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 Six Tails
[Slug Beast]

- #

Reviewed Apr
. 5, 2013

Average Card Rating

Limited: 1.5
Unlimited: 2.0
Block: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Six Tails

We have here a Mono-Wind, 6/5-4/3 Animal/Tailed Beast Ninja with a Hand Cost of 7. Though his Support is great for his Entrance Cost, it's not really what I'd expect. Six Tails gets -7 Entrance Cost if your Opponent controls 2 or more Ninjas with 2 or more Symbols. Right now a lot of Ninjas do have more than one Symbol, but that's not the case with all Decks. Some still run mono-symbol Ninjas. This is one Tailed Beast that really should be played with its Jinchuriki. Even if you're Sacrificing a Ninja to Deploy a Ninja that you'll Discard anyways, if you want to put this guy in play without worrying about the Entrance Cost part I'd suggest you do so. If you do it this way then you get to use the second part of its Effect. You pick a Ninja, and that Ninja can't be sent out to Battle on the Turn you put Six Tails in play.

Six Tails is good, and his the second part of its Effect is pretty good, even if it's just for one Turn, having a Tailed Beast with stats comparable to a Jonin or Satoosa is good. Try it and see!


Limited: 1/5
Unlimited: 2/5
Block: 3/5
Art: Did someone step on the toothpaste?/5

finally its Friday and to no ones surprise today is the six tails :D this one is a T7 H1 that is probably the most powerful of the lot. he is a 6/5-4/3 and when your opponent controls 2 ninjas with 2 or more symbols he can come into play. and when he is put into play aside from deployment you can pick target ninja and the can not be sent out to battle




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