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Pojo's Naruto Card of the Day
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Orochimaru (Childhood) [SHOWN SIGNS OF THE LEGENDS]


Review Date: Feb. 24, 2010

Average Card Rating

Constructed: 3.90
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage


Today's card is Snake-Boy himself: Mic... I mean... Orochimaru!

This version of Orochimaru, a pretty strong Genin, can make your opponent think twice before playing Mission Cards. Usually Missions help you increase your Chakra. This guy makes it so that the hand cost and the missions themselves are discarded. In a well built deck, this guy's a killer. In limited, the stats help, but the hand cost kinda hinders his playability (though a strong supporter like him at turn 3 is pretty good). Still, try it and see!


Limited: 2/5
Constructed: 3.5/5
Art: If he does the Moonwalk.../5

N. Jolly

N-718 Orochimaru (Childhood) [SHOWN SIGNS OF THE LEGENDS]

It's a good day to be Jolly, with a Dr. Pepper in his hand (I love Dr. Pepper, remember that) and Mexican food by his side, he is a happy, pretty guy. Looking forward to tomorrow and playing with my new cards against all of my sworn foes! And tomorrow SPT (Steven Pro Tech) and I will be getting up the new vids. Make sure to subscribe to MechieSomay, it's what all the cool and pretty kids are doing who are also awesome!

Today's card is a big one , Kid Oro. This is a card that some people think should not have been made thanks to a little jutsu known as 10k around these parts. Even without that, he's still a hell of a card. But let's check out his stats, shall we:

T3 HC1
Leaf l Male l Genin l Mental Power: 2 l Name: Orochimaru
5/3 1/2 CA: Snake
Set 16: Rare

This card has great stats, but it's most important characteristic is it's name. It's good for both heading a team and support, and has nice support while injured. Snake CA is also a nice boon, as it lets it use other cards that really shouldn't see play until later in the game. Mental power: 2 is pretty nice, especially with the mental decks running around. Being a genin does help for NVS, but all the kid sannins are in the same sexy boat on that one. So let's check out it's effect and see if it stacks up, shall we:

When your opponent plays a Mission card, any Hand cost of that mission is discarded. When your opponent's non-Permanent Mission card's effect is applied, that Mission card is discarded. When your opponent's Permanent Mission cards are removed from play, those Mission cards are discarded.

Vicious! That right there kills the best way to build chakra in most decks, by playing missions! That's a hard hit for any deck to take, and with Water already being good at denying resources, a card like this is just the finishing blow (not to be confused with the Sasuke, finishing blow...who I hate) to that abuse. Taking a card that by name alone is overpowered at it's turn slot and giving it an effect like this feels like overkill. Anko can even search this beast out, making it consistent as well as devastating. It's not broken, but it does feel like an auto inclusion in any deck that runs water or earth, which I don't like.

Limited: 3/5 Not insane here, but still strong even with an HC.
Constructed: 4.25/5 Very good here, hard to compete with this card.
Block: 4.25/5 Just as strong here.
Art: So no one in the village thought a kid this pale and evil looking would ever cause a problem? Really? Just look at his kid eyes and tell me you don't feel evil! Stupid, stupid village.../5



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