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Hard Ones to Deal With 


Reviewed: September 9, 2010

Average Card Rating

Limited: 2.00
Unlimited: 2.75
Block: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Hard Ones to Deal With

This is Counter Mission that really helps Kunoichi Decks. You play it and your opponent has to return that recently-deployed Ninja (note it says "deployed" and not "put in play"). Your opponent can deploy another Ninja during the turn, as long as it cuts it through the other part of this mission's effect: all of your opponent's Ninjas get +1 Entrance Cost. This is just perfect. Also, the Elements are those that make it go well in Kunoichi decks, though Earth and Wind decks can benefit from this card. Try it and see!


Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: They got the key to the boy's locker room?/5


09/09/10 M-661 Hard Ones To Deal With It

Today's card is Wind's version of Bashfulness. Like Bashfulness, this card returns a deployed ninja back to your opponent's hand, however, they can redeploy another ninja during the turn, however, all ninjas in your opponent's hand get + 1 entrance cost. This can prevent them from curving on their turn when used correctly. Unfortunately, this card loses some of it's kick later game since it usually doesn't stop ninjas from being redeployed, and it isn't useful against ninjas with powerful put-in-play effects since they can be used twice. It's a good card for Wind nonetheless though.

Limited: 2/5
Constructed: 2.5/5
Block: 3/5



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