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Shadow Clone Jutsu
- #J-957

Reviewed Oct. 2, 2012

Average Card Rating

Limited: 2
Unlimited: 1.5
Block: 3.5

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Shadow Clone Jutsu
So, after some time without seeing this Jutsu's name being mentioned, we now get a new Shadow Clone Jutsu card. Like yesterday's it's a mono-Lightning Jutsu that costs two Lightning. This Jutsu is quite good due to the fact that it becomes a Ninja when used. When you apply its Effect, you can place it in the User's Team in any position. This "Ninja" will be a 3/3 in both Healthy and Injured, and will also have a pair of Valid Effects. First, when any of the Ninjas in the Clone's team were to be removed (discarded, bounced,  or outright removed) due to an effect, then the Clone would be the one getting removed. The other Effect says that this Ninja would be moved to the Owner's Chakra Area at the end of your Opponent's Turn. This is useful in many situations, such as getting extra Team Power, or simply having something to take the hit when needed.
Limited: 2/5
Unlimited: 1.5/5
Block: 3.5/5
Art: Knuckleheads everywhere.../5



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