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Four Tails
[Monkey Beast]

- #N-1634

Reviewed Apr
. 3, 2013

Average Card Rating

Limited: 2
Unlimited: 3
Block: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Four Tails

Here we have the Monkey himself: Four Tails. This one has to be one of the easiest to Deploy, since he gets -6 Entrance Cost if your Opponent has 2 or more Injured Ninjas. Most of the time, that will happen early on (by Turn 2 there's a good chance your Opponent will have a few Injured Ninjas out). Having an 8/1-5/1 come in so early is pure abuse, IMO. Like all the new Tailed Beasts, he has an Effect that kicks in when put in play but not by Deployment. If you do that your Opponent discards 1 Injured Ninja. You don't get to pick the Ninja, your Opponent does. Having your Opponent lose a Ninja like that is good, but is it worth it to use Roshi? The new Tailed Beasts are good for a few things, particularly with the support they now have, though having to Sacrifice Ninjas to Deploy their Jinchurikis can be a pain.


Limited: 2/5
Unlimited: 2/5
Block: 3.5/5
Art: Oni Monkey/5


todays card is my favorite of all the tailed beast. this guy could come in wicked early becasue if your opponent controls 2 or more injured ninjas he gets -6 entance cost.
he is a T6 H1 and 8/1-5/1 which is awesome. and even better when he is played except by deployment your opponent discards 1 injured ninja. Combo this with a AoE jutsu and he could come in really fast and pulverize




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