Turn 3 hand cost 1 - Common

Target: 1 of your Ninjas
Permanent

The target gets ''Sharingan Eye''. When the target is put in play, put a Ninja Blade coin symbolizing ''Sharingan Eye'' on it.

 

M-028 Coward - Fire

Turn 4 hand cost 1 - Starter

Target: All ninjas with 1 ninja

The target cannot block a team with 6 or more team power during this turn.

 

M-029 Seesaw Battle- Fire

Turn 4 hand cost 1 - Common

Target: 1 of the card in each player's Battle Reward areas
Discard the target.

 

M-030 Kakashi's Foresight - Fire

Turn 5 hand cost 1 - Rare

Permanent

You can play up to 2 Mission cards per turn.

 

M-031 Gathering Herbs - Water

Turn 2 hand cost 1 - Rare

Both players draw 1 card.

 

M-032 The Worst for Last - Water

Turn 2 hand cost 1 - Uncommon

If your opponent has 1 or more ''Jonin'' Ninja in play, put a lower Rank Ninja in play. This effect is included in the ''1 Ninja per turn'' restriction.

 

M-033 Public Execution - Water

Turn 4 hand cost 1 - Common

Both players discard 1 card from their hand or from their in-play cards.

 

M-034 Unwanted Child - Water

Turn 3 hand cost 1 - Common

Target: Every card in your opponent's battle Reward area
Look at the target. If the cards include 1 or more ''Rogue Ninjas'', select 1 and show it to your opponent and put it in your hand.

 

M-035 Look for the Red Four-Leaf Clover - Wind

Turn 3 hand cost 1 - Common

Look at al cards in your Deck. Select 1 Mission card of your choice and show it to your opponent. Then, shuffle you Deck and return the selected Mission card to the top of your Deck.

 

M-036 Left Behind - Wind

Turn 3 hand cost 1 - Common

Target: 1 of your opponent's Ninjas
Remove the target from the team.

 

M-037 Specific Instruction - Wind

Turn 3 hand cost 1 - Common

Target: All of your Ninjas
Counter

Organize the target into new Teams

 

M-038 Teachings of the Previous Hokage - Wind

Turn 4 hand cost 1 - Common

Target: Every Team
The target must be sent out to Battle during this turn, if possible.

 

M-039 Small Act of Courage - Earth

Turn 0 hand cost 1 - Common

Every Ninja in your hand that has an Entrance cost of 2 or less gets -1 Entrance cost.

 

M-040 Shooting Star - Earth

Turn 1 hand cost 1 - Starter

Target: 1 of your “Genin” Ninjas

Permanent

The name of the target is considered to be the same as “shooting star”. When the target is put into play, put a ninja blade coin on symbolizing “shooting star” on it. When this card is removed from the village, send the target to the discard pile.

 

M-041 Manji Battle Formation - Earth

Turn 3 hand cost 1 - Common

Target: 1 of your Ninjas
The target cannot receive any Damage during this turn, even if you lose the Battle (including both a Defeat and Complete Defeat).

 

M-042 Revival - Earth

Turn 4 hand cost 1 - Uncommon

Target: 1 Ninja in your Discard Pile
Move the target back to the top of your Deck

 

 

(Still working on the other spoiler lists. They shall be ready soon.)

 

 

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