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Hard Ones to Deal With
This is Counter Mission that really helps
Kunoichi Decks. You play it and your opponent has to
return that recently-deployed Ninja (note it says
"deployed" and not "put in play"). Your opponent can
deploy another Ninja during the turn, as long as it
cuts it through the other part of this mission's
effect: all of your opponent's Ninjas get +1
Entrance Cost. This is just perfect. Also, the
Elements are those that make it go well in Kunoichi
decks, though Earth and Wind decks can benefit from
this card. Try it and see!
Art: They got the key to the boy's locker room?/5
09/09/10 M-661 Hard Ones To Deal With It
Today's card is Wind's version of Bashfulness.
Like Bashfulness, this card returns a deployed ninja
back to your opponent's hand, however, they can
redeploy another ninja during the turn, however, all
ninjas in your opponent's hand get + 1 entrance
cost. This can prevent them from curving on their
turn when used correctly. Unfortunately, this card
loses some of it's kick later game since it usually
doesn't stop ninjas from being redeployed, and it
isn't useful against ninjas with powerful
put-in-play effects since they can be used twice.
It's a good card for Wind nonetheless though.
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