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Pojo's Naruto Card of the Day
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[Left Ring of Hoku]

Reviewed April 29, 2011

Average Card Rating

Limited: Starter
Unlimited: 3.00
Block: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage


Today's card is a Water/Void Kakuzu. He's a T5 with 1 Hand Cost that can pack a surprise or two. During the Exchange of Jutsu (any) you can pay one Chakra and you'll get an effect depending on what symbols were on that card (note that it's "symbols" and not "symbol"). If that card had a Lightning Symbol he gets +2/+2 (not that bad, but not that good either), if the card has Wind you get to heal a Ninja (not just himself). If there's any other Symbol he doesn't receive any sort of Damage during the turn. This is a pretty good version of Kakuzu, even if he doesn't bring out the Four Souls by his effect. Still, a quite decent Starter Deck Exclusive.


Limited: Starter/5
Constructed: 3/5
Block: 3/5
Art: See the hand? *smack*/5


IT'S FRIDAY FRI-......no one? well anyway, fridays card is one that has an extra four souls....Kakazu
Kakazu has a very flexible ability during the jutsu step, you can discard a chakra to give him one of 3 abilities, if its lightning kakazu gets a 2 point increase, if wind you can heal anyone, if any other kakazu cant recieve damage this turn. Kakazu has the expected 6/3 healthy status of a turn 5 ninja. Being void and having ambush means Kakazu could expand to any element he wants, not a common thing for a turn 5 with hand cost.
Void-in the set 20 format, kakazu would only compete with pain asura path, but in the 21 format kakazu will most likely compete with sharkman kisame, and kisame is a much more solid option over the likley damage protection.
Water-damage protection isnt the most desired effect in water, but its not a terrible one, especially with the second hokage supremacy to feed him, not a bad option to dedicate a slot or two.
Wind-Heal is something wind is very good at doing, but that doesnt mean kakazu wont be a valued addition. Turn 5 is a slot that wind doesnt have much competition outside of kurenai, if you're a wind player, id advise looking here for turn 5.
Lightning-dont get me wrong, an 8/5 is nothing to underestimate. But if you are a lightning player, you know kakashi and mighty guy are heavy hitters. and set 21 promises a few more options for that turn.
Draft- NA/5
Block: Void-2/5 (not a great card) Water-3/5 (has potential, but nothing flashy) Wind-4/5 (1 chakra heal on command is pretty sweet) Lightning-2/5 (takes backseat to a couple guys)
I'm DIMHWT, and this was the naruto card of the day, see you tomorrow ;)



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