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Might Guy (Afro) [Disguise]


Review Date: May 20, 2010

Average Card Rating

Limited: 2.75
Constructed: 2.87
Block: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Might Guy (Afro)

Today's card is one very funny-looking one!

This version of Guy-Sensei allows you to put a growth coin on one of your Taijutsu Ninjas who's Chunin or lower. That means Lee, Hinata, and other Taijutsu Ninjas will get growth because of this Ninja. Now, the valid effect is a nice one. Even if you have one Afro in play, you can put another one in play. That means if you have one regular Might Guy out, you can put the Afro in play, and then another one!

As if just one Guy-Sensei wasn't enough...

In limited this Ninja is good. It's a turn 4 with no hand cost and nice combat stats. In constructed, particularly in Taijutsu decks, he's good too. Try it and see!


Limited: 3/5
Constructed: 3/5
Block: 3/5
Art: Seriously?/5


5/20/10 N-775 Might Guy (Afro) [Disguise]

Today's card is a decent ninja for taijutsu... I guess. His first effect is decent, nothing game-changing or overwhelming since you probably aren't going to using a Chunin or lower rank taijutsu ninja for battle on T4. His second effect let's you throw out extra Might Guy's, but that's still not too game-changing. The main good thing about this card is that he doesn't tie-up your spot for the new Might Guy coming out, since this one has an alternate name. Other than that, this is a pretty boring card, other than the art.

Limited: 2.5/5 His stats are okay here
Constructed: 2.75/5 Decent and playable, but still not that good
Block: 2.75/5



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