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Surprise Help 


Review Date: July 15, 2010

Average Card Rating

Limited: 1.25
Unlimited: 2.25
Block: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Surprise Help

Today's card is a bit of a surprise. For two turns, you can mill yourself for 4 cards. To some, that makes this mission a strange one. But, here's the good part: you can put in play one Ninja Dog from your Discard Area if you do this. All you have to take into consideration is that the Entrance cost must be met. For Ninja Dog Decks, this card could be useful. You can assure yourself a second turn with another Ninja Dog if you time it right. Try it and see!


Limited: 1/5 (depending on how many Dogs you draft)
Constructed: 2/5
Block: 3/5
Art: ^_^/5


7/15/10 M-676 Surprise Help

Today's new preview is a rather lackluster mission for the theme in my opinion. You mill 4 cards from the your of your deck to rush a Puppy from your discard pile, however, entrance cost must be met. Personally, I don't like this card so much. It's only permanent two so you'll get two dogs out at best with it, but Puppy decks are at a point where they have so much rush, it's too much. I prefer just running Kakashi Hatake [Anbu Days] to bring back my dead dogs personally.

Limited: 1.5/5 Playable, but not practicable in this format
Constructed: 2.5/5 Good, but I'd rather run Fire's main staple missions
Block: 2.75/5



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