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Tsunade (Childhood)


Review Date: Feb. 22, 2010

Average Card Rating

Constructed: 2.50
Limited: 2.90

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Tsunade (Childhood)

Today's card is a younger version of Tsunade. Even though it's a Genin version, it's pretty strong, and has a killer effect. When her team wins a victory or outstanding victory, you can remove from play up to two cards in your opponent's Reinforcement Deck. With Squad Ninjas being so played right now, this card is a good option for the Earth/Wind sidedeck (or maybe even maindeck). In limited, she's good, though the hand cost kinda kills her. In constructed... watch out!!! LOL


Limited: 2/5
Constructed: 3/5
Art: And that was the last bet she won.../5

N. Jolly

N-720 Tsunade (Childhood) [SHOWN SIGNS OF THE LEGENDS]

Hello again, it's time for us to start doing COTDs on the new cards of this set. Also, the MechieSomay channel is up, we have a match up, and I plan on putting up some more as soon as we get our new set in, as well as talking to a few locals about their opinion on the direction the game is heading. I'd also love to skype chat with a few of my fellow reviews and get them on to hear their thoughts as well.

Today's card is Tsunade (Childhood), and it's probably the most lack luster of the three childhood sannins. While I initially liked this card, I've been kind of down on it after seeing some of the other cards this set. But let's check out this card's stats, shall we:

T3 HC1 Wind/Earth
Leaf l Female l Genin l Medical l Mental Power: 2 l Name: Tsunade
6/1 1/0 CA: Medicine
Set 16: Rare

While this card has a lot of keywords, it's not as good as a Sakura in this slot, even with it's pumped physical strength. I honestly don't think Tsunade should take such a nose dive in power when Jiraiya only loses one combat while injured. It really makes it hard to use her, for fear of her being injured in combat and just tanking a team's power. I'd have more to say about her other keywords, but they're things we've already seen, and I'd rather be getting out any of my T6 Tsunade's over this one. The only great benefit you'll get from this card is to fire off your Tsunade Jutsus a bit earlier, but I don't think that's a good enough reason to play this, unlike with her friend Oro. Still, let's check out it's effect, shall we:

When this Ninja's team wins a Victory or Outstanding Victory, you can randomly select up to 2 cards in your opponent's Reinforcement Deck and remove them(it) from game.

When I first saw this effect, I thought it was pretty cool, but all this does is make you run three of a card in your Reinforcement Deck or get hammered. That's not really all that helpful, and unlike the new Temari that came out this set, it doesn't stop them from playing the squads that you removed if they have enough one spare. While it is an interesting idea, I think Temari just did it better.

Overall, this card is a step down from playing any of the later game Tsunades, especially by speeding them into play with Shi/Ton. It also doesn't impact the board in the same way that Jiraiya and Oro do, which is sad, as even with the Younger Tsunade before this, her effect lacked the punch of her two male counterparts. It's kind of sad to see this happen again, but it's not a big issue since there's a large amount of playable Tsunade's that aren't this. It's not a horrible card, but it's really not that great.

Limited: 3.75/5 Just being a huge beat stick here does it.
Constructed:2/5 Not horrible, but not worth the deck space.]
Block: 2/5 No difference here...
Art: Never noticed she had brown eyes before...must have been too busy staring at her chest. It's amazing what you can see when you actually look, isn't it guys?/5



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