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#N-1514 Reviewed Nov. 6, 2012
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today we take a look at Might Guy in his Sage guise.
He's a 0/2-0/0 that comes in at T0. One thing of
note is that he's got Burst. This allows you to,
when you put The Sage in play, to reveal the top
card of your Deck. Until the turn ends, that card
remains face-up. In that case, the Ninja you just
put in play gets +X/+X, where X=the card's Entrance
Cost. This is good if you manage to get a T5 Ninja
or Mission with that, though it would be extremely
painful if it were a Jutsu. Remember: Jutsus count
as cards with 0 Entrance Cost.
His other Effect also allows you to remove a +1/+1
Coin from a Ninja you control in order to draw 1
card. This works mid-to-late game, when you're sure
to have a few of those Coins out. He's a good Back
Ninja, though he does have one thing that doesn't
allow you to fully use him as Might Guy. Rather than
being a Taijutsu Ninja, his Combat Attribute is
Art: He needs to work on his wig a bit more.../5
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