based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today we take a look at the Ninja Army Temari. She's
a Mono-Wind Jonin with 1 Hand Cost, coming in at
Turn 5. She's got 5/4-2/2, with 3 Mental Power.
She's got the Weapon Combat Attribute and quite the
Effect. Gale Force makes your Opponent reveal the
Hand upon Temari's Deployment. When you look at your
Opponent's Hand, you can pick 1 Mission Card that's
not Permanent and Remove it. If you do that, you
must also discard 1 Wind Card from your hand. If
those two things are done, you can apply the removed
First off, being able to look at your Opponent's
Hand is always good. You never know what's coming,
and this helps you prepare for any surprises.
Seconly, you get to "steal" your Opponent's Mission,
which may help you turn the tables late-game. On
top of that, being Weapon and Wind means she can see
plenty of play right now.
Art: Only two Moons out.../5
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