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Eternal Rivalry Revealed Cards
June 29, 2007

I've been keeping a very close eye on what is being revealed for Eternal Rivalry since they started to post them up. Bandai stated they will be revealing cards until half the set is revealed and then we will have to wait to find out what the other cards in the set are when the set is released.

From your friendly neighborhood Aromis

Eternal Rivalry Revealed Cards

PREVIEW PROMO:
Rasengan
2 Lightning 1 Any
Requirements: "The Fourth Hokage", "Jiraiya" or "Naruto Uzumaki" and "Clone Status"
Target: User
Effect: The target gets +7/+0 during this turn. At the end of the turn give
1 damage to every ninja in this ninja's team.

Wrapper Redemption Promos:
Shikimaru Naru
[Whim]
When this ninja is sent out to battle and opposed, flip a ninja blade coin.
If it's heads, this ninja's team and your opponent's team battling against this ninja's team perform a mental power battle Healthy 0/2 Injured 0/0

Sakura Haruno
[I Can Do It]
During the exchange of jutsu, if this ninja is opposed, you can change this ninja to injured status. In that case, this ninja's team and the opponent's team battling against this ninja's team perform a mental power battle.

Naruto Uzumaki
[One Last Attack]
Valid: When this ninja is sent out to attack and recieves any damage, you can give 1 damage to 1 of your opponent's ninja battling against this ninja Healthy 0/0 Injured 3/0

Cards from the set:

Rock Lee
[High Speed Move]
Valid: Jutsu cards used by this ninja cannot be negated
Valid: This ninja cannot be removed from play by the effects of your opponent's ninja's or jutsu cards Health 3/0 Injured 0/0

Ino Yamanaka
[Formation]
During the mission phase, you can select 1 of your opponent's ninja's. That selected ninja can only be sent out to battle as a head ninja during the turn Health 0/1 Injured 0/1

Shikimaru Nara
[Formation]
While this ninja is battling, the entrance cost of the head ninja battling against this ninja's team becomes 0 and it's effect is negated Health 0/2 Injured 0/0

Choji Akimichi
[Formation]
When this ninja is sent out to battle and opposed, you can give 1 damage to
1 of your opponent's ninja's battling against this ninja with 0 entrance cost. In that case give 1 damage to this ninja at the end of the turn Healthy 2/0 Injured 0/0

Hinata Hyuga
[Ointment]
At the end of your turn, if this ninja was not moved to the battlefield during that turn, you can heal 1 of your injured "Genin" ninjas without "Platoon"
Healthy 0/1 Injured 1/1

Gaara of the Desert (Possessed Mode)
[Possessed Mode]
This ninja cannot be put into play without using the "Sand Cocoon" jutsu card
Valid: You can send this ninja to your chakra area during your mission phase. In that case, put in play a "Shukaku" from your hand to your village Healthy 6/0 Injured 5/0

Shukaku
[Perfect Possession]
This ninja can only be put in play by the effect of "Gaara of the Desert (Possessed Mode)"
Valid: This ninja cannot be removed from play by your opponent's effects Healthy 9/0 Injured 8/0

Haku
[Camouflage]
You can change 1 other ninja in this ninja's team to injured status. In that case, that ninja cannot be targetted by your opponent's jutsu cardsduring the turn. Heal that ninja at the end of the turn Healthy 4/3 Injured 1/1

Temari
[Wind Scythe]
When this ninja is put in play, you can look at all the cards in your opponent's hand, select 1 jutsu card of your choice if there is any, and send it to thier chakra area Healthy 0/2 Injured 0/0

Gigantic Fan
1 Wind
Target: 1 jutsu card being played with 2 specific symbols in its jutsu cost
Effect: Negate the target and discard it

Sandayu Asama
Client
Effect: During the mission phase, you can discard this in-play client. In that case, you can select and discard 1 in play permanent mission card

Sakura Haruno
[Determination]
When you place a growth coin on 1 of your other ninjas, place a growth coin on this ninja as well Healthy 0/1 Injured 0/1

Itachi Uchiha
[Requirements for the Eminence]
When this ninja is put in play, you can select and discard 1 of your opponent's in-play ninjas with "Sharingan Eye" if they have any Healthy 6/3 Injured 2/3

Kisame Hoshigaki
[Chakra Eater Sword]
Each time a jutsu that this ninja used resolves, you can select and discard up to 2 of your opponent's chakra if there is any Healthy 6/2 Injured 3/1

Zabuza Momochi
[Roar of the Ogre]
During the exchange of jutsu, this ninja can get +5/+0 during the turn. In that case, discard this ninja at the end of turn Healthy 6/2 Injured 4/1

Might Guy
[Unique Teaching Method]
While this ninja is sent out to battle in the same team as 1 or more "Genin"
ninjas, 1 of the "Genin" ninjas in this ninja's team can be the user of a "Primary Lotus" jutsu card ignoring the requirements of the jutsu Healthy 6/0 Injured 5/0

Primary Lotus
1 Lightning 2 Any
Requirements: Rock Lee
Target: 1 ninja battling against the user
Effect: If you have 4 or more cards in your hand, give 2 damage to the target. If you have 3 or less cards in your hand, give 1 damage to the target

Gamabunta
[Honor in the Gang World]
This ninja cannot be put into play unless you have 1 or more ninjas with the "Oil" combat attribute in play
Valid: This ninja cannot be removed from play by your opponent's effects Healthy 9/0 Injured 7/0

Toad Sword
1 Lightning
Requirements: Gamabunta
Target: User
Effect: Target gets +7/+0 during the turn

Water Style: Liquid Bullets
2 Lightning
Requirements: Gamabunta
Target: 1 Ninja
Effect: Give 2 damage to the target

Naruto Uzumaki
[Overflowing Power]
Valid: While this ninja is battling in injured status, this ninja gets
+X/+0. X = the entrance cost of your opponent's head ninja battling
+against
this ninja's team
Valid: This ninja cannot be removed from play by the effects of your opponents jutsu or mission cards

Professor
Permanent (2)
Effect: When your "jonin" or higher rank ninja becomes the user of a jutsu card with specific symbol (s) in its justu cost during this turn, 1 non-"fire" symbol of the cost can be paid with a "fire" symbol instead

Cursed Fate
Counter Permanent (3)
Target: 1 ninja
Effect: Attach this card to the target. The effect text of the target is negated. (If you attach this card to your opponent's ninja, they control this card)

Kakashi Hatake
[The Past in 10 Years Ago]
Valid: Every "Kakashi Hatake" in your hand gets "Growth"
Healthy 5/2 Injured 3/2

Sand Shuriken
1 Wind
Requirements: "Sand" combat attribute
Target: User
Effect: Target gets +X/+0 during the turn. X=the value of the target's entrance cost
 

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