Pojo's Naruto news, tips, strategies and more!


  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
 
  Trading Card Game
  Card of the Day
  Fan Tips

  Columnists
  Meb9000's Deck Garage

  Spoilers
  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Movies
  Miscellaneous Info
  Episode Guide

  Contact Us
 




Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.


Image courtesy of bandaicg.com

Hard Ones to Deal With 

#M-661 

Reviewed: September 9, 2010

Average Card Rating

Limited: 2.00
Unlimited: 2.75
Block: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Hard Ones to Deal With

This is Counter Mission that really helps Kunoichi Decks. You play it and your opponent has to return that recently-deployed Ninja (note it says "deployed" and not "put in play"). Your opponent can deploy another Ninja during the turn, as long as it cuts it through the other part of this mission's effect: all of your opponent's Ninjas get +1 Entrance Cost. This is just perfect. Also, the Elements are those that make it go well in Kunoichi decks, though Earth and Wind decks can benefit from this card. Try it and see!

Ratings:

Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: They got the key to the boy's locker room?/5


ninja_
cupcakes

================================
09/09/10 M-661 Hard Ones To Deal With It
================================

Today's card is Wind's version of Bashfulness. Like Bashfulness, this card returns a deployed ninja back to your opponent's hand, however, they can redeploy another ninja during the turn, however, all ninjas in your opponent's hand get + 1 entrance cost. This can prevent them from curving on their turn when used correctly. Unfortunately, this card loses some of it's kick later game since it usually doesn't stop ninjas from being redeployed, and it isn't useful against ninjas with powerful put-in-play effects since they can be used twice. It's a good card for Wind nonetheless though.

Limited: 2/5
Constructed: 2.5/5
Block: 3/5

 


 

Copyright© 1998-2010 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.