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Pojo Exclusive:

Sand Cocoon 

#J-737 

Review Date: July 26, 2010

Average Card Rating

Limited: 1.50
Unlimited: 3.00
Block: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Sand Cocoon

Today's card is an exclusive from the upcoming set: Fangs of the Snake. This version of Sand Cocoon can be used by any turn 2 or higher Ninja. Simply put, it can provide a switcheroo mechanic to the game. This Jutsu allows you to bounce your Ninja, and put a Ninja with the same name as the User back into that Team in any position (head or back). This can help if a Ninja you control is Injured and you need to heal that Ninja. Here's the twist: if the user WAS NOT Gaara of the Dessert, then said Ninja will have to go back to your hand at the end of the turn.

In Limited, this card could be helpful. It costs either one Wind or two Colorless. It can sure be good in Constructed too, particularly in Unlimited where Shukaku still roams (hint-hint). Try it and see!

Ratings:

Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: Hey, get out of that sand ball!/5


ninja_
cupcakes

====================
7/26/10 J-737 Sand Cocoon
====================

Mr. Pojo is a pretty cool guy. He gets lots of exclusive previews and doesn't afraid of anything. Today's card finally gives Gaara [Conversation] purpose. Gaara [Conversation] was reprinted in the "Fierce Ambitions] tins, but he was a dud card since he searched Sand Cocoon and it Sand Cocoon is blocked, that is, until now. The effect is nearly the same as the old one from Revenge and Rebirth, but with a few new upgrades. For starters, now anyone with an entrance cost of two or higher can use it now, however, if the user is not Gaara, the card you place with the card is returned to your hand. Additionally, it has an alternative cost of two colorless, making it splashable, although I cant see this being splashed.

The main combo with this card is to play Gaara [C], take this card, then switch Gaara out with Shukaku, the Fifth Kazekage, or whatever T4 or higher Gaara you need (basically, the obvious combo). Some other combos you can do is return any ninja with a strong "put in play" effect and put it back in play to redo its effect. The only downside is that it will return to your hand, but this is not always a bad thing if you want to use the same p-i-p effect for a third time.

All and all, this is mediocre card with some uses. Might be better if we see some more Gaara support in this or upcoming sets.

Limited: 1/5 Not too useful here.
Constructed: 3/5 Could be devastating if used correctly
Block: 2.75 Block hurts combos with this.

 


 

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