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[Fierce Winds]

Reviewed May 23, 2011

Average Card Rating

Limited: 2.00
Unlimited: 3.00
Block: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage


Today we have a turn 3 Jonin version of Temari. At first glance I'm struck to find that she has no Mental Power. She's got good stats in Healthy, and her effect (Valid) gives her a bit more. The Valid part of the effect gives all of your Weapon Ninjas +1/0, and it doesn't say "your other Weapon Ninjas". Too bad she goes to zero Injured. The first part of the effect allows you to move a Weapon Ninja in your discard pile to your hand. That can be very useful when you're in need of some extra help. Of course, the only deck she'll fit in well is the Weapon deck (or maybe a Female deck with plenty of Weapon Ninjas). She's good in Limited if only for the fact she's an early-arrival with no hand cost. Try it and see!


Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: WHOOSH!!!/5


Today's card is some weapon support from set 21, temari fierce winds.
Temari is a turn 3 with average 4/3 0/0 stats, she has jonin and obviously weapon. I would like to point out she has no mental value even thought its a standard for t3 temari. When temari is deployed you can take any weapon ninja from your discard pile and add it to your hand. Temari also gives any ninja with the weapon atribute (including herself) a +1 to combat value.
Wind-Wind weapon gets another exellent on-color ninja to add to the deck. Im not saying wind weapon will trump the other wind variants, but if more cards like temari are made, it could be possible sooner than you think. The ability to recover a 4th kazekage after his reign ends or if due to a temgaara is nothing short of fantasic, temari will be loved in wind weapon
Water-another popular color for the weapon strategy is water, and temari will give the deck huge improvements. Though she lacks ambush, temari is essentially another copy of any late game ninja like kisame when you lose a critiical fight. Water is an interesting element this format and weapon is stronger than i think is given credit.
Earth-Earth weapons turn 3 is normally either an on-color zetsu or a splash. Temari wont likely trump zetsu, but shes worth a slot or two because of both the bonus and the recovery of a late game ninja such as asuma
Temari has a good range of decktypes she can contribute in, Weapon got a major upgrade when this card hit the format.
Limited: 2/5
Wind: 4/5 (weapon winds best turn 3)
Water: 4/5 (temari is an exellent 1-2 of)
Earth: 3/5 (zetsu may bring this card value down, but shes still a solid 1 of)
Art: 3/5 (action pose go?)
I'm DIMHWT, and this was the naruto COTD



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