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Infinite Embrace

Reviewed July 7, 2011

Average Card Rating

Limited: 3.13
Unlimited: 3.33
Block: 3.87

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Infinite Embrace
Today's card is one that helps you get rid of a Ninja. You can pay for it with either one Water and two Colorless or one Wind and two Colorless. You flip a coin and if it's Heads you move that opposing Ninja to its owner's Chakra Area. If it's Tails not only does that Ninja bouce back to the owner's hand, you also get to draw a card. It's a good Jutsu all around (unless you want to deplete your opponent's Chakra). If you like coin flip effects this is good. Try it and see!
Limited: 2.5/5
Constructed: 2.5/5
Block: 3/5

J-820 Infinite Embrace

Today's card is my favorite jutsu from set 21 for a few simple reasons. For three chakra and no requirements, you pretty much remove a ninja from play. The cost is very friendly since it only requires one specific symbol, and you can alternate between the two. I usually hate coin flip effects, but if the both accomplish the same goal -- removing the target from play -- I'm fine with it. This card is very deadly in Wind with the new Third Kazekage that turns your opponent's ninjas that are moved to their hand into Battle Rewards. Additionally, you use it with the mission to reflip coins if you dislike the result.

Only downside to this card is if you turn the ninja into Chakra and they have Ambush, but you'll make your opponent have to re-deploy the next turn which is still good.

Limited: 4/5
Constructed: 4.25/5
Block: 4.5/5

Infinite Embrace J-820

For today we have a card for the new Water Wind theme. This theme seems to be about drawing since this card, Hotaru, Utakata, and another card we will review later, all give you the chance to draw. With a cost of 2 chakra and either 1 Wind or 1 Water, its cost is on the steeper side but definitely worth it especially when you chain this to your opponent's jutsu. Its effect can go either way depending on a result of a coin flip. If you coin lands on heads, you get the more powerful effect, which is to send a ninja battling against the user to the chakra area. If the coins lands on tails, you get the weaker effect, which will return the target to the owner's hand but you then get to draw 1 card. So either way, if chained to, this card will stop any jutsu . This cost is fairly easy to set up because wind can use Ino's Tears, Entrustment, or a newly released Fond Memories from Tournament Pack 3 which lets you decide your own result of coins flips during a turn you of your choosing! Water has Make-Out Tactics, Stolen Bodies, and Friendship from Sorrow. If you are running wind or water I believe this card is a must in your deck.

Unlimited: 3/5
Limited: 3/5
Block: 3.5/5



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