Pojo's Naruto Card of the Day
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based on a 1 to 5 scale.
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Today's card is a Counter Mission that could be
worth it if used right. Struggle is a T1 Water
Mission with 1 Hand Cost. It allows you to copy the
effect of a Non-Permanent Mission being put in play
by your Opponent as long as the Target Ninjas are
valid (if any). So, if your Opponent plays something
like Clash, you play this and you get that effect on
your side. Just remember that this copies the effect
of a Mission that isn't a Permanent one (be it full
or with a turn limit). This makes it a good choice
for the Sideboard, particularly in Water Decks.
Trust me, copying an effect can help a lot. Try it
Art: Tonight, on Konoha's Most Wanted.../5
Nick 2008 Stone
Now here's a fun Wednesday preview! Today, Pojo
brings you Struggle, a card that I'm pretty sure
most water players will want to be running in their
decks. Struggle allows you to do what your opponent
does, before they do. This card essentially allows
you to draw cards or use search effects on your
opponents turn. They want to search with Make-Out
Paradise? You can too. They want to filter with
Monster Research? Sure, you can do the same. They
want to take three cards back with Anko's Memories?
Well, you can help yourself to three jutsu cards in
your chakra as well. They want to draw with Disaster
of the Nine Tailed Fox? Go ahead and take two cards
yourself. They want to kill one of your ninja with
Rite of Succession? Go ahead and kill theirs first.
Here's one of my favorite ones. Let them play
Training in the Moonlight while they have 7 cards to
your six. They drop down to 5 by playing it. You
play Struggle in response, dropping you to 4 cards,
and yours goes off first. You knock off one of their
cards from their hand (taking them down to 4) and
since you have equal cards in hand, you draw two new
ones, bringing you back to 6 cards. Their Training
will then knock one of your cards off, down to 5,
and their draw effect will end up failing. Pretty
sweet deal if you ask me. I absolutely love this
card, and since it's a turn 1, decks that splash
water (and who doesn't?) should even be able to get
some use out of it. I have a feeling we'll see a lot
of this card, especially with some of the biggest
draw and search missions being non-permanent at the
Today we're reviewing our third exclusive preview,
Struggle, which is one of the more interesting cards
I've seen this set. It's a counter mission that
copies any non-permanent mission effect which
obviously has many useful (and not so useful)
applications. It's great at copying cards like
Make-Out Paradise and other search or draw missions.
This card will probably not be main-boarded, but it
might see some play as sideboard materiel for decks
that have many good missions to copy. At the same
time though, Water all ready has an outstanding
line-up of missions, so this card may only see play
in fun decks. I wish we had a card like this back in
the day of Jealousy.dec.... That would have been
Block: 2.5/5 Possible side board.
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