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Temari & Gaara of the Desert
[Dust Tornado]


Reviewed: Oct. 1, 2010

Average Card Rating

Limited: 1.50
Unlimited: 3.75
Block: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Temari & Gaara of the Desert

This is one cool Squad Card. When they're sent out to attack your opponent discards every card in the hand, and then draws the same amount of cards minus one. This is good if you want to Mill your opponents deck a bit. This card also has a Valid effect that gives your opponent's Ninjas that do not have Surge -2 Entrance Cost. If you have seen the strategy that comes with those decks, you know that entrance costs change on the field. This is a good card for that deck. Try it and see!


Limited: 1/5
Constructed: 3/5
Block: 3/5
Art: Gaara's hand looks a bit big.../5

10/1/10 N-948 Temari & Gaara of the Desert [Dust Tornado]
I have no idea where to start with this card.... the combos for it have no potential. Yamato [CBF] bothering you? His effect now only hits 2 drops. Sasuke [Freezong Eyes] now can nuke your opponent's field while only barely scathing yours' Sasuke [Finishing Blow] is similar, now hitting ninjas up to turn 5. While we are still talking about Sasuke, let's not forget Chidori Stream from Broken Promises. It can disrupt jutsus that have a certain entrance cost as well, such as Rasenshuriken and BP Chidori Stream. You will wipe-out your opponent's whole village even better with this. To get the squad in-play, you'll need Temari and Gaara which is not too hard to do in Wind, and possibly splashable in other decks with Teamri [Gale Warning]. Gaara is harder to splash, but not impossible. A very tech card to say the least.
Limited: 2/5 Technically playable
Unlimited: 4.25/5
Block: 4/5 Fewer shenanigans than in unlimited.



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