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Pojo Exclusive

[Hidden Threat]

Reviewed April 8, 2011

Average Card Rating

Limited: 3.67
Unlimited: 3.50
Block: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Today's card is an Anbu with non-unique. There was one Anbu with this in the effect in the BanDai previews, but that one was a Leaf Anbu. This one is Mist (though it's also Fire). Aside from being non-unique, this Anbu has a cool effect. During your Mission Phase (during the turn you are the attacker) you can put him in play from your hand. When that happens none of your Anbu Ninjas cannot receive damage during this turn. Since he's non-unique you can do this more than once per turn if possible, allowing you to swarm a bit. He can do good in the Anbu deck. For a turn 1 he's good in any format. Try it and see!
Limited: 2/5
Constructed: 3/5
Block: 3.5/5
Art: Geez... another mission?!/5


N-1110 Anbu [Hidden Threat]

When I first saw our final preview, I cried broken. Then I remembered that it shares the same name as the new Anbu so fortunately, Bandai did not terribly break fire (or the game) by allowing them to run a total of six free put-in-play ninjas. I like the other Anbu better, but this one is good too. I prefer having the support that other Anbu gives me, since the majority of T0 deploys are going to be combat ninjas. That way, the other Anbu allows you to swing with a team with 5+ combat on the first turn. This Anbu is still good though if you draw a support T0 ninja, such as Temari [ET] or Sakura [ADP] (assuming you're splashing them). I don't know why this card has EC: 1, since its own effect gets around it, unless Bandai rules it like Sasuke (State 2) and force the card to meet entrance cost. The card's secondary effect is sort of useless in my opinion, as you shouldn't be taking damage early game if you're overpowering your opponent with a two-man team, but it is good if you want to send out two teams. Even late game, the effect won't be winning you the game, except maybe prevent your opponent from damaging from a surprise jutsu.

One last interesting thing about this card is that it has Mist as its village. I sort of wish that it would be Water because of this, but I guess it would make it off-color for Anbu. Then again, it would not matter since you shouldn't be charging your free deploy.

Limited: 4.75/5 Free deploy is amazing
Constructed: 4.5/5 Free deploy is amazing in this format
Block: 4.5/5 Free deploy is amazing in every format
Art: Where's his lower half? o.O

That Guy

I'm Just an ordinary Anbu agent...WHAT ARE YOU LOOKING AT!
The fact that I missed yesterdays review breaks my Anbu loving heart... I can't mask this sorrow, unlike our Anbu agent Anbu.
A mist Anbu agent...how peculiar, but what does a negative characteristic like that compare to the positive effect: "All your Anbu ninja's cannot receive damage during this turn." Once again a card highly specific to a single theme does its job not only well but perfectly. Note, most Anbu characteristic agents are not really going to need protection for a turn early on but non the less this effect helps. The card itself is measures up nicely to other turn 1's, capturing three power will certainly allow this guy to make it a turn or two, though his effect really makes him shine later on when you have more "Anbu" present. Overall I recommend this card only for an Anbu specific deck, running a card like this anywhere else would be a very desperate plea for three power...
Constructed: 3/5 (Not the most needed effect with Anbu grave recursion but not bad either)
Limited: 4/5 (Your chances vary more on exact card choices so the effect seems better)
Block: 3.5/5 (My judgement call that this card won't see too much play.)
Art: C - (Similar to what this grade means on an assignment: you could have done better)



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