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Seven Tails
[Insect Beast]

- #N-1658

Reviewed Apr
. 8, 2013

Average Card Rating

Limited: 1.0
Unlimited: 2.5
Block: 2.25

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Seven Tails

Today we take a look at the Seven-Tailed Bug. This one's quite good stat-wise, since it stays 7/3 even when Injured. Thing is that it's a T8. That's pretty late-entry until you take into consideration that: 1) it can be put in play by Discarding Impure Resurrection Fuu, and 2) it gets -8 Entrance Cost if your Opponent has 5 or more Teams in play. For those wondering, a Team can be composed of a single Ninja. So, if your Opponent happens to have 5 Ninjas by themselves out in play, This bug gets -8 Entrance Cost.

The second half of the Effect, the Valid part, says that your Opponent's Ninjas that are T2 or less have their Effects negated. When you think about it, this is pretty bad if you reach T8. By then you won't see that many T2 Ninjas out. But, if played well, you can use (and maybe abuse?) this Effect.


Limited: 1/5
Unlimited: 2/5
Block: 2.5/5
Art: Holy Ramen... It's Kabuterimon!!!


Ah its monday. Today is the seven tails. It seems like we just did him O_O anyway He is a T8 H1 at 7/3-7/3 and as with all tailed beasts he has a -8 entrance cost if your opponent controls 5 or more teams
and a valid effect that any ninja your opponent controls with 2 entrance cost or less have their text negated. Which shuts down a few good cards so i could see him sideboarded.




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