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Pojo Exclusive Set 22 Preview:


Reviewed July 18, 2011

Average Card Rating

Limited: 3.00
Unlimited: 2.50
Block: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Today's card is an exclusive from Set 22. This one is a new Turn-0 version of Sakon. With the fitting effect name [DUPLICITY], this Sakon allows you to remove one Chakra from both players' Chakra Areas during the Mission Phase. At the end of the turn the cards come back to their respective areas. Thing is that if you read it right, the effect can be activated during your turn AND you opponent's turn too. This helps Chakra Control, though I've got a hunch that the Sound Four may have a new strategy in this set. It's a good choice for Limited, and could be good in Constructed. Try it and see!
Limited: 2.5/5
Constructed: 2.5/5
Block: 2.5/5
Art: Meanwhile, Ukon's just chilling./5


N-1244 Sakon [Duplicity]

All right, today we kick off our first set 22 preview which will be a "Sound Four" theme. As an old player of Sound Four back in the day (which is surprisingly a great deck in unlimited), I'm looking forward to what these new cards will bring to this mostly subpar theme.

The new Sakon has been completely redone. Like the other Sound 4 ninjas, he's been moved from the turn 3 slot into a more early slot. His new stats are nothing terribly special and he has competition with the highly played Hotaru and Tracking Ninja for the turn 0 slot. The only thing going for Sakon is his effect which I find interesting. It can help trigger effects like the new Jugo's, as well as constantly give your opponent 1 less chakra since the effect can trigger during eith player's turn. If you're lucky with the timing, you can screw your opponent's curve by removing their Ambush ninjas.

Sakon is a pretty interesting card, but I'm not sure how much play he will see. Currently, there are two good versions of him (State 1 one and Set 18) which will be legal after rotation, so this Sakon will probably see little play.

Limited: 3.5/5
Unlimited: 2/5
Block: 2.5/5


Sakon N-1124

Today we have a special preview from Set 22 Weapons of War. This Sakon is a turn 0 drop with an ok 3/1 healthy and a bad 0/0. During the Mission Phase you can remove a Chakra from both players Chakra until the end of the turn. Now I'm assuming this effect can only be used once. If this is the case, it's effect I can see being a nuisance when its the controller of Sakon's turn because it could stop your opponent from playing a certain jutsu for a turn if you are scared of one but aside from that it wouldn't have any other use. If you can use its effect more than once then this card is  like a mini Overwhelming Vengence Sasuke which is great for Chakra control. Unless the remove from play zone gets more support, this card could have potential.

Unlimited: 1/5
Limited: 2/5


2008 Stone
Village Kage

Another sound four ninja...Bandai sure loves the characters that survived for a whole twenty episodes, don't they? Anyway, Sakon is a pretty average turn 0 drop. I don't assume you'll use him for his 1 support too often, but hey, maybe you'll need some basic support for Lady Hotaru on turn 1. (She's pretty much your optimal 0 in most decks...) As for his effect, it's kind of nifty. It can be played on either player's mission phase for no cost. He's great to disrupt your opponent's ambush based curve (if you can get them to play a mission before deployment and chain with his effect). There is one other fun use for him. If your opponent plays Make Out Tactics on turn 1 to search for their turn 0 ninja, You can chain his effect to burn that chakra they charged for the mission. The mission won't do them any good, because they'll have no chakra to search with! Also, since Bandai introduced the "Do As Much As You Can" rule, you don't actually have to have any chakra to use his effect.
I'm curious as to why he didn't get ambush, however. If not ambush, why not a valid effect?
Limited: 4/5
Constructed: 3.5/5



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