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Baneful Gaze

Reviewed July 13, 2011

Average Card Rating

Limited: 2.00
Unlimited: 1.50
Block: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Baneful Gaze
Some of you may be asking yourselves what this card is good for. It's a Super Rare that lets you put in play Ninjas that are T6 or higher, yet it's a T1. The reason for this card is simple: it lets you put in play Tailed Beasts and the Sannin Summons quickly. Think about this: all Tailed Beast Ninjas, as well as Gamabunta, Katsuyu, and Manda are high turn Ninjas. Normally you could put one, maybe two into one deck. This card lets you play more of those Ninjas. I have seen this sort of deck in action, and it relies on more than just this card. Note that the card's effect lets you flip the top card, and put it in play if it's a T6 or more Ninja. If it doesn't match that requirement then you move it to the bottom of your deck. Not only does it help you with the big Ninjas, but it also lets you speed up your deck a bit. At the end of the turn, the Ninja that was summoned is moved to your hand. That lets you have it ready for later.
Limited: 1/5
Constructed: 2/5
Block: 3/5
Art: RUN!!!/5


Baneful Gaze M-760

Today we have an interesting card that lets you play a risky sort of deck. For a Lightning chakra, Baneful Gaze lets you reveal the top card of your deck and if the revealed card is a turn 6 or higher ninja, you can put it in play for the turn. Then at the end of that tun, the ninja put in play returns to your hand. If you didn't reveal a playable ninja by this effect it just goes to the bottom of your deck. Also you have to wait 1 turn to have this card's effect activate because the effect must be activated at the start of your turn. If you get a ninja with this effect often you should be winning battle rewards or getting outstanding victories quickly. Try it and see!

Limited: 3/5
Unlimited: 1/5
Block: 2/5



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