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Pojo Exclusive Preview:

Dispatch of Anbu

Reviewed April 6, 2011

Average Card Rating

Limited: 1.50
Unlimited: 2.88
Block: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Dispatch of Anbu

Today's card is a doozy. It costs six colorless, but the cost can be reduced by 1 for each Anbu Ninja you have out. FYI: It's not the name, but the characteristic. So, if you have three Ninjas with the "Anbu" name, and three others with the "Anbu" characteristic, this card can go for free. What does this Jutsu do? It's quite simple, really. You pick one Anbu Ninja from your discard pile, and put it in play into the user's team (no user restriction) in any position. This card can really spell "headache" for your opponent. Reviving is painful enough, but to do so with Ninjas that can swarm enough as it is...

I wan three of this!!!
In Limited it can be helpful. There has been at least one Anbu in the previews that has "Non-Unique" in its effect (meaning there can be more than one of him out). In Constructed this Jutsu is even better. Try it and see!


Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: There's so many.../5


J-808 Dispatch of Anbu

When I first saw this card, I hoped it would be a reprint of the old Dispatch of Anbu. If you're a new player and don't know what that ancient card did, it allowed a player to put in play as many Anbus from their deck/chakra area as they wanted too, and it also broke the uniqueness rule for a mere three chakra. Unfortunately (or fortunately), this card is not quite as powerful.

The new Anbu rush jutsu is pretty lame in my opinion. Six chakra for putting in play a ninja is obviously not worth it, and getting its chakra cost down will be quite difficult, unless you lucksack and have three of the new Anbus in your hand. Actually, this scenario isn't too unlikely with the new "Make-Out Paradise", but even so, you are paying three chakra to take only one Anbu to your hand. Most Anbu ninjas are early/mid game ninjas and most of the stronger ones don't fit well with Anbu decks.

The only good thing I see with this card is the element of surprise this card adds to the EoJ, similar to Exposing, albeit not as good. If the card put in play two Anbus, or had an initial cost of 3 colorless (so it could possibly be free), it might have been playable. Even so, this card is very expensive for a mediocre effect.

Limited: 1/5 Too expensive here
Constructed: 1/5 Play the better Dispatch instead.
Block: 2/5 If Anbu gets some beefier ninjas, then maybe.

That Guy

Talk About Strength in Numbers


Ahh yes.... Anbu week is something I could get used to. If only we could spend more than five days talking about this great organization, but for now let's just enjoy the time we have reviewing Dispatch of Anbu.


If any more blatant a jutsu could be it would...well, it would be this card! Only effective in an Anbu heavy deck Dispatch is allowing you to play tricks with your dead Anbu ninja's. I wouldn't exactly call this maneuver a surprise though, since a more experienced player will catch on by the second or third Anbu ninja appearing...think about it: Not really a point to run just one Anbu, two is the norm and three means your using Anbu ninja's for a reason (besides them looking awesome). Luckily us Anbu fanatics are rewarded for our deck building dedication, with Dispatch lowering the cost by one chakra per Anbu agent on field (including grave too). So overall, unless you are dedicating more space to Anbu agents or don't mind paying on average three chakra for an Anbu ninja to come back to life I wouldn't really recommend this card. 


P.S. How ironic or "planned" is it that Anbu (Foundation) is a smack in the face to this card!


Constructed: 4.5/5 (could only be for one purpose: Anbu.....Anbu....Anbu)

Limited: ?/5 ( Probability of grabbing enough Anbu's / your luck)

Block: 4/5 (Only b/c not every Anbu in circulation is available...though they have gotten better over time)

Art: A++ (Anbu....Anbu...Anbu.....) or (Let's all Play the Silent Game)



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