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Rock Lee
Image courtesy of bandaicg.com

Pojo Exclusive Preview:

Rock Lee
[Muscle Memory]

Reviewed Oct. 17, 2011

Average Card Rating

Limited: 2.17
Unlimited: 2.17
Block: 2.17

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Rock Lee [Muscle Memory]
Today's card is one that's sure to please Rock Lee fans. This T2 Chunin version of Lee has a pretty cool (and Valid) effect. Whenever any effect would change his Combat/Support values you can negate that effect and give him +4/+0 for the remainder of the turn. So, if your opponent were to use something that would decrease his Combat by 2, you can negate that and increase his Combat by 4. It only works once (which is the rule for optional effects such as this). If your opponent wants to weaken this guy then you'll make your opponent waste one effect to do this. Also, this works with your effects as well. Let's say you want to pump him up by 2. Use that effect, negate it, pump him up by 4. It's a good effect, and with Growth you can have some fun with this guy.
Limited: 2.5/5
Constructed: 2/5
Block: 3/5
Art: He's gonna rock your world one Leaf Hurricane at a time!/5


N-1299 Rock Lee [Muscle Memory]

Today we kick off exclusive week an interesting new Rock Lee. Whenever his power is changed by an effect, that effect is negated and he gets a massive +4/+0 boost instead. Unfortunately, this works against you as well, but most self-pumps don't give you a bonus as high as +4 combat. While the effect is cool, it is almost useless since nothing really alters your power in the game, except -1/-1 coins. To my understanding, a -1/-1 coin is not an effect and cannot be negated so Lee cannot become a nifty sideboard card. If it was worded so that if anything changed his power, rather than an effect, it would work, but then he would be broken if you managed to get a growth token on him.

Currently, I don't think this card will see much play, unless we get a card that will easily exploit his effect and give him an easy +4/+0. In unlimited, cards with the [Reliance] effect can easily kick off Lee's effect, but at the same time it will negate the boost it gives the other ninjas as well as the other effects [Reliace] ninjas have... But if you get Naruto and Sakura out, you have a Lee with 12 combat which is somewhat cool... /rambling

One small thing that Bandai could have given this card to make it more playable is Surge. Surging for a +4 can lead to an easy OV, and it wouldn't have broken the card. Not sure why Bandai didn't give it Lee since his effect is begging to be exploited by it, but I guess the play testers (>implying they exist) might have felt it was too powerful for whatever reason.

Limited: 2/5
Unlimited: 2.5/5 Possible shenanigans I guess.
Block: 1.5/5 Unless I'm missing a tech combo, this card is useless unless a future preview will make it good.
Secret-Tech-Meta-Warping-Pro-Tip: Play the new "Hiding" and target him :3


2008 Stone
Village Kage

Rock Lee
[Muscle Memory]
Another set, another Lee. We start off our preview week with one of lightning's most famous ninja, and this one has a very interesting effect. By the way it's worded, I'm not 100% sure how this card is supposed to work. You can use it of course with something like Karin [Transference] to get a +4/0 instead of a +2/+2. However, the fact that it says "when an effect" throws me off. By that wording, it means any effect that would change his power. Theoretically, if you have a growth coin on him, he would be a 8/2 at all times (since this doesn't seem to be an activated effect) and the same is true of -1-1 coins. If that is the case, that  actually makes him really good. However, if it turns out that only single time targeting effects work on him, he won't see play. Other than that, he's competing for lightning's coveted 2 slot drop, a spot already taken with zeal by Iruka and Konohamaru Ninja Squad; even so, the vanilla Lee is hard to pass up in a deck. I'll keep this card in the back of my mind though, in the event some shenanigans can be pulled with him.
Limited: 4/5
Unlimited: 2/5
Block: 2/5



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