M-527 Master of the Weapons
Hello again there, folks. Another day closer to the
release of Broken Promises. I'm quite excited about
the new cards, but today isn't one of them...
Today's card is Master of the Weapons, a new card
that has a lot of other cards reliant on it.
Generally I kind of like that theming, kind of like
with the Uchiha's and their police sleep away card,
Symbol. But with cards like this, you also run the
risk of not hitting it as well as not drawing into
anything that's supported by it. But let's check
out the card for it's own effect, shall we:
Master of the Weapons:
your Mission Phase, if your opponent has 2 or more
Ninjas in play than you do, you can deploy 1 Ninja
with a "Weapon" Combat Attribute. That Ninja card is
not counted towards the 1 Ninja per turn. This
effect cannot be duplicated.
Honestly, I don't
care for this effect. Popping a ninja into play is
nice, but having to have a mission to do it is kind
of bad. It generally drains your hand, doesn't
build you that much chakra in the case of a
permanent mission like this and to a lesser extent,
yesterday's card. While as I stated, there's a
bunch of cards that rely on this one, I just don't
see it as worthwhile in the deck on it's own merit.
I really feel like Sharpening the Blade would have
been a better fit for the jutus to be based off of,
but overall this card really doesn't help out the
theme of weapons. Also, it's Earth/Wind, which
seems like the way weapon has been going, rather
than Earth/Water, the way we thought it would be. I
can't really say I like this card, but the jutsu
based off of it with their added effect make this
card at least somewhat playable.
Limited: 1/5 If
it's not pulled with both jutsu and users, it's not
Again, not strong here. Weapon has better missions
Block: 1/5 Less to
use here makes it slightly worse.
Art: A shot of
Tenten from behind will never get a low rating from