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Void World

Reviewed July 15, 2011

Average Card Rating

Limited: 2
Unlimited: 2.5
Block: 2.5

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Void World
Today's card is one of the Element World Missions. This one is for Void decks. As with all those missions this one gets one Coin placed on it whenever you put in play a Ninja with the corresponding color. In this case, it's Void. If you remove two of those coins, you can move the card at the bottom of your deck to your hand (a common draw mechanic for Void). If you remove ten coins you can make your opponent's Turn Marker go all the way down to 0 (another part of their mechanic). Also, as is the case with those Missions, this one can't be affected by your opponent's Mission cards. This gives it a bit of protection too. Having no Hand Cost works as well. With the new Chibi set having more versions of Pain and Nagato, this card works quite well.
Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: There is no light here.../5


Void World M-773

Today's card is are first World card which is searchable by the Starter Deck Tobi. Void World (obviously used in Void decks) gets 1 coin for every Void ninja put into play and during your Mission Phase you can activate one of the following effects. Remove 2 coins to grab the bottom card from your deck to your hand. A nifty replacement for its first time use and the more you use it the more you gain natural card advantage. The other effect is by removing 10 coins, your opponent's turn marker becomes 0. Now 10 coins means 10 Void ninja, which means you won't be getting this effect off anytime soon (but it can be sped up by using Hologram) but if you do manage to get it off, your opponent won't be able to play any strong ninja or mission cards which can seal the deal with a restriction like that. Just watch out because Void World's effect doesn't affect Jutsu at all!

Limited: 2/5
Constructed: 2/5
Block: 2/5

Also did the picture I sent you not work out?



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